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- /*
- * Copyright 2015 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- */
- /**
- * DOC: Overview
- *
- * The GPU scheduler provides entities which allow userspace to push jobs
- * into software queues which are then scheduled on a hardware run queue.
- * The software queues have a priority among them. The scheduler selects the entities
- * from the run queue using a FIFO. The scheduler provides dependency handling
- * features among jobs. The driver is supposed to provide callback functions for
- * backend operations to the scheduler like submitting a job to hardware run queue,
- * returning the dependencies of a job etc.
- *
- * The organisation of the scheduler is the following:
- *
- * 1. Each hw run queue has one scheduler
- * 2. Each scheduler has multiple run queues with different priorities
- * (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL)
- * 3. Each scheduler run queue has a queue of entities to schedule
- * 4. Entities themselves maintain a queue of jobs that will be scheduled on
- * the hardware.
- *
- * The jobs in a entity are always scheduled in the order that they were pushed.
- *
- * Note that once a job was taken from the entities queue and pushed to the
- * hardware, i.e. the pending queue, the entity must not be referenced anymore
- * through the jobs entity pointer.
- */
- /**
- * DOC: Flow Control
- *
- * The DRM GPU scheduler provides a flow control mechanism to regulate the rate
- * in which the jobs fetched from scheduler entities are executed.
- *
- * In this context the &drm_gpu_scheduler keeps track of a driver specified
- * credit limit representing the capacity of this scheduler and a credit count;
- * every &drm_sched_job carries a driver specified number of credits.
- *
- * Once a job is executed (but not yet finished), the job's credits contribute
- * to the scheduler's credit count until the job is finished. If by executing
- * one more job the scheduler's credit count would exceed the scheduler's
- * credit limit, the job won't be executed. Instead, the scheduler will wait
- * until the credit count has decreased enough to not overflow its credit limit.
- * This implies waiting for previously executed jobs.
- *
- * Optionally, drivers may register a callback (update_job_credits) provided by
- * struct drm_sched_backend_ops to update the job's credits dynamically. The
- * scheduler executes this callback every time the scheduler considers a job for
- * execution and subsequently checks whether the job fits the scheduler's credit
- * limit.
- */
- #include <linux/wait.h>
- #include <linux/sched.h>
- #include <linux/completion.h>
- #include <linux/dma-resv.h>
- #include <uapi/linux/sched/types.h>
- #include <drm/drm_print.h>
- #include <drm/drm_gem.h>
- #include <drm/drm_syncobj.h>
- #include <drm/gpu_scheduler.h>
- #include <drm/spsc_queue.h>
- #define CREATE_TRACE_POINTS
- #include "gpu_scheduler_trace.h"
- #ifdef CONFIG_LOCKDEP
- static struct lockdep_map drm_sched_lockdep_map = {
- .name = "drm_sched_lockdep_map"
- };
- #endif
- #define to_drm_sched_job(sched_job) \
- container_of((sched_job), struct drm_sched_job, queue_node)
- int drm_sched_policy = DRM_SCHED_POLICY_FIFO;
- /**
- * DOC: sched_policy (int)
- * Used to override default entities scheduling policy in a run queue.
- */
- MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
- module_param_named(sched_policy, drm_sched_policy, int, 0444);
- static u32 drm_sched_available_credits(struct drm_gpu_scheduler *sched)
- {
- u32 credits;
- drm_WARN_ON(sched, check_sub_overflow(sched->credit_limit,
- atomic_read(&sched->credit_count),
- &credits));
- return credits;
- }
- /**
- * drm_sched_can_queue -- Can we queue more to the hardware?
- * @sched: scheduler instance
- * @entity: the scheduler entity
- *
- * Return true if we can push at least one more job from @entity, false
- * otherwise.
- */
- static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
- struct drm_sched_entity *entity)
- {
- struct drm_sched_job *s_job;
- s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
- if (!s_job)
- return false;
- if (sched->ops->update_job_credits) {
- s_job->credits = sched->ops->update_job_credits(s_job);
- drm_WARN(sched, !s_job->credits,
- "Jobs with zero credits bypass job-flow control.\n");
- }
- /* If a job exceeds the credit limit, truncate it to the credit limit
- * itself to guarantee forward progress.
- */
- if (drm_WARN(sched, s_job->credits > sched->credit_limit,
- "Jobs may not exceed the credit limit, truncate.\n"))
- s_job->credits = sched->credit_limit;
- return drm_sched_available_credits(sched) >= s_job->credits;
- }
- static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
- const struct rb_node *b)
- {
- struct drm_sched_entity *ent_a = rb_entry((a), struct drm_sched_entity, rb_tree_node);
- struct drm_sched_entity *ent_b = rb_entry((b), struct drm_sched_entity, rb_tree_node);
- return ktime_before(ent_a->oldest_job_waiting, ent_b->oldest_job_waiting);
- }
- static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *entity)
- {
- struct drm_sched_rq *rq = entity->rq;
- if (!RB_EMPTY_NODE(&entity->rb_tree_node)) {
- rb_erase_cached(&entity->rb_tree_node, &rq->rb_tree_root);
- RB_CLEAR_NODE(&entity->rb_tree_node);
- }
- }
- void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
- {
- /*
- * Both locks need to be grabbed, one to protect from entity->rq change
- * for entity from within concurrent drm_sched_entity_select_rq and the
- * other to update the rb tree structure.
- */
- spin_lock(&entity->rq_lock);
- spin_lock(&entity->rq->lock);
- drm_sched_rq_remove_fifo_locked(entity);
- entity->oldest_job_waiting = ts;
- rb_add_cached(&entity->rb_tree_node, &entity->rq->rb_tree_root,
- drm_sched_entity_compare_before);
- spin_unlock(&entity->rq->lock);
- spin_unlock(&entity->rq_lock);
- }
- /**
- * drm_sched_rq_init - initialize a given run queue struct
- *
- * @sched: scheduler instance to associate with this run queue
- * @rq: scheduler run queue
- *
- * Initializes a scheduler runqueue.
- */
- static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
- struct drm_sched_rq *rq)
- {
- spin_lock_init(&rq->lock);
- INIT_LIST_HEAD(&rq->entities);
- rq->rb_tree_root = RB_ROOT_CACHED;
- rq->current_entity = NULL;
- rq->sched = sched;
- }
- /**
- * drm_sched_rq_add_entity - add an entity
- *
- * @rq: scheduler run queue
- * @entity: scheduler entity
- *
- * Adds a scheduler entity to the run queue.
- */
- void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity)
- {
- if (!list_empty(&entity->list))
- return;
- spin_lock(&rq->lock);
- atomic_inc(rq->sched->score);
- list_add_tail(&entity->list, &rq->entities);
- spin_unlock(&rq->lock);
- }
- /**
- * drm_sched_rq_remove_entity - remove an entity
- *
- * @rq: scheduler run queue
- * @entity: scheduler entity
- *
- * Removes a scheduler entity from the run queue.
- */
- void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity)
- {
- if (list_empty(&entity->list))
- return;
- spin_lock(&rq->lock);
- atomic_dec(rq->sched->score);
- list_del_init(&entity->list);
- if (rq->current_entity == entity)
- rq->current_entity = NULL;
- if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
- drm_sched_rq_remove_fifo_locked(entity);
- spin_unlock(&rq->lock);
- }
- /**
- * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
- *
- * @sched: the gpu scheduler
- * @rq: scheduler run queue to check.
- *
- * Try to find the next ready entity.
- *
- * Return an entity if one is found; return an error-pointer (!NULL) if an
- * entity was ready, but the scheduler had insufficient credits to accommodate
- * its job; return NULL, if no ready entity was found.
- */
- static struct drm_sched_entity *
- drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched,
- struct drm_sched_rq *rq)
- {
- struct drm_sched_entity *entity;
- spin_lock(&rq->lock);
- entity = rq->current_entity;
- if (entity) {
- list_for_each_entry_continue(entity, &rq->entities, list) {
- if (drm_sched_entity_is_ready(entity)) {
- /* If we can't queue yet, preserve the current
- * entity in terms of fairness.
- */
- if (!drm_sched_can_queue(sched, entity)) {
- spin_unlock(&rq->lock);
- return ERR_PTR(-ENOSPC);
- }
- rq->current_entity = entity;
- reinit_completion(&entity->entity_idle);
- spin_unlock(&rq->lock);
- return entity;
- }
- }
- }
- list_for_each_entry(entity, &rq->entities, list) {
- if (drm_sched_entity_is_ready(entity)) {
- /* If we can't queue yet, preserve the current entity in
- * terms of fairness.
- */
- if (!drm_sched_can_queue(sched, entity)) {
- spin_unlock(&rq->lock);
- return ERR_PTR(-ENOSPC);
- }
- rq->current_entity = entity;
- reinit_completion(&entity->entity_idle);
- spin_unlock(&rq->lock);
- return entity;
- }
- if (entity == rq->current_entity)
- break;
- }
- spin_unlock(&rq->lock);
- return NULL;
- }
- /**
- * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
- *
- * @sched: the gpu scheduler
- * @rq: scheduler run queue to check.
- *
- * Find oldest waiting ready entity.
- *
- * Return an entity if one is found; return an error-pointer (!NULL) if an
- * entity was ready, but the scheduler had insufficient credits to accommodate
- * its job; return NULL, if no ready entity was found.
- */
- static struct drm_sched_entity *
- drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched,
- struct drm_sched_rq *rq)
- {
- struct rb_node *rb;
- spin_lock(&rq->lock);
- for (rb = rb_first_cached(&rq->rb_tree_root); rb; rb = rb_next(rb)) {
- struct drm_sched_entity *entity;
- entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
- if (drm_sched_entity_is_ready(entity)) {
- /* If we can't queue yet, preserve the current entity in
- * terms of fairness.
- */
- if (!drm_sched_can_queue(sched, entity)) {
- spin_unlock(&rq->lock);
- return ERR_PTR(-ENOSPC);
- }
- rq->current_entity = entity;
- reinit_completion(&entity->entity_idle);
- break;
- }
- }
- spin_unlock(&rq->lock);
- return rb ? rb_entry(rb, struct drm_sched_entity, rb_tree_node) : NULL;
- }
- /**
- * drm_sched_run_job_queue - enqueue run-job work
- * @sched: scheduler instance
- */
- static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
- {
- if (!READ_ONCE(sched->pause_submit))
- queue_work(sched->submit_wq, &sched->work_run_job);
- }
- /**
- * __drm_sched_run_free_queue - enqueue free-job work
- * @sched: scheduler instance
- */
- static void __drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
- {
- if (!READ_ONCE(sched->pause_submit))
- queue_work(sched->submit_wq, &sched->work_free_job);
- }
- /**
- * drm_sched_run_free_queue - enqueue free-job work if ready
- * @sched: scheduler instance
- */
- static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_job *job;
- spin_lock(&sched->job_list_lock);
- job = list_first_entry_or_null(&sched->pending_list,
- struct drm_sched_job, list);
- if (job && dma_fence_is_signaled(&job->s_fence->finished))
- __drm_sched_run_free_queue(sched);
- spin_unlock(&sched->job_list_lock);
- }
- /**
- * drm_sched_job_done - complete a job
- * @s_job: pointer to the job which is done
- *
- * Finish the job's fence and wake up the worker thread.
- */
- static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
- {
- struct drm_sched_fence *s_fence = s_job->s_fence;
- struct drm_gpu_scheduler *sched = s_fence->sched;
- atomic_sub(s_job->credits, &sched->credit_count);
- atomic_dec(sched->score);
- trace_drm_sched_process_job(s_fence);
- dma_fence_get(&s_fence->finished);
- drm_sched_fence_finished(s_fence, result);
- dma_fence_put(&s_fence->finished);
- __drm_sched_run_free_queue(sched);
- }
- /**
- * drm_sched_job_done_cb - the callback for a done job
- * @f: fence
- * @cb: fence callbacks
- */
- static void drm_sched_job_done_cb(struct dma_fence *f, struct dma_fence_cb *cb)
- {
- struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
- drm_sched_job_done(s_job, f->error);
- }
- /**
- * drm_sched_start_timeout - start timeout for reset worker
- *
- * @sched: scheduler instance to start the worker for
- *
- * Start the timeout for the given scheduler.
- */
- static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
- {
- lockdep_assert_held(&sched->job_list_lock);
- if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
- !list_empty(&sched->pending_list))
- mod_delayed_work(sched->timeout_wq, &sched->work_tdr, sched->timeout);
- }
- static void drm_sched_start_timeout_unlocked(struct drm_gpu_scheduler *sched)
- {
- spin_lock(&sched->job_list_lock);
- drm_sched_start_timeout(sched);
- spin_unlock(&sched->job_list_lock);
- }
- /**
- * drm_sched_tdr_queue_imm: - immediately start job timeout handler
- *
- * @sched: scheduler for which the timeout handling should be started.
- *
- * Start timeout handling immediately for the named scheduler.
- */
- void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched)
- {
- spin_lock(&sched->job_list_lock);
- sched->timeout = 0;
- drm_sched_start_timeout(sched);
- spin_unlock(&sched->job_list_lock);
- }
- EXPORT_SYMBOL(drm_sched_tdr_queue_imm);
- /**
- * drm_sched_fault - immediately start timeout handler
- *
- * @sched: scheduler where the timeout handling should be started.
- *
- * Start timeout handling immediately when the driver detects a hardware fault.
- */
- void drm_sched_fault(struct drm_gpu_scheduler *sched)
- {
- if (sched->timeout_wq)
- mod_delayed_work(sched->timeout_wq, &sched->work_tdr, 0);
- }
- EXPORT_SYMBOL(drm_sched_fault);
- /**
- * drm_sched_suspend_timeout - Suspend scheduler job timeout
- *
- * @sched: scheduler instance for which to suspend the timeout
- *
- * Suspend the delayed work timeout for the scheduler. This is done by
- * modifying the delayed work timeout to an arbitrary large value,
- * MAX_SCHEDULE_TIMEOUT in this case.
- *
- * Returns the timeout remaining
- *
- */
- unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched)
- {
- unsigned long sched_timeout, now = jiffies;
- sched_timeout = sched->work_tdr.timer.expires;
- /*
- * Modify the timeout to an arbitrarily large value. This also prevents
- * the timeout to be restarted when new submissions arrive
- */
- if (mod_delayed_work(sched->timeout_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
- && time_after(sched_timeout, now))
- return sched_timeout - now;
- else
- return sched->timeout;
- }
- EXPORT_SYMBOL(drm_sched_suspend_timeout);
- /**
- * drm_sched_resume_timeout - Resume scheduler job timeout
- *
- * @sched: scheduler instance for which to resume the timeout
- * @remaining: remaining timeout
- *
- * Resume the delayed work timeout for the scheduler.
- */
- void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
- unsigned long remaining)
- {
- spin_lock(&sched->job_list_lock);
- if (list_empty(&sched->pending_list))
- cancel_delayed_work(&sched->work_tdr);
- else
- mod_delayed_work(sched->timeout_wq, &sched->work_tdr, remaining);
- spin_unlock(&sched->job_list_lock);
- }
- EXPORT_SYMBOL(drm_sched_resume_timeout);
- static void drm_sched_job_begin(struct drm_sched_job *s_job)
- {
- struct drm_gpu_scheduler *sched = s_job->sched;
- spin_lock(&sched->job_list_lock);
- list_add_tail(&s_job->list, &sched->pending_list);
- drm_sched_start_timeout(sched);
- spin_unlock(&sched->job_list_lock);
- }
- static void drm_sched_job_timedout(struct work_struct *work)
- {
- struct drm_gpu_scheduler *sched;
- struct drm_sched_job *job;
- enum drm_gpu_sched_stat status = DRM_GPU_SCHED_STAT_NOMINAL;
- sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
- /* Protects against concurrent deletion in drm_sched_get_finished_job */
- spin_lock(&sched->job_list_lock);
- job = list_first_entry_or_null(&sched->pending_list,
- struct drm_sched_job, list);
- if (job) {
- /*
- * Remove the bad job so it cannot be freed by concurrent
- * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread
- * is parked at which point it's safe.
- */
- list_del_init(&job->list);
- spin_unlock(&sched->job_list_lock);
- status = job->sched->ops->timedout_job(job);
- /*
- * Guilty job did complete and hence needs to be manually removed
- * See drm_sched_stop doc.
- */
- if (sched->free_guilty) {
- job->sched->ops->free_job(job);
- sched->free_guilty = false;
- }
- } else {
- spin_unlock(&sched->job_list_lock);
- }
- if (status != DRM_GPU_SCHED_STAT_ENODEV)
- drm_sched_start_timeout_unlocked(sched);
- }
- /**
- * drm_sched_stop - stop the scheduler
- *
- * @sched: scheduler instance
- * @bad: job which caused the time out
- *
- * Stop the scheduler and also removes and frees all completed jobs.
- * Note: bad job will not be freed as it might be used later and so it's
- * callers responsibility to release it manually if it's not part of the
- * pending list any more.
- *
- */
- void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
- {
- struct drm_sched_job *s_job, *tmp;
- drm_sched_wqueue_stop(sched);
- /*
- * Reinsert back the bad job here - now it's safe as
- * drm_sched_get_finished_job cannot race against us and release the
- * bad job at this point - we parked (waited for) any in progress
- * (earlier) cleanups and drm_sched_get_finished_job will not be called
- * now until the scheduler thread is unparked.
- */
- if (bad && bad->sched == sched)
- /*
- * Add at the head of the queue to reflect it was the earliest
- * job extracted.
- */
- list_add(&bad->list, &sched->pending_list);
- /*
- * Iterate the job list from later to earlier one and either deactive
- * their HW callbacks or remove them from pending list if they already
- * signaled.
- * This iteration is thread safe as sched thread is stopped.
- */
- list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list,
- list) {
- if (s_job->s_fence->parent &&
- dma_fence_remove_callback(s_job->s_fence->parent,
- &s_job->cb)) {
- dma_fence_put(s_job->s_fence->parent);
- s_job->s_fence->parent = NULL;
- atomic_sub(s_job->credits, &sched->credit_count);
- } else {
- /*
- * remove job from pending_list.
- * Locking here is for concurrent resume timeout
- */
- spin_lock(&sched->job_list_lock);
- list_del_init(&s_job->list);
- spin_unlock(&sched->job_list_lock);
- /*
- * Wait for job's HW fence callback to finish using s_job
- * before releasing it.
- *
- * Job is still alive so fence refcount at least 1
- */
- dma_fence_wait(&s_job->s_fence->finished, false);
- /*
- * We must keep bad job alive for later use during
- * recovery by some of the drivers but leave a hint
- * that the guilty job must be released.
- */
- if (bad != s_job)
- sched->ops->free_job(s_job);
- else
- sched->free_guilty = true;
- }
- }
- /*
- * Stop pending timer in flight as we rearm it in drm_sched_start. This
- * avoids the pending timeout work in progress to fire right away after
- * this TDR finished and before the newly restarted jobs had a
- * chance to complete.
- */
- cancel_delayed_work(&sched->work_tdr);
- }
- EXPORT_SYMBOL(drm_sched_stop);
- /**
- * drm_sched_start - recover jobs after a reset
- *
- * @sched: scheduler instance
- *
- */
- void drm_sched_start(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_job *s_job, *tmp;
- /*
- * Locking the list is not required here as the sched thread is parked
- * so no new jobs are being inserted or removed. Also concurrent
- * GPU recovers can't run in parallel.
- */
- list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
- struct dma_fence *fence = s_job->s_fence->parent;
- atomic_add(s_job->credits, &sched->credit_count);
- if (!fence) {
- drm_sched_job_done(s_job, -ECANCELED);
- continue;
- }
- if (dma_fence_add_callback(fence, &s_job->cb,
- drm_sched_job_done_cb))
- drm_sched_job_done(s_job, fence->error);
- }
- drm_sched_start_timeout_unlocked(sched);
- drm_sched_wqueue_start(sched);
- }
- EXPORT_SYMBOL(drm_sched_start);
- /**
- * drm_sched_resubmit_jobs - Deprecated, don't use in new code!
- *
- * @sched: scheduler instance
- *
- * Re-submitting jobs was a concept AMD came up as cheap way to implement
- * recovery after a job timeout.
- *
- * This turned out to be not working very well. First of all there are many
- * problem with the dma_fence implementation and requirements. Either the
- * implementation is risking deadlocks with core memory management or violating
- * documented implementation details of the dma_fence object.
- *
- * Drivers can still save and restore their state for recovery operations, but
- * we shouldn't make this a general scheduler feature around the dma_fence
- * interface.
- */
- void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_job *s_job, *tmp;
- uint64_t guilty_context;
- bool found_guilty = false;
- struct dma_fence *fence;
- list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
- struct drm_sched_fence *s_fence = s_job->s_fence;
- if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) {
- found_guilty = true;
- guilty_context = s_job->s_fence->scheduled.context;
- }
- if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
- dma_fence_set_error(&s_fence->finished, -ECANCELED);
- fence = sched->ops->run_job(s_job);
- if (IS_ERR_OR_NULL(fence)) {
- if (IS_ERR(fence))
- dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
- s_job->s_fence->parent = NULL;
- } else {
- s_job->s_fence->parent = dma_fence_get(fence);
- /* Drop for orignal kref_init */
- dma_fence_put(fence);
- }
- }
- }
- EXPORT_SYMBOL(drm_sched_resubmit_jobs);
- /**
- * drm_sched_job_init - init a scheduler job
- * @job: scheduler job to init
- * @entity: scheduler entity to use
- * @credits: the number of credits this job contributes to the schedulers
- * credit limit
- * @owner: job owner for debugging
- *
- * Refer to drm_sched_entity_push_job() documentation
- * for locking considerations.
- *
- * Drivers must make sure drm_sched_job_cleanup() if this function returns
- * successfully, even when @job is aborted before drm_sched_job_arm() is called.
- *
- * WARNING: amdgpu abuses &drm_sched.ready to signal when the hardware
- * has died, which can mean that there's no valid runqueue for a @entity.
- * This function returns -ENOENT in this case (which probably should be -EIO as
- * a more meanigful return value).
- *
- * Returns 0 for success, negative error code otherwise.
- */
- int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- u32 credits, void *owner)
- {
- if (!entity->rq) {
- /* This will most likely be followed by missing frames
- * or worse--a blank screen--leave a trail in the
- * logs, so this can be debugged easier.
- */
- drm_err(job->sched, "%s: entity has no rq!\n", __func__);
- return -ENOENT;
- }
- if (unlikely(!credits)) {
- pr_err("*ERROR* %s: credits cannot be 0!\n", __func__);
- return -EINVAL;
- }
- /*
- * We don't know for sure how the user has allocated. Thus, zero the
- * struct so that unallowed (i.e., too early) usage of pointers that
- * this function does not set is guaranteed to lead to a NULL pointer
- * exception instead of UB.
- */
- memset(job, 0, sizeof(*job));
- job->entity = entity;
- job->credits = credits;
- job->s_fence = drm_sched_fence_alloc(entity, owner);
- if (!job->s_fence)
- return -ENOMEM;
- INIT_LIST_HEAD(&job->list);
- xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
- return 0;
- }
- EXPORT_SYMBOL(drm_sched_job_init);
- /**
- * drm_sched_job_arm - arm a scheduler job for execution
- * @job: scheduler job to arm
- *
- * This arms a scheduler job for execution. Specifically it initializes the
- * &drm_sched_job.s_fence of @job, so that it can be attached to struct dma_resv
- * or other places that need to track the completion of this job.
- *
- * Refer to drm_sched_entity_push_job() documentation for locking
- * considerations.
- *
- * This can only be called if drm_sched_job_init() succeeded.
- */
- void drm_sched_job_arm(struct drm_sched_job *job)
- {
- struct drm_gpu_scheduler *sched;
- struct drm_sched_entity *entity = job->entity;
- BUG_ON(!entity);
- drm_sched_entity_select_rq(entity);
- sched = entity->rq->sched;
- job->sched = sched;
- job->s_priority = entity->priority;
- job->id = atomic64_inc_return(&sched->job_id_count);
- drm_sched_fence_init(job->s_fence, job->entity);
- }
- EXPORT_SYMBOL(drm_sched_job_arm);
- /**
- * drm_sched_job_add_dependency - adds the fence as a job dependency
- * @job: scheduler job to add the dependencies to
- * @fence: the dma_fence to add to the list of dependencies.
- *
- * Note that @fence is consumed in both the success and error cases.
- *
- * Returns:
- * 0 on success, or an error on failing to expand the array.
- */
- int drm_sched_job_add_dependency(struct drm_sched_job *job,
- struct dma_fence *fence)
- {
- struct dma_fence *entry;
- unsigned long index;
- u32 id = 0;
- int ret;
- if (!fence)
- return 0;
- /* Deduplicate if we already depend on a fence from the same context.
- * This lets the size of the array of deps scale with the number of
- * engines involved, rather than the number of BOs.
- */
- xa_for_each(&job->dependencies, index, entry) {
- if (entry->context != fence->context)
- continue;
- if (dma_fence_is_later(fence, entry)) {
- dma_fence_put(entry);
- xa_store(&job->dependencies, index, fence, GFP_KERNEL);
- } else {
- dma_fence_put(fence);
- }
- return 0;
- }
- ret = xa_alloc(&job->dependencies, &id, fence, xa_limit_32b, GFP_KERNEL);
- if (ret != 0)
- dma_fence_put(fence);
- return ret;
- }
- EXPORT_SYMBOL(drm_sched_job_add_dependency);
- /**
- * drm_sched_job_add_syncobj_dependency - adds a syncobj's fence as a job dependency
- * @job: scheduler job to add the dependencies to
- * @file: drm file private pointer
- * @handle: syncobj handle to lookup
- * @point: timeline point
- *
- * This adds the fence matching the given syncobj to @job.
- *
- * Returns:
- * 0 on success, or an error on failing to expand the array.
- */
- int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
- struct drm_file *file,
- u32 handle,
- u32 point)
- {
- struct dma_fence *fence;
- int ret;
- ret = drm_syncobj_find_fence(file, handle, point, 0, &fence);
- if (ret)
- return ret;
- return drm_sched_job_add_dependency(job, fence);
- }
- EXPORT_SYMBOL(drm_sched_job_add_syncobj_dependency);
- /**
- * drm_sched_job_add_resv_dependencies - add all fences from the resv to the job
- * @job: scheduler job to add the dependencies to
- * @resv: the dma_resv object to get the fences from
- * @usage: the dma_resv_usage to use to filter the fences
- *
- * This adds all fences matching the given usage from @resv to @job.
- * Must be called with the @resv lock held.
- *
- * Returns:
- * 0 on success, or an error on failing to expand the array.
- */
- int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
- struct dma_resv *resv,
- enum dma_resv_usage usage)
- {
- struct dma_resv_iter cursor;
- struct dma_fence *fence;
- int ret;
- dma_resv_assert_held(resv);
- dma_resv_for_each_fence(&cursor, resv, usage, fence) {
- /*
- * As drm_sched_job_add_dependency always consumes the fence
- * reference (even when it fails), and dma_resv_for_each_fence
- * is not obtaining one, we need to grab one before calling.
- */
- ret = drm_sched_job_add_dependency(job, dma_fence_get(fence));
- if (ret)
- return ret;
- }
- return 0;
- }
- EXPORT_SYMBOL(drm_sched_job_add_resv_dependencies);
- /**
- * drm_sched_job_add_implicit_dependencies - adds implicit dependencies as job
- * dependencies
- * @job: scheduler job to add the dependencies to
- * @obj: the gem object to add new dependencies from.
- * @write: whether the job might write the object (so we need to depend on
- * shared fences in the reservation object).
- *
- * This should be called after drm_gem_lock_reservations() on your array of
- * GEM objects used in the job but before updating the reservations with your
- * own fences.
- *
- * Returns:
- * 0 on success, or an error on failing to expand the array.
- */
- int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
- struct drm_gem_object *obj,
- bool write)
- {
- return drm_sched_job_add_resv_dependencies(job, obj->resv,
- dma_resv_usage_rw(write));
- }
- EXPORT_SYMBOL(drm_sched_job_add_implicit_dependencies);
- /**
- * drm_sched_job_cleanup - clean up scheduler job resources
- * @job: scheduler job to clean up
- *
- * Cleans up the resources allocated with drm_sched_job_init().
- *
- * Drivers should call this from their error unwind code if @job is aborted
- * before drm_sched_job_arm() is called.
- *
- * After that point of no return @job is committed to be executed by the
- * scheduler, and this function should be called from the
- * &drm_sched_backend_ops.free_job callback.
- */
- void drm_sched_job_cleanup(struct drm_sched_job *job)
- {
- struct dma_fence *fence;
- unsigned long index;
- if (kref_read(&job->s_fence->finished.refcount)) {
- /* drm_sched_job_arm() has been called */
- dma_fence_put(&job->s_fence->finished);
- } else {
- /* aborted job before committing to run it */
- drm_sched_fence_free(job->s_fence);
- }
- job->s_fence = NULL;
- xa_for_each(&job->dependencies, index, fence) {
- dma_fence_put(fence);
- }
- xa_destroy(&job->dependencies);
- }
- EXPORT_SYMBOL(drm_sched_job_cleanup);
- /**
- * drm_sched_wakeup - Wake up the scheduler if it is ready to queue
- * @sched: scheduler instance
- *
- * Wake up the scheduler if we can queue jobs.
- */
- void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
- {
- drm_sched_run_job_queue(sched);
- }
- /**
- * drm_sched_select_entity - Select next entity to process
- *
- * @sched: scheduler instance
- *
- * Return an entity to process or NULL if none are found.
- *
- * Note, that we break out of the for-loop when "entity" is non-null, which can
- * also be an error-pointer--this assures we don't process lower priority
- * run-queues. See comments in the respectively called functions.
- */
- static struct drm_sched_entity *
- drm_sched_select_entity(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_entity *entity;
- int i;
- /* Start with the highest priority.
- */
- for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
- entity = drm_sched_policy == DRM_SCHED_POLICY_FIFO ?
- drm_sched_rq_select_entity_fifo(sched, sched->sched_rq[i]) :
- drm_sched_rq_select_entity_rr(sched, sched->sched_rq[i]);
- if (entity)
- break;
- }
- return IS_ERR(entity) ? NULL : entity;
- }
- /**
- * drm_sched_get_finished_job - fetch the next finished job to be destroyed
- *
- * @sched: scheduler instance
- *
- * Returns the next finished job from the pending list (if there is one)
- * ready for it to be destroyed.
- */
- static struct drm_sched_job *
- drm_sched_get_finished_job(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_job *job, *next;
- spin_lock(&sched->job_list_lock);
- job = list_first_entry_or_null(&sched->pending_list,
- struct drm_sched_job, list);
- if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
- /* remove job from pending_list */
- list_del_init(&job->list);
- /* cancel this job's TO timer */
- cancel_delayed_work(&sched->work_tdr);
- /* make the scheduled timestamp more accurate */
- next = list_first_entry_or_null(&sched->pending_list,
- typeof(*next), list);
- if (next) {
- if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
- &next->s_fence->scheduled.flags))
- next->s_fence->scheduled.timestamp =
- dma_fence_timestamp(&job->s_fence->finished);
- /* start TO timer for next job */
- drm_sched_start_timeout(sched);
- }
- } else {
- job = NULL;
- }
- spin_unlock(&sched->job_list_lock);
- return job;
- }
- /**
- * drm_sched_pick_best - Get a drm sched from a sched_list with the least load
- * @sched_list: list of drm_gpu_schedulers
- * @num_sched_list: number of drm_gpu_schedulers in the sched_list
- *
- * Returns pointer of the sched with the least load or NULL if none of the
- * drm_gpu_schedulers are ready
- */
- struct drm_gpu_scheduler *
- drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list)
- {
- struct drm_gpu_scheduler *sched, *picked_sched = NULL;
- int i;
- unsigned int min_score = UINT_MAX, num_score;
- for (i = 0; i < num_sched_list; ++i) {
- sched = sched_list[i];
- if (!sched->ready) {
- DRM_WARN("scheduler %s is not ready, skipping",
- sched->name);
- continue;
- }
- num_score = atomic_read(sched->score);
- if (num_score < min_score) {
- min_score = num_score;
- picked_sched = sched;
- }
- }
- return picked_sched;
- }
- EXPORT_SYMBOL(drm_sched_pick_best);
- /**
- * drm_sched_free_job_work - worker to call free_job
- *
- * @w: free job work
- */
- static void drm_sched_free_job_work(struct work_struct *w)
- {
- struct drm_gpu_scheduler *sched =
- container_of(w, struct drm_gpu_scheduler, work_free_job);
- struct drm_sched_job *job;
- if (READ_ONCE(sched->pause_submit))
- return;
- job = drm_sched_get_finished_job(sched);
- if (job)
- sched->ops->free_job(job);
- drm_sched_run_free_queue(sched);
- drm_sched_run_job_queue(sched);
- }
- /**
- * drm_sched_run_job_work - worker to call run_job
- *
- * @w: run job work
- */
- static void drm_sched_run_job_work(struct work_struct *w)
- {
- struct drm_gpu_scheduler *sched =
- container_of(w, struct drm_gpu_scheduler, work_run_job);
- struct drm_sched_entity *entity;
- struct dma_fence *fence;
- struct drm_sched_fence *s_fence;
- struct drm_sched_job *sched_job;
- int r;
- if (READ_ONCE(sched->pause_submit))
- return;
- /* Find entity with a ready job */
- entity = drm_sched_select_entity(sched);
- if (!entity)
- return; /* No more work */
- sched_job = drm_sched_entity_pop_job(entity);
- if (!sched_job) {
- complete_all(&entity->entity_idle);
- drm_sched_run_job_queue(sched);
- return;
- }
- s_fence = sched_job->s_fence;
- atomic_add(sched_job->credits, &sched->credit_count);
- drm_sched_job_begin(sched_job);
- trace_drm_run_job(sched_job, entity);
- fence = sched->ops->run_job(sched_job);
- complete_all(&entity->entity_idle);
- drm_sched_fence_scheduled(s_fence, fence);
- if (!IS_ERR_OR_NULL(fence)) {
- /* Drop for original kref_init of the fence */
- dma_fence_put(fence);
- r = dma_fence_add_callback(fence, &sched_job->cb,
- drm_sched_job_done_cb);
- if (r == -ENOENT)
- drm_sched_job_done(sched_job, fence->error);
- else if (r)
- DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n", r);
- } else {
- drm_sched_job_done(sched_job, IS_ERR(fence) ?
- PTR_ERR(fence) : 0);
- }
- wake_up(&sched->job_scheduled);
- drm_sched_run_job_queue(sched);
- }
- /**
- * drm_sched_init - Init a gpu scheduler instance
- *
- * @sched: scheduler instance
- * @ops: backend operations for this scheduler
- * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
- * allocated and used
- * @num_rqs: number of runqueues, one for each priority, up to DRM_SCHED_PRIORITY_COUNT
- * @credit_limit: the number of credits this scheduler can hold from all jobs
- * @hang_limit: number of times to allow a job to hang before dropping it
- * @timeout: timeout value in jiffies for the scheduler
- * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
- * used
- * @score: optional score atomic shared with other schedulers
- * @name: name used for debugging
- * @dev: target &struct device
- *
- * Return 0 on success, otherwise error code.
- */
- int drm_sched_init(struct drm_gpu_scheduler *sched,
- const struct drm_sched_backend_ops *ops,
- struct workqueue_struct *submit_wq,
- u32 num_rqs, u32 credit_limit, unsigned int hang_limit,
- long timeout, struct workqueue_struct *timeout_wq,
- atomic_t *score, const char *name, struct device *dev)
- {
- int i;
- sched->ops = ops;
- sched->credit_limit = credit_limit;
- sched->name = name;
- sched->timeout = timeout;
- sched->timeout_wq = timeout_wq ? : system_wq;
- sched->hang_limit = hang_limit;
- sched->score = score ? score : &sched->_score;
- sched->dev = dev;
- if (num_rqs > DRM_SCHED_PRIORITY_COUNT) {
- /* This is a gross violation--tell drivers what the problem is.
- */
- drm_err(sched, "%s: num_rqs cannot be greater than DRM_SCHED_PRIORITY_COUNT\n",
- __func__);
- return -EINVAL;
- } else if (sched->sched_rq) {
- /* Not an error, but warn anyway so drivers can
- * fine-tune their DRM calling order, and return all
- * is good.
- */
- drm_warn(sched, "%s: scheduler already initialized!\n", __func__);
- return 0;
- }
- if (submit_wq) {
- sched->submit_wq = submit_wq;
- sched->own_submit_wq = false;
- } else {
- #ifdef CONFIG_LOCKDEP
- sched->submit_wq = alloc_ordered_workqueue_lockdep_map(name,
- WQ_MEM_RECLAIM,
- &drm_sched_lockdep_map);
- #else
- sched->submit_wq = alloc_ordered_workqueue(name, WQ_MEM_RECLAIM);
- #endif
- if (!sched->submit_wq)
- return -ENOMEM;
- sched->own_submit_wq = true;
- }
- sched->sched_rq = kmalloc_array(num_rqs, sizeof(*sched->sched_rq),
- GFP_KERNEL | __GFP_ZERO);
- if (!sched->sched_rq)
- goto Out_check_own;
- sched->num_rqs = num_rqs;
- for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
- sched->sched_rq[i] = kzalloc(sizeof(*sched->sched_rq[i]), GFP_KERNEL);
- if (!sched->sched_rq[i])
- goto Out_unroll;
- drm_sched_rq_init(sched, sched->sched_rq[i]);
- }
- init_waitqueue_head(&sched->job_scheduled);
- INIT_LIST_HEAD(&sched->pending_list);
- spin_lock_init(&sched->job_list_lock);
- atomic_set(&sched->credit_count, 0);
- INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
- INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
- INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
- atomic_set(&sched->_score, 0);
- atomic64_set(&sched->job_id_count, 0);
- sched->pause_submit = false;
- sched->ready = true;
- return 0;
- Out_unroll:
- for (--i ; i >= DRM_SCHED_PRIORITY_KERNEL; i--)
- kfree(sched->sched_rq[i]);
- kfree(sched->sched_rq);
- sched->sched_rq = NULL;
- Out_check_own:
- if (sched->own_submit_wq)
- destroy_workqueue(sched->submit_wq);
- drm_err(sched, "%s: Failed to setup GPU scheduler--out of memory\n", __func__);
- return -ENOMEM;
- }
- EXPORT_SYMBOL(drm_sched_init);
- /**
- * drm_sched_fini - Destroy a gpu scheduler
- *
- * @sched: scheduler instance
- *
- * Tears down and cleans up the scheduler.
- */
- void drm_sched_fini(struct drm_gpu_scheduler *sched)
- {
- struct drm_sched_entity *s_entity;
- int i;
- drm_sched_wqueue_stop(sched);
- for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
- struct drm_sched_rq *rq = sched->sched_rq[i];
- spin_lock(&rq->lock);
- list_for_each_entry(s_entity, &rq->entities, list)
- /*
- * Prevents reinsertion and marks job_queue as idle,
- * it will removed from rq in drm_sched_entity_fini
- * eventually
- */
- s_entity->stopped = true;
- spin_unlock(&rq->lock);
- kfree(sched->sched_rq[i]);
- }
- /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
- wake_up_all(&sched->job_scheduled);
- /* Confirm no work left behind accessing device structures */
- cancel_delayed_work_sync(&sched->work_tdr);
- if (sched->own_submit_wq)
- destroy_workqueue(sched->submit_wq);
- sched->ready = false;
- kfree(sched->sched_rq);
- sched->sched_rq = NULL;
- }
- EXPORT_SYMBOL(drm_sched_fini);
- /**
- * drm_sched_increase_karma - Update sched_entity guilty flag
- *
- * @bad: The job guilty of time out
- *
- * Increment on every hang caused by the 'bad' job. If this exceeds the hang
- * limit of the scheduler then the respective sched entity is marked guilty and
- * jobs from it will not be scheduled further
- */
- void drm_sched_increase_karma(struct drm_sched_job *bad)
- {
- int i;
- struct drm_sched_entity *tmp;
- struct drm_sched_entity *entity;
- struct drm_gpu_scheduler *sched = bad->sched;
- /* don't change @bad's karma if it's from KERNEL RQ,
- * because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
- * corrupt but keep in mind that kernel jobs always considered good.
- */
- if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
- atomic_inc(&bad->karma);
- for (i = DRM_SCHED_PRIORITY_HIGH; i < sched->num_rqs; i++) {
- struct drm_sched_rq *rq = sched->sched_rq[i];
- spin_lock(&rq->lock);
- list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
- if (bad->s_fence->scheduled.context ==
- entity->fence_context) {
- if (entity->guilty)
- atomic_set(entity->guilty, 1);
- break;
- }
- }
- spin_unlock(&rq->lock);
- if (&entity->list != &rq->entities)
- break;
- }
- }
- }
- EXPORT_SYMBOL(drm_sched_increase_karma);
- /**
- * drm_sched_wqueue_ready - Is the scheduler ready for submission
- *
- * @sched: scheduler instance
- *
- * Returns true if submission is ready
- */
- bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched)
- {
- return sched->ready;
- }
- EXPORT_SYMBOL(drm_sched_wqueue_ready);
- /**
- * drm_sched_wqueue_stop - stop scheduler submission
- *
- * @sched: scheduler instance
- */
- void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
- {
- WRITE_ONCE(sched->pause_submit, true);
- cancel_work_sync(&sched->work_run_job);
- cancel_work_sync(&sched->work_free_job);
- }
- EXPORT_SYMBOL(drm_sched_wqueue_stop);
- /**
- * drm_sched_wqueue_start - start scheduler submission
- *
- * @sched: scheduler instance
- */
- void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
- {
- WRITE_ONCE(sched->pause_submit, false);
- queue_work(sched->submit_wq, &sched->work_run_job);
- queue_work(sched->submit_wq, &sched->work_free_job);
- }
- EXPORT_SYMBOL(drm_sched_wqueue_start);
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