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- // SPDX-License-Identifier: GPL-2.0
- /*
- * Copyright (C) 2021 Raspberry Pi
- */
- #include "v3d_drv.h"
- #include "v3d_regs.h"
- #define V3D_PERFMONID_MIN 1
- #define V3D_PERFMONID_MAX U32_MAX
- static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
- {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
- {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
- {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
- {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
- {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
- {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
- {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
- {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
- {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
- {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
- {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
- {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
- {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
- {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
- {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
- {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
- {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
- {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
- {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
- {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
- {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
- {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
- {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
- {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
- {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
- {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
- {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
- {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
- {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
- {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
- {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
- {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
- {"CORE", "cycle-count", "[CORE] Cycle counter"},
- {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
- {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
- {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
- {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
- {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
- {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
- {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
- {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
- {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
- {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
- {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
- {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
- {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
- {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
- {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
- {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
- {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
- {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
- {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
- {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
- {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
- {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
- {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
- {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
- {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
- {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
- {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
- {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
- {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
- {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
- {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
- {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
- {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
- {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
- {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
- {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
- {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
- {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
- {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
- {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
- {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
- {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
- {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
- {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
- {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
- {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
- {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
- {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
- {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
- {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
- {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
- {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
- {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
- {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
- };
- static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
- {"CORE", "cycle-count", "[CORE] Cycle counter"},
- {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
- {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
- {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
- {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
- {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
- {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
- {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
- {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
- {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
- {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
- {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
- {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
- {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
- {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
- {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
- {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
- {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
- {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
- {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
- {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
- {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
- {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
- {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
- {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
- {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
- {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
- {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
- {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
- {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
- {"L2T", "L2T-local", "[L2T] Local mode access"},
- {"L2T", "L2T-writeback", "[L2T] Writeback"},
- {"L2T", "L2T-zero", "[L2T] Zero"},
- {"L2T", "L2T-merge", "[L2T] Merge"},
- {"L2T", "L2T-fill", "[L2T] Fill"},
- {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
- {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
- {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
- {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
- {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
- {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
- {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
- {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
- {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
- {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
- {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
- {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
- {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
- {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
- {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
- {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
- {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
- {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
- {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
- {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
- {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
- {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
- {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
- {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
- {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
- {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
- {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
- {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
- {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
- {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
- {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
- {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
- {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
- {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
- {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
- {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
- {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
- {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
- {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
- {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
- {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
- {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
- {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
- {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
- {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
- {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
- {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
- {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
- {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
- {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
- {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
- {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
- {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
- {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
- {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
- {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
- {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
- {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
- };
- void v3d_perfmon_init(struct v3d_dev *v3d)
- {
- const struct v3d_perf_counter_desc *counters = NULL;
- unsigned int max = 0;
- if (v3d->ver >= 71) {
- counters = v3d_v71_performance_counters;
- max = ARRAY_SIZE(v3d_v71_performance_counters);
- } else if (v3d->ver >= 42) {
- counters = v3d_v42_performance_counters;
- max = ARRAY_SIZE(v3d_v42_performance_counters);
- }
- v3d->perfmon_info.max_counters = max;
- v3d->perfmon_info.counters = counters;
- }
- void v3d_perfmon_get(struct v3d_perfmon *perfmon)
- {
- if (perfmon)
- refcount_inc(&perfmon->refcnt);
- }
- void v3d_perfmon_put(struct v3d_perfmon *perfmon)
- {
- if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
- mutex_destroy(&perfmon->lock);
- kfree(perfmon);
- }
- }
- void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
- {
- unsigned int i;
- u32 mask;
- u8 ncounters;
- if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
- return;
- ncounters = perfmon->ncounters;
- mask = GENMASK(ncounters - 1, 0);
- for (i = 0; i < ncounters; i++) {
- u32 source = i / 4;
- u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
- v3d->ver);
- i++;
- channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S1, v3d->ver);
- i++;
- channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S2, v3d->ver);
- i++;
- channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
- V3D_PCTR_S3, v3d->ver);
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
- }
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
- V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
- v3d->active_perfmon = perfmon;
- }
- void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
- bool capture)
- {
- unsigned int i;
- if (!perfmon || !v3d->active_perfmon)
- return;
- mutex_lock(&perfmon->lock);
- if (perfmon != v3d->active_perfmon) {
- mutex_unlock(&perfmon->lock);
- return;
- }
- if (capture)
- for (i = 0; i < perfmon->ncounters; i++)
- perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
- v3d->active_perfmon = NULL;
- mutex_unlock(&perfmon->lock);
- }
- struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
- {
- struct v3d_perfmon *perfmon;
- mutex_lock(&v3d_priv->perfmon.lock);
- perfmon = idr_find(&v3d_priv->perfmon.idr, id);
- v3d_perfmon_get(perfmon);
- mutex_unlock(&v3d_priv->perfmon.lock);
- return perfmon;
- }
- void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
- {
- mutex_init(&v3d_priv->perfmon.lock);
- idr_init_base(&v3d_priv->perfmon.idr, 1);
- }
- static int v3d_perfmon_idr_del(int id, void *elem, void *data)
- {
- struct v3d_perfmon *perfmon = elem;
- struct v3d_dev *v3d = (struct v3d_dev *)data;
- /* If the active perfmon is being destroyed, stop it first */
- if (perfmon == v3d->active_perfmon)
- v3d_perfmon_stop(v3d, perfmon, false);
- v3d_perfmon_put(perfmon);
- return 0;
- }
- void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
- {
- struct v3d_dev *v3d = v3d_priv->v3d;
- mutex_lock(&v3d_priv->perfmon.lock);
- idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, v3d);
- idr_destroy(&v3d_priv->perfmon.idr);
- mutex_unlock(&v3d_priv->perfmon.lock);
- mutex_destroy(&v3d_priv->perfmon.lock);
- }
- int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_perfmon_create *req = data;
- struct v3d_dev *v3d = v3d_priv->v3d;
- struct v3d_perfmon *perfmon;
- unsigned int i;
- int ret;
- /* Number of monitored counters cannot exceed HW limits. */
- if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
- !req->ncounters)
- return -EINVAL;
- /* Make sure all counters are valid. */
- for (i = 0; i < req->ncounters; i++) {
- if (req->counters[i] >= v3d->perfmon_info.max_counters)
- return -EINVAL;
- }
- perfmon = kzalloc(struct_size(perfmon, values, req->ncounters),
- GFP_KERNEL);
- if (!perfmon)
- return -ENOMEM;
- for (i = 0; i < req->ncounters; i++)
- perfmon->counters[i] = req->counters[i];
- perfmon->ncounters = req->ncounters;
- refcount_set(&perfmon->refcnt, 1);
- mutex_init(&perfmon->lock);
- mutex_lock(&v3d_priv->perfmon.lock);
- ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN,
- V3D_PERFMONID_MAX, GFP_KERNEL);
- mutex_unlock(&v3d_priv->perfmon.lock);
- if (ret < 0) {
- mutex_destroy(&perfmon->lock);
- kfree(perfmon);
- return ret;
- }
- req->id = ret;
- return 0;
- }
- int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_perfmon_destroy *req = data;
- struct v3d_dev *v3d = v3d_priv->v3d;
- struct v3d_perfmon *perfmon;
- mutex_lock(&v3d_priv->perfmon.lock);
- perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id);
- mutex_unlock(&v3d_priv->perfmon.lock);
- if (!perfmon)
- return -EINVAL;
- /* If the active perfmon is being destroyed, stop it first */
- if (perfmon == v3d->active_perfmon)
- v3d_perfmon_stop(v3d, perfmon, false);
- v3d_perfmon_put(perfmon);
- return 0;
- }
- int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_perfmon_get_values *req = data;
- struct v3d_perfmon *perfmon;
- int ret = 0;
- if (req->pad != 0)
- return -EINVAL;
- mutex_lock(&v3d_priv->perfmon.lock);
- perfmon = idr_find(&v3d_priv->perfmon.idr, req->id);
- v3d_perfmon_get(perfmon);
- mutex_unlock(&v3d_priv->perfmon.lock);
- if (!perfmon)
- return -EINVAL;
- v3d_perfmon_stop(v3d, perfmon, true);
- if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
- perfmon->ncounters * sizeof(u64)))
- ret = -EFAULT;
- v3d_perfmon_put(perfmon);
- return ret;
- }
- int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_v3d_perfmon_get_counter *req = data;
- struct v3d_dev *v3d = to_v3d_dev(dev);
- const struct v3d_perf_counter_desc *counter;
- for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
- if (req->reserved[i] != 0)
- return -EINVAL;
- }
- if (!v3d->perfmon_info.max_counters)
- return -EOPNOTSUPP;
- /* Make sure that the counter ID is valid */
- if (req->counter >= v3d->perfmon_info.max_counters)
- return -EINVAL;
- counter = &v3d->perfmon_info.counters[req->counter];
- strscpy(req->name, counter->name, sizeof(req->name));
- strscpy(req->category, counter->category, sizeof(req->category));
- strscpy(req->description, counter->description, sizeof(req->description));
- return 0;
- }
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