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- .. SPDX-License-Identifier: GPL-2.0
- ===============
- DMA and swiotlb
- ===============
- swiotlb is a memory buffer allocator used by the Linux kernel DMA layer. It is
- typically used when a device doing DMA can't directly access the target memory
- buffer because of hardware limitations or other requirements. In such a case,
- the DMA layer calls swiotlb to allocate a temporary memory buffer that conforms
- to the limitations. The DMA is done to/from this temporary memory buffer, and
- the CPU copies the data between the temporary buffer and the original target
- memory buffer. This approach is generically called "bounce buffering", and the
- temporary memory buffer is called a "bounce buffer".
- Device drivers don't interact directly with swiotlb. Instead, drivers inform
- the DMA layer of the DMA attributes of the devices they are managing, and use
- the normal DMA map, unmap, and sync APIs when programming a device to do DMA.
- These APIs use the device DMA attributes and kernel-wide settings to determine
- if bounce buffering is necessary. If so, the DMA layer manages the allocation,
- freeing, and sync'ing of bounce buffers. Since the DMA attributes are per
- device, some devices in a system may use bounce buffering while others do not.
- Because the CPU copies data between the bounce buffer and the original target
- memory buffer, doing bounce buffering is slower than doing DMA directly to the
- original memory buffer, and it consumes more CPU resources. So it is used only
- when necessary for providing DMA functionality.
- Usage Scenarios
- ---------------
- swiotlb was originally created to handle DMA for devices with addressing
- limitations. As physical memory sizes grew beyond 4 GiB, some devices could
- only provide 32-bit DMA addresses. By allocating bounce buffer memory below
- the 4 GiB line, these devices with addressing limitations could still work and
- do DMA.
- More recently, Confidential Computing (CoCo) VMs have the guest VM's memory
- encrypted by default, and the memory is not accessible by the host hypervisor
- and VMM. For the host to do I/O on behalf of the guest, the I/O must be
- directed to guest memory that is unencrypted. CoCo VMs set a kernel-wide option
- to force all DMA I/O to use bounce buffers, and the bounce buffer memory is set
- up as unencrypted. The host does DMA I/O to/from the bounce buffer memory, and
- the Linux kernel DMA layer does "sync" operations to cause the CPU to copy the
- data to/from the original target memory buffer. The CPU copying bridges between
- the unencrypted and the encrypted memory. This use of bounce buffers allows
- device drivers to "just work" in a CoCo VM, with no modifications
- needed to handle the memory encryption complexity.
- Other edge case scenarios arise for bounce buffers. For example, when IOMMU
- mappings are set up for a DMA operation to/from a device that is considered
- "untrusted", the device should be given access only to the memory containing
- the data being transferred. But if that memory occupies only part of an IOMMU
- granule, other parts of the granule may contain unrelated kernel data. Since
- IOMMU access control is per-granule, the untrusted device can gain access to
- the unrelated kernel data. This problem is solved by bounce buffering the DMA
- operation and ensuring that unused portions of the bounce buffers do not
- contain any unrelated kernel data.
- Core Functionality
- ------------------
- The primary swiotlb APIs are swiotlb_tbl_map_single() and
- swiotlb_tbl_unmap_single(). The "map" API allocates a bounce buffer of a
- specified size in bytes and returns the physical address of the buffer. The
- buffer memory is physically contiguous. The expectation is that the DMA layer
- maps the physical memory address to a DMA address, and returns the DMA address
- to the driver for programming into the device. If a DMA operation specifies
- multiple memory buffer segments, a separate bounce buffer must be allocated for
- each segment. swiotlb_tbl_map_single() always does a "sync" operation (i.e., a
- CPU copy) to initialize the bounce buffer to match the contents of the original
- buffer.
- swiotlb_tbl_unmap_single() does the reverse. If the DMA operation might have
- updated the bounce buffer memory and DMA_ATTR_SKIP_CPU_SYNC is not set, the
- unmap does a "sync" operation to cause a CPU copy of the data from the bounce
- buffer back to the original buffer. Then the bounce buffer memory is freed.
- swiotlb also provides "sync" APIs that correspond to the dma_sync_*() APIs that
- a driver may use when control of a buffer transitions between the CPU and the
- device. The swiotlb "sync" APIs cause a CPU copy of the data between the
- original buffer and the bounce buffer. Like the dma_sync_*() APIs, the swiotlb
- "sync" APIs support doing a partial sync, where only a subset of the bounce
- buffer is copied to/from the original buffer.
- Core Functionality Constraints
- ------------------------------
- The swiotlb map/unmap/sync APIs must operate without blocking, as they are
- called by the corresponding DMA APIs which may run in contexts that cannot
- block. Hence the default memory pool for swiotlb allocations must be
- pre-allocated at boot time (but see Dynamic swiotlb below). Because swiotlb
- allocations must be physically contiguous, the entire default memory pool is
- allocated as a single contiguous block.
- The need to pre-allocate the default swiotlb pool creates a boot-time tradeoff.
- The pool should be large enough to ensure that bounce buffer requests can
- always be satisfied, as the non-blocking requirement means requests can't wait
- for space to become available. But a large pool potentially wastes memory, as
- this pre-allocated memory is not available for other uses in the system. The
- tradeoff is particularly acute in CoCo VMs that use bounce buffers for all DMA
- I/O. These VMs use a heuristic to set the default pool size to ~6% of memory,
- with a max of 1 GiB, which has the potential to be very wasteful of memory.
- Conversely, the heuristic might produce a size that is insufficient, depending
- on the I/O patterns of the workload in the VM. The dynamic swiotlb feature
- described below can help, but has limitations. Better management of the swiotlb
- default memory pool size remains an open issue.
- A single allocation from swiotlb is limited to IO_TLB_SIZE * IO_TLB_SEGSIZE
- bytes, which is 256 KiB with current definitions. When a device's DMA settings
- are such that the device might use swiotlb, the maximum size of a DMA segment
- must be limited to that 256 KiB. This value is communicated to higher-level
- kernel code via dma_map_mapping_size() and swiotlb_max_mapping_size(). If the
- higher-level code fails to account for this limit, it may make requests that
- are too large for swiotlb, and get a "swiotlb full" error.
- A key device DMA setting is "min_align_mask", which is a power of 2 minus 1
- so that some number of low order bits are set, or it may be zero. swiotlb
- allocations ensure these min_align_mask bits of the physical address of the
- bounce buffer match the same bits in the address of the original buffer. When
- min_align_mask is non-zero, it may produce an "alignment offset" in the address
- of the bounce buffer that slightly reduces the maximum size of an allocation.
- This potential alignment offset is reflected in the value returned by
- swiotlb_max_mapping_size(), which can show up in places like
- /sys/block/<device>/queue/max_sectors_kb. For example, if a device does not use
- swiotlb, max_sectors_kb might be 512 KiB or larger. If a device might use
- swiotlb, max_sectors_kb will be 256 KiB. When min_align_mask is non-zero,
- max_sectors_kb might be even smaller, such as 252 KiB.
- swiotlb_tbl_map_single() also takes an "alloc_align_mask" parameter. This
- parameter specifies the allocation of bounce buffer space must start at a
- physical address with the alloc_align_mask bits set to zero. But the actual
- bounce buffer might start at a larger address if min_align_mask is non-zero.
- Hence there may be pre-padding space that is allocated prior to the start of
- the bounce buffer. Similarly, the end of the bounce buffer is rounded up to an
- alloc_align_mask boundary, potentially resulting in post-padding space. Any
- pre-padding or post-padding space is not initialized by swiotlb code. The
- "alloc_align_mask" parameter is used by IOMMU code when mapping for untrusted
- devices. It is set to the granule size - 1 so that the bounce buffer is
- allocated entirely from granules that are not used for any other purpose.
- Data structures concepts
- ------------------------
- Memory used for swiotlb bounce buffers is allocated from overall system memory
- as one or more "pools". The default pool is allocated during system boot with a
- default size of 64 MiB. The default pool size may be modified with the
- "swiotlb=" kernel boot line parameter. The default size may also be adjusted
- due to other conditions, such as running in a CoCo VM, as described above. If
- CONFIG_SWIOTLB_DYNAMIC is enabled, additional pools may be allocated later in
- the life of the system. Each pool must be a contiguous range of physical
- memory. The default pool is allocated below the 4 GiB physical address line so
- it works for devices that can only address 32-bits of physical memory (unless
- architecture-specific code provides the SWIOTLB_ANY flag). In a CoCo VM, the
- pool memory must be decrypted before swiotlb is used.
- Each pool is divided into "slots" of size IO_TLB_SIZE, which is 2 KiB with
- current definitions. IO_TLB_SEGSIZE contiguous slots (128 slots) constitute
- what might be called a "slot set". When a bounce buffer is allocated, it
- occupies one or more contiguous slots. A slot is never shared by multiple
- bounce buffers. Furthermore, a bounce buffer must be allocated from a single
- slot set, which leads to the maximum bounce buffer size being IO_TLB_SIZE *
- IO_TLB_SEGSIZE. Multiple smaller bounce buffers may co-exist in a single slot
- set if the alignment and size constraints can be met.
- Slots are also grouped into "areas", with the constraint that a slot set exists
- entirely in a single area. Each area has its own spin lock that must be held to
- manipulate the slots in that area. The division into areas avoids contending
- for a single global spin lock when swiotlb is heavily used, such as in a CoCo
- VM. The number of areas defaults to the number of CPUs in the system for
- maximum parallelism, but since an area can't be smaller than IO_TLB_SEGSIZE
- slots, it might be necessary to assign multiple CPUs to the same area. The
- number of areas can also be set via the "swiotlb=" kernel boot parameter.
- When allocating a bounce buffer, if the area associated with the calling CPU
- does not have enough free space, areas associated with other CPUs are tried
- sequentially. For each area tried, the area's spin lock must be obtained before
- trying an allocation, so contention may occur if swiotlb is relatively busy
- overall. But an allocation request does not fail unless all areas do not have
- enough free space.
- IO_TLB_SIZE, IO_TLB_SEGSIZE, and the number of areas must all be powers of 2 as
- the code uses shifting and bit masking to do many of the calculations. The
- number of areas is rounded up to a power of 2 if necessary to meet this
- requirement.
- The default pool is allocated with PAGE_SIZE alignment. If an alloc_align_mask
- argument to swiotlb_tbl_map_single() specifies a larger alignment, one or more
- initial slots in each slot set might not meet the alloc_align_mask criterium.
- Because a bounce buffer allocation can't cross a slot set boundary, eliminating
- those initial slots effectively reduces the max size of a bounce buffer.
- Currently, there's no problem because alloc_align_mask is set based on IOMMU
- granule size, and granules cannot be larger than PAGE_SIZE. But if that were to
- change in the future, the initial pool allocation might need to be done with
- alignment larger than PAGE_SIZE.
- Dynamic swiotlb
- ---------------
- When CONFIG_SWIOTLB_DYNAMIC is enabled, swiotlb can do on-demand expansion of
- the amount of memory available for allocation as bounce buffers. If a bounce
- buffer request fails due to lack of available space, an asynchronous background
- task is kicked off to allocate memory from general system memory and turn it
- into an swiotlb pool. Creating an additional pool must be done asynchronously
- because the memory allocation may block, and as noted above, swiotlb requests
- are not allowed to block. Once the background task is kicked off, the bounce
- buffer request creates a "transient pool" to avoid returning an "swiotlb full"
- error. A transient pool has the size of the bounce buffer request, and is
- deleted when the bounce buffer is freed. Memory for this transient pool comes
- from the general system memory atomic pool so that creation does not block.
- Creating a transient pool has relatively high cost, particularly in a CoCo VM
- where the memory must be decrypted, so it is done only as a stopgap until the
- background task can add another non-transient pool.
- Adding a dynamic pool has limitations. Like with the default pool, the memory
- must be physically contiguous, so the size is limited to MAX_PAGE_ORDER pages
- (e.g., 4 MiB on a typical x86 system). Due to memory fragmentation, a max size
- allocation may not be available. The dynamic pool allocator tries smaller sizes
- until it succeeds, but with a minimum size of 1 MiB. Given sufficient system
- memory fragmentation, dynamically adding a pool might not succeed at all.
- The number of areas in a dynamic pool may be different from the number of areas
- in the default pool. Because the new pool size is typically a few MiB at most,
- the number of areas will likely be smaller. For example, with a new pool size
- of 4 MiB and the 256 KiB minimum area size, only 16 areas can be created. If
- the system has more than 16 CPUs, multiple CPUs must share an area, creating
- more lock contention.
- New pools added via dynamic swiotlb are linked together in a linear list.
- swiotlb code frequently must search for the pool containing a particular
- swiotlb physical address, so that search is linear and not performant with a
- large number of dynamic pools. The data structures could be improved for
- faster searches.
- Overall, dynamic swiotlb works best for small configurations with relatively
- few CPUs. It allows the default swiotlb pool to be smaller so that memory is
- not wasted, with dynamic pools making more space available if needed (as long
- as fragmentation isn't an obstacle). It is less useful for large CoCo VMs.
- Data Structure Details
- ----------------------
- swiotlb is managed with four primary data structures: io_tlb_mem, io_tlb_pool,
- io_tlb_area, and io_tlb_slot. io_tlb_mem describes a swiotlb memory allocator,
- which includes the default memory pool and any dynamic or transient pools
- linked to it. Limited statistics on swiotlb usage are kept per memory allocator
- and are stored in this data structure. These statistics are available under
- /sys/kernel/debug/swiotlb when CONFIG_DEBUG_FS is set.
- io_tlb_pool describes a memory pool, either the default pool, a dynamic pool,
- or a transient pool. The description includes the start and end addresses of
- the memory in the pool, a pointer to an array of io_tlb_area structures, and a
- pointer to an array of io_tlb_slot structures that are associated with the pool.
- io_tlb_area describes an area. The primary field is the spin lock used to
- serialize access to slots in the area. The io_tlb_area array for a pool has an
- entry for each area, and is accessed using a 0-based area index derived from the
- calling processor ID. Areas exist solely to allow parallel access to swiotlb
- from multiple CPUs.
- io_tlb_slot describes an individual memory slot in the pool, with size
- IO_TLB_SIZE (2 KiB currently). The io_tlb_slot array is indexed by the slot
- index computed from the bounce buffer address relative to the starting memory
- address of the pool. The size of struct io_tlb_slot is 24 bytes, so the
- overhead is about 1% of the slot size.
- The io_tlb_slot array is designed to meet several requirements. First, the DMA
- APIs and the corresponding swiotlb APIs use the bounce buffer address as the
- identifier for a bounce buffer. This address is returned by
- swiotlb_tbl_map_single(), and then passed as an argument to
- swiotlb_tbl_unmap_single() and the swiotlb_sync_*() functions. The original
- memory buffer address obviously must be passed as an argument to
- swiotlb_tbl_map_single(), but it is not passed to the other APIs. Consequently,
- swiotlb data structures must save the original memory buffer address so that it
- can be used when doing sync operations. This original address is saved in the
- io_tlb_slot array.
- Second, the io_tlb_slot array must handle partial sync requests. In such cases,
- the argument to swiotlb_sync_*() is not the address of the start of the bounce
- buffer but an address somewhere in the middle of the bounce buffer, and the
- address of the start of the bounce buffer isn't known to swiotlb code. But
- swiotlb code must be able to calculate the corresponding original memory buffer
- address to do the CPU copy dictated by the "sync". So an adjusted original
- memory buffer address is populated into the struct io_tlb_slot for each slot
- occupied by the bounce buffer. An adjusted "alloc_size" of the bounce buffer is
- also recorded in each struct io_tlb_slot so a sanity check can be performed on
- the size of the "sync" operation. The "alloc_size" field is not used except for
- the sanity check.
- Third, the io_tlb_slot array is used to track available slots. The "list" field
- in struct io_tlb_slot records how many contiguous available slots exist starting
- at that slot. A "0" indicates that the slot is occupied. A value of "1"
- indicates only the current slot is available. A value of "2" indicates the
- current slot and the next slot are available, etc. The maximum value is
- IO_TLB_SEGSIZE, which can appear in the first slot in a slot set, and indicates
- that the entire slot set is available. These values are used when searching for
- available slots to use for a new bounce buffer. They are updated when allocating
- a new bounce buffer and when freeing a bounce buffer. At pool creation time, the
- "list" field is initialized to IO_TLB_SEGSIZE down to 1 for the slots in every
- slot set.
- Fourth, the io_tlb_slot array keeps track of any "padding slots" allocated to
- meet alloc_align_mask requirements described above. When
- swiotlb_tlb_map_single() allocates bounce buffer space to meet alloc_align_mask
- requirements, it may allocate pre-padding space across zero or more slots. But
- when swiotbl_tlb_unmap_single() is called with the bounce buffer address, the
- alloc_align_mask value that governed the allocation, and therefore the
- allocation of any padding slots, is not known. The "pad_slots" field records
- the number of padding slots so that swiotlb_tbl_unmap_single() can free them.
- The "pad_slots" value is recorded only in the first non-padding slot allocated
- to the bounce buffer.
- Restricted pools
- ----------------
- The swiotlb machinery is also used for "restricted pools", which are pools of
- memory separate from the default swiotlb pool, and that are dedicated for DMA
- use by a particular device. Restricted pools provide a level of DMA memory
- protection on systems with limited hardware protection capabilities, such as
- those lacking an IOMMU. Such usage is specified by DeviceTree entries and
- requires that CONFIG_DMA_RESTRICTED_POOL is set. Each restricted pool is based
- on its own io_tlb_mem data structure that is independent of the main swiotlb
- io_tlb_mem.
- Restricted pools add swiotlb_alloc() and swiotlb_free() APIs, which are called
- from the dma_alloc_*() and dma_free_*() APIs. The swiotlb_alloc/free() APIs
- allocate/free slots from/to the restricted pool directly and do not go through
- swiotlb_tbl_map/unmap_single().
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