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- ============
- Introduction
- ============
- The Linux DRM layer contains code intended to support the needs of
- complex graphics devices, usually containing programmable pipelines well
- suited to 3D graphics acceleration. Graphics drivers in the kernel may
- make use of DRM functions to make tasks like memory management,
- interrupt handling and DMA easier, and provide a uniform interface to
- applications.
- A note on versions: this guide covers features found in the DRM tree,
- including the TTM memory manager, output configuration and mode setting,
- and the new vblank internals, in addition to all the regular features
- found in current kernels.
- [Insert diagram of typical DRM stack here]
- Style Guidelines
- ================
- For consistency this documentation uses American English. Abbreviations
- are written as all-uppercase, for example: DRM, KMS, IOCTL, CRTC, and so
- on. To aid in reading, documentations make full use of the markup
- characters kerneldoc provides: @parameter for function parameters,
- @member for structure members (within the same structure), &struct structure to
- reference structures and function() for functions. These all get automatically
- hyperlinked if kerneldoc for the referenced objects exists. When referencing
- entries in function vtables (and structure members in general) please use
- &vtable_name.vfunc. Unfortunately this does not yet yield a direct link to the
- member, only the structure.
- Except in special situations (to separate locked from unlocked variants)
- locking requirements for functions aren't documented in the kerneldoc.
- Instead locking should be check at runtime using e.g.
- ``WARN_ON(!mutex_is_locked(...));``. Since it's much easier to ignore
- documentation than runtime noise this provides more value. And on top of
- that runtime checks do need to be updated when the locking rules change,
- increasing the chances that they're correct. Within the documentation
- the locking rules should be explained in the relevant structures: Either
- in the comment for the lock explaining what it protects, or data fields
- need a note about which lock protects them, or both.
- Functions which have a non-\ ``void`` return value should have a section
- called "Returns" explaining the expected return values in different
- cases and their meanings. Currently there's no consensus whether that
- section name should be all upper-case or not, and whether it should end
- in a colon or not. Go with the file-local style. Other common section
- names are "Notes" with information for dangerous or tricky corner cases,
- and "FIXME" where the interface could be cleaned up.
- Also read the :ref:`guidelines for the kernel documentation at large <doc_guide>`.
- Documentation Requirements for kAPI
- -----------------------------------
- All kernel APIs exported to other modules must be documented, including their
- datastructures and at least a short introductory section explaining the overall
- concepts. Documentation should be put into the code itself as kerneldoc comments
- as much as reasonable.
- Do not blindly document everything, but document only what's relevant for driver
- authors: Internal functions of drm.ko and definitely static functions should not
- have formal kerneldoc comments. Use normal C comments if you feel like a comment
- is warranted. You may use kerneldoc syntax in the comment, but it shall not
- start with a /** kerneldoc marker. Similar for data structures, annotate
- anything entirely private with ``/* private: */`` comments as per the
- documentation guide.
- Getting Started
- ===============
- Developers interested in helping out with the DRM subsystem are very welcome.
- Often people will resort to sending in patches for various issues reported by
- checkpatch or sparse. We welcome such contributions.
- Anyone looking to kick it up a notch can find a list of janitorial tasks on
- the :ref:`TODO list <todo>`.
- Contribution Process
- ====================
- Mostly the DRM subsystem works like any other kernel subsystem, see :ref:`the
- main process guidelines and documentation <process_index>` for how things work.
- Here we just document some of the specialities of the GPU subsystem.
- Feature Merge Deadlines
- -----------------------
- All feature work must be in the linux-next tree by the -rc6 release of the
- current release cycle, otherwise they must be postponed and can't reach the next
- merge window. All patches must have landed in the drm-next tree by latest -rc7,
- but if your branch is not in linux-next then this must have happened by -rc6
- already.
- After that point only bugfixes (like after the upstream merge window has closed
- with the -rc1 release) are allowed. No new platform enabling or new drivers are
- allowed.
- This means that there's a blackout-period of about one month where feature work
- can't be merged. The recommended way to deal with that is having a -next tree
- that's always open, but making sure to not feed it into linux-next during the
- blackout period. As an example, drm-misc works like that.
- Code of Conduct
- ---------------
- As a freedesktop.org project, dri-devel, and the DRM community, follows the
- Contributor Covenant, found at: https://www.freedesktop.org/wiki/CodeOfConduct
- Please conduct yourself in a respectful and civilised manner when
- interacting with community members on mailing lists, IRC, or bug
- trackers. The community represents the project as a whole, and abusive
- or bullying behaviour is not tolerated by the project.
- Simple DRM drivers to use as examples
- =====================================
- The DRM subsystem contains a lot of helper functions to ease writing drivers for
- simple graphic devices. For example, the `drivers/gpu/drm/tiny/` directory has a
- set of drivers that are simple enough to be implemented in a single source file.
- These drivers make use of the `struct drm_simple_display_pipe_funcs`, that hides
- any complexity of the DRM subsystem and just requires drivers to implement a few
- functions needed to operate the device. This could be used for devices that just
- need a display pipeline with one full-screen scanout buffer feeding one output.
- The tiny DRM drivers are good examples to understand how DRM drivers should look
- like. Since are just a few hundreds lines of code, they are quite easy to read.
- External References
- ===================
- Delving into a Linux kernel subsystem for the first time can be an overwhelming
- experience, one needs to get familiar with all the concepts and learn about the
- subsystem's internals, among other details.
- To shallow the learning curve, this section contains a list of presentations
- and documents that can be used to learn about DRM/KMS and graphics in general.
- There are different reasons why someone might want to get into DRM: porting an
- existing fbdev driver, write a DRM driver for a new hardware, fixing bugs that
- could face when working on the graphics user-space stack, etc. For this reason,
- the learning material covers many aspects of the Linux graphics stack. From an
- overview of the kernel and user-space stacks to very specific topics.
- The list is sorted in reverse chronological order, to keep the most up-to-date
- material at the top. But all of them contain useful information, and it can be
- valuable to go through older material to understand the rationale and context
- in which the changes to the DRM subsystem were made.
- Conference talks
- ----------------
- * `An Overview of the Linux and Userspace Graphics Stack <https://www.youtube.com/watch?v=wjAJmqwg47k>`_ - Paul Kocialkowski (2020)
- * `Getting pixels on screen on Linux: introduction to Kernel Mode Setting <https://www.youtube.com/watch?v=haes4_Xnc5Q>`_ - Simon Ser (2020)
- * `Everything Great about Upstream Graphics <https://www.youtube.com/watch?v=kVzHOgt6WGE>`_ - Simona Vetter (2019)
- * `An introduction to the Linux DRM subsystem <https://www.youtube.com/watch?v=LbDOCJcDRoo>`_ - Maxime Ripard (2017)
- * `Embrace the Atomic (Display) Age <https://www.youtube.com/watch?v=LjiB_JeDn2M>`_ - Simona Vetter (2016)
- * `Anatomy of an Atomic KMS Driver <https://www.youtube.com/watch?v=lihqR9sENpc>`_ - Laurent Pinchart (2015)
- * `Atomic Modesetting for Drivers <https://www.youtube.com/watch?v=kl9suFgbTc8>`_ - Simona Vetter (2015)
- * `Anatomy of an Embedded KMS Driver <https://www.youtube.com/watch?v=Ja8fM7rTae4>`_ - Laurent Pinchart (2013)
- Slides and articles
- -------------------
- * `The Linux graphics stack in a nutshell, part 1 <https://lwn.net/Articles/955376/>`_ - Thomas Zimmermann (2023)
- * `The Linux graphics stack in a nutshell, part 2 <https://lwn.net/Articles/955708/>`_ - Thomas Zimmermann (2023)
- * `Understanding the Linux Graphics Stack <https://bootlin.com/doc/training/graphics/graphics-slides.pdf>`_ - Bootlin (2022)
- * `DRM KMS overview <https://wiki.st.com/stm32mpu/wiki/DRM_KMS_overview>`_ - STMicroelectronics (2021)
- * `Linux graphic stack <https://studiopixl.com/2017-05-13/linux-graphic-stack-an-overview>`_ - Nathan Gauër (2017)
- * `Atomic mode setting design overview, part 1 <https://lwn.net/Articles/653071/>`_ - Simona Vetter (2015)
- * `Atomic mode setting design overview, part 2 <https://lwn.net/Articles/653466/>`_ - Simona Vetter (2015)
- * `The DRM/KMS subsystem from a newbie’s point of view <https://bootlin.com/pub/conferences/2014/elce/brezillon-drm-kms/brezillon-drm-kms.pdf>`_ - Boris Brezillon (2014)
- * `A brief introduction to the Linux graphics stack <https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/>`_ - Iago Toral (2014)
- * `The Linux Graphics Stack <https://blog.mecheye.net/2012/06/the-linux-graphics-stack/>`_ - Jasper St. Pierre (2012)
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