expo.c 19 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /*
  3. * Copyright 2022 Google LLC
  4. * Written by Simon Glass <sjg@chromium.org>
  5. */
  6. #include <common.h>
  7. #include <command.h>
  8. #include <dm.h>
  9. #include <expo.h>
  10. #include <menu.h>
  11. #include <video.h>
  12. #include <linux/input.h>
  13. #include <test/suites.h>
  14. #include <test/ut.h>
  15. #include "bootstd_common.h"
  16. #include <test/cedit-test.h>
  17. #include "../../boot/scene_internal.h"
  18. enum {
  19. /* scenes */
  20. SCENE1 = 7,
  21. SCENE2,
  22. /* objects */
  23. OBJ_LOGO,
  24. OBJ_TEXT,
  25. OBJ_TEXT2,
  26. OBJ_MENU,
  27. OBJ_MENU_TITLE,
  28. /* strings */
  29. STR_SCENE_TITLE,
  30. STR_TEXT,
  31. STR_TEXT2,
  32. STR_MENU_TITLE,
  33. STR_POINTER_TEXT,
  34. STR_ITEM1_LABEL,
  35. STR_ITEM1_DESC,
  36. STR_ITEM1_KEY,
  37. STR_ITEM1_PREVIEW,
  38. STR_ITEM2_LABEL,
  39. STR_ITEM2_DESC,
  40. STR_ITEM2_KEY,
  41. STR_ITEM2_PREVIEW,
  42. /* menu items */
  43. ITEM1,
  44. ITEM1_LABEL,
  45. ITEM1_DESC,
  46. ITEM1_KEY,
  47. ITEM1_PREVIEW,
  48. ITEM2,
  49. ITEM2_LABEL,
  50. ITEM2_DESC,
  51. ITEM2_KEY,
  52. ITEM2_PREVIEW,
  53. /* pointer to current item */
  54. POINTER_TEXT,
  55. };
  56. #define BAD_POINTER ((void *)1)
  57. /* names for various things */
  58. #define EXPO_NAME "my menus"
  59. #define SCENE_NAME1 "main"
  60. #define SCENE_NAME2 "second"
  61. #define SCENE_TITLE "Main Menu"
  62. #define LOGO_NAME "logo"
  63. /* Check base expo support */
  64. static int expo_base(struct unit_test_state *uts)
  65. {
  66. struct udevice *dev;
  67. struct expo *exp;
  68. ulong start_mem;
  69. char name[100];
  70. int i;
  71. ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
  72. start_mem = ut_check_free();
  73. exp = NULL;
  74. strcpy(name, EXPO_NAME);
  75. ut_assertok(expo_new(name, NULL, &exp));
  76. *name = '\0';
  77. ut_assertnonnull(exp);
  78. ut_asserteq(0, exp->scene_id);
  79. ut_asserteq(0, exp->next_id);
  80. /* Make sure the name was allocated */
  81. ut_assertnonnull(exp->name);
  82. ut_asserteq_str(EXPO_NAME, exp->name);
  83. ut_assertok(expo_set_display(exp, dev));
  84. expo_destroy(exp);
  85. ut_assertok(ut_check_delta(start_mem));
  86. /* test handling out-of-memory conditions */
  87. for (i = 0; i < 2; i++) {
  88. struct expo *exp2;
  89. malloc_enable_testing(i);
  90. exp2 = BAD_POINTER;
  91. ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
  92. ut_asserteq_ptr(BAD_POINTER, exp2);
  93. malloc_disable_testing();
  94. }
  95. return 0;
  96. }
  97. BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  98. /* Check creating a scene */
  99. static int expo_scene(struct unit_test_state *uts)
  100. {
  101. struct scene *scn;
  102. struct expo *exp;
  103. ulong start_mem;
  104. char name[100];
  105. int id, title_id;
  106. start_mem = ut_check_free();
  107. ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
  108. scn = NULL;
  109. ut_asserteq(0, exp->next_id);
  110. strcpy(name, SCENE_NAME1);
  111. id = scene_new(exp, name, SCENE1, &scn);
  112. *name = '\0';
  113. ut_assertnonnull(scn);
  114. ut_asserteq(SCENE1, id);
  115. ut_asserteq(SCENE1 + 1, exp->next_id);
  116. ut_asserteq_ptr(exp, scn->expo);
  117. /* Make sure the name was allocated */
  118. ut_assertnonnull(scn->name);
  119. ut_asserteq_str(SCENE_NAME1, scn->name);
  120. /* Set the title */
  121. title_id = expo_str(exp, "title", STR_SCENE_TITLE, SCENE_TITLE);
  122. ut_assert(title_id >= 0);
  123. /* Use an allocated ID - this will be allocated after the title str */
  124. scn = NULL;
  125. id = scene_new(exp, SCENE_NAME2, 0, &scn);
  126. ut_assertnonnull(scn);
  127. ut_assertok(scene_title_set(scn, title_id));
  128. ut_asserteq(STR_SCENE_TITLE + 1, id);
  129. ut_asserteq(STR_SCENE_TITLE + 2, exp->next_id);
  130. ut_asserteq_ptr(exp, scn->expo);
  131. ut_asserteq_str(SCENE_NAME2, scn->name);
  132. ut_asserteq(title_id, scn->title_id);
  133. expo_destroy(exp);
  134. ut_assertok(ut_check_delta(start_mem));
  135. return 0;
  136. }
  137. BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  138. /* Check creating a scene with objects */
  139. static int expo_object(struct unit_test_state *uts)
  140. {
  141. struct scene_obj_img *img;
  142. struct scene_obj_txt *txt;
  143. struct scene *scn;
  144. struct expo *exp;
  145. ulong start_mem;
  146. char name[100];
  147. char *data;
  148. int id;
  149. start_mem = ut_check_free();
  150. ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
  151. id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
  152. ut_assert(id > 0);
  153. ut_asserteq(0, scene_obj_count(scn));
  154. data = NULL;
  155. strcpy(name, LOGO_NAME);
  156. id = scene_img(scn, name, OBJ_LOGO, data, &img);
  157. ut_assert(id > 0);
  158. *name = '\0';
  159. ut_assertnonnull(img);
  160. ut_asserteq(OBJ_LOGO, id);
  161. ut_asserteq(OBJ_LOGO + 1, exp->next_id);
  162. ut_asserteq_ptr(scn, img->obj.scene);
  163. ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
  164. ut_asserteq_ptr(data, img->data);
  165. /* Make sure the name was allocated */
  166. ut_assertnonnull(scn->name);
  167. ut_asserteq_str(SCENE_NAME1, scn->name);
  168. ut_asserteq(1, scene_obj_count(scn));
  169. id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
  170. ut_assert(id > 0);
  171. ut_assertnonnull(txt);
  172. ut_asserteq(OBJ_TEXT, id);
  173. ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
  174. ut_asserteq(2, scene_obj_count(scn));
  175. /* Check passing NULL as the final parameter */
  176. id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
  177. NULL);
  178. ut_assert(id > 0);
  179. ut_asserteq(3, scene_obj_count(scn));
  180. expo_destroy(exp);
  181. ut_assertok(ut_check_delta(start_mem));
  182. return 0;
  183. }
  184. BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  185. /* Check setting object attributes and using themes */
  186. static int expo_object_attr(struct unit_test_state *uts)
  187. {
  188. struct scene_obj_menu *menu;
  189. struct scene_obj_img *img;
  190. struct scene_obj_txt *txt;
  191. struct scene *scn;
  192. struct expo *exp;
  193. ulong start_mem;
  194. char name[100];
  195. ofnode node;
  196. char *data;
  197. int id;
  198. start_mem = ut_check_free();
  199. ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
  200. id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
  201. ut_assert(id > 0);
  202. data = NULL;
  203. id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
  204. ut_assert(id > 0);
  205. ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
  206. ut_asserteq(123, img->obj.dim.x);
  207. ut_asserteq(456, img->obj.dim.y);
  208. ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
  209. id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
  210. ut_assert(id > 0);
  211. strcpy(name, "font2");
  212. ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
  213. ut_asserteq_ptr(name, txt->font_name);
  214. ut_asserteq(42, txt->font_size);
  215. ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
  216. id = scene_menu(scn, "main", OBJ_MENU, &menu);
  217. ut_assert(id > 0);
  218. ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
  219. ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
  220. ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
  221. node = ofnode_path("/bootstd/theme");
  222. ut_assert(ofnode_valid(node));
  223. ut_assertok(expo_apply_theme(exp, node));
  224. ut_asserteq(30, txt->font_size);
  225. expo_destroy(exp);
  226. ut_assertok(ut_check_delta(start_mem));
  227. return 0;
  228. }
  229. BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  230. /* Check creating a scene with a menu */
  231. static int expo_object_menu(struct unit_test_state *uts)
  232. {
  233. struct scene_obj_menu *menu;
  234. struct scene_menitem *item;
  235. int id, label_id, desc_id, key_id, pointer_id, preview_id;
  236. struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
  237. struct scene *scn;
  238. struct expo *exp;
  239. ulong start_mem;
  240. start_mem = ut_check_free();
  241. ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
  242. id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
  243. ut_assert(id > 0);
  244. id = scene_menu(scn, "main", OBJ_MENU, &menu);
  245. ut_assert(id > 0);
  246. ut_assertnonnull(menu);
  247. ut_asserteq(OBJ_MENU, id);
  248. ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
  249. ut_asserteq(0, menu->title_id);
  250. ut_asserteq(0, menu->pointer_id);
  251. ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
  252. ut_asserteq(50, menu->obj.dim.x);
  253. ut_asserteq(400, menu->obj.dim.y);
  254. id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
  255. "Main Menu", &tit);
  256. ut_assert(id > 0);
  257. ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
  258. ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
  259. pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
  260. STR_POINTER_TEXT, ">", &ptr);
  261. ut_assert(pointer_id > 0);
  262. ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
  263. ut_asserteq(POINTER_TEXT, menu->pointer_id);
  264. label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
  265. "Play", &name1);
  266. ut_assert(label_id > 0);
  267. desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
  268. "Lord Melchett", &desc1);
  269. ut_assert(desc_id > 0);
  270. key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
  271. &key1);
  272. ut_assert(key_id > 0);
  273. preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
  274. STR_ITEM1_PREVIEW, "(preview1)", &prev1);
  275. ut_assert(preview_id > 0);
  276. id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
  277. ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
  278. ut_asserteq(ITEM1, id);
  279. ut_asserteq(id, item->id);
  280. ut_asserteq(key_id, item->key_id);
  281. ut_asserteq(label_id, item->label_id);
  282. ut_asserteq(desc_id, item->desc_id);
  283. ut_asserteq(preview_id, item->preview_id);
  284. ut_assertok(scene_arrange(scn));
  285. /* arranging the scene should cause the first item to become current */
  286. ut_asserteq(id, menu->cur_item_id);
  287. /* the title should be at the top */
  288. ut_asserteq(menu->obj.dim.x, tit->obj.dim.x);
  289. ut_asserteq(menu->obj.dim.y, tit->obj.dim.y);
  290. /* the first item should be next */
  291. ut_asserteq(menu->obj.dim.x, name1->obj.dim.x);
  292. ut_asserteq(menu->obj.dim.y + 32, name1->obj.dim.y);
  293. ut_asserteq(menu->obj.dim.x + 230, key1->obj.dim.x);
  294. ut_asserteq(menu->obj.dim.y + 32, key1->obj.dim.y);
  295. ut_asserteq(menu->obj.dim.x + 200, ptr->obj.dim.x);
  296. ut_asserteq(menu->obj.dim.y + 32, ptr->obj.dim.y);
  297. ut_asserteq(menu->obj.dim.x + 280, desc1->obj.dim.x);
  298. ut_asserteq(menu->obj.dim.y + 32, desc1->obj.dim.y);
  299. ut_asserteq(-4, prev1->obj.dim.x);
  300. ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
  301. ut_asserteq(true, prev1->obj.flags & SCENEOF_HIDE);
  302. expo_destroy(exp);
  303. ut_assertok(ut_check_delta(start_mem));
  304. return 0;
  305. }
  306. BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  307. /* Check rendering a scene */
  308. static int expo_render_image(struct unit_test_state *uts)
  309. {
  310. struct scene_obj_menu *menu;
  311. struct scene *scn, *scn2;
  312. struct expo_action act;
  313. struct scene_obj *obj;
  314. struct udevice *dev;
  315. struct expo *exp;
  316. int id;
  317. console_record_reset_enable();
  318. ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
  319. ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
  320. id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
  321. ut_assert(id > 0);
  322. ut_assertok(expo_set_display(exp, dev));
  323. id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
  324. ut_assert(id > 0);
  325. ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
  326. id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
  327. ut_assert(id > 0);
  328. ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
  329. 40));
  330. ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
  331. id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
  332. NULL);
  333. ut_assert(id > 0);
  334. ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
  335. 60));
  336. ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
  337. id = scene_menu(scn, "main", OBJ_MENU, &menu);
  338. ut_assert(id > 0);
  339. id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
  340. "Main Menu", NULL);
  341. ut_assert(id > 0);
  342. ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
  343. id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
  344. NULL);
  345. ut_assert(id > 0);
  346. ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
  347. id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
  348. NULL);
  349. ut_assert(id > 0);
  350. id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
  351. "Lord Melchett", NULL);
  352. ut_assert(id > 0);
  353. id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
  354. NULL);
  355. ut_assert(id > 0);
  356. id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
  357. video_get_u_boot_logo(), NULL);
  358. id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
  359. ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
  360. ut_assert(id > 0);
  361. id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
  362. NULL);
  363. ut_assert(id > 0);
  364. id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
  365. "Lord Percy", NULL);
  366. ut_assert(id > 0);
  367. id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
  368. NULL);
  369. ut_assert(id > 0);
  370. id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
  371. video_get_u_boot_logo(), NULL);
  372. ut_assert(id > 0);
  373. id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
  374. ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
  375. ut_assert(id > 0);
  376. ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
  377. scn2 = expo_lookup_scene_id(exp, SCENE1);
  378. ut_asserteq_ptr(scn, scn2);
  379. scn2 = expo_lookup_scene_id(exp, SCENE2);
  380. ut_assertnull(scn2);
  381. /* render without a scene */
  382. ut_asserteq(-ECHILD, expo_render(exp));
  383. ut_assertok(expo_calc_dims(exp));
  384. ut_assertok(scene_arrange(scn));
  385. /* check dimensions of text */
  386. obj = scene_obj_find(scn, OBJ_TEXT, SCENEOBJT_NONE);
  387. ut_assertnonnull(obj);
  388. ut_asserteq(400, obj->dim.x);
  389. ut_asserteq(100, obj->dim.y);
  390. ut_asserteq(126, obj->dim.w);
  391. ut_asserteq(40, obj->dim.h);
  392. /* check dimensions of image */
  393. obj = scene_obj_find(scn, OBJ_LOGO, SCENEOBJT_NONE);
  394. ut_assertnonnull(obj);
  395. ut_asserteq(50, obj->dim.x);
  396. ut_asserteq(20, obj->dim.y);
  397. ut_asserteq(160, obj->dim.w);
  398. ut_asserteq(160, obj->dim.h);
  399. /* check dimensions of menu labels - both should be the same width */
  400. obj = scene_obj_find(scn, ITEM1_LABEL, SCENEOBJT_NONE);
  401. ut_assertnonnull(obj);
  402. ut_asserteq(50, obj->dim.x);
  403. ut_asserteq(436, obj->dim.y);
  404. ut_asserteq(29, obj->dim.w);
  405. ut_asserteq(18, obj->dim.h);
  406. obj = scene_obj_find(scn, ITEM2_LABEL, SCENEOBJT_NONE);
  407. ut_assertnonnull(obj);
  408. ut_asserteq(50, obj->dim.x);
  409. ut_asserteq(454, obj->dim.y);
  410. ut_asserteq(29, obj->dim.w);
  411. ut_asserteq(18, obj->dim.h);
  412. /* check dimensions of menu */
  413. obj = scene_obj_find(scn, OBJ_MENU, SCENEOBJT_NONE);
  414. ut_assertnonnull(obj);
  415. ut_asserteq(50, obj->dim.x);
  416. ut_asserteq(400, obj->dim.y);
  417. ut_asserteq(160, obj->dim.w);
  418. ut_asserteq(160, obj->dim.h);
  419. /* render it */
  420. expo_set_scene_id(exp, SCENE1);
  421. ut_assertok(expo_render(exp));
  422. /* move down */
  423. ut_assertok(expo_send_key(exp, BKEY_DOWN));
  424. ut_assertok(expo_action_get(exp, &act));
  425. ut_asserteq(EXPOACT_POINT_ITEM, act.type);
  426. ut_asserteq(ITEM2, act.select.id);
  427. ut_assertok(expo_render(exp));
  428. /* make sure only the preview for the second item is shown */
  429. obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
  430. ut_asserteq(true, obj->flags & SCENEOF_HIDE);
  431. obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
  432. ut_asserteq(false, obj->flags & SCENEOF_HIDE);
  433. /* select it */
  434. ut_assertok(expo_send_key(exp, BKEY_SELECT));
  435. ut_assertok(expo_action_get(exp, &act));
  436. ut_asserteq(EXPOACT_SELECT, act.type);
  437. ut_asserteq(ITEM2, act.select.id);
  438. /* make sure the action doesn't come again */
  439. ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
  440. /* make sure there was no console output */
  441. ut_assert_console_end();
  442. /* now try in text mode */
  443. expo_set_text_mode(exp, true);
  444. ut_assertok(expo_render(exp));
  445. ut_assert_nextline("U-Boot : Boot Menu");
  446. ut_assert_nextline("%s", "");
  447. ut_assert_nextline("Main Menu");
  448. ut_assert_nextline("%s", "");
  449. ut_assert_nextline(" 1 Play Lord Melchett");
  450. ut_assert_nextline(" > 2 Now Lord Percy");
  451. /* Move back up to the first item */
  452. ut_assertok(expo_send_key(exp, BKEY_UP));
  453. ut_assertok(expo_action_get(exp, &act));
  454. ut_asserteq(EXPOACT_POINT_ITEM, act.type);
  455. ut_asserteq(ITEM1, act.select.id);
  456. ut_assertok(expo_render(exp));
  457. ut_assert_nextline("U-Boot : Boot Menu");
  458. ut_assert_nextline("%s", "");
  459. ut_assert_nextline("Main Menu");
  460. ut_assert_nextline("%s", "");
  461. ut_assert_nextline(" > 1 Play Lord Melchett");
  462. ut_assert_nextline(" 2 Now Lord Percy");
  463. ut_assert_console_end();
  464. expo_destroy(exp);
  465. return 0;
  466. }
  467. BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
  468. /* Check building an expo from a devicetree description */
  469. static int expo_test_build(struct unit_test_state *uts)
  470. {
  471. struct scene_obj_menu *menu;
  472. struct scene_menitem *item;
  473. struct scene_obj_txt *txt;
  474. struct scene_obj *obj;
  475. struct scene *scn;
  476. struct expo *exp;
  477. int count;
  478. ofnode node;
  479. node = ofnode_path("/cedit");
  480. ut_assert(ofnode_valid(node));
  481. ut_assertok(expo_build(node, &exp));
  482. ut_asserteq_str("name", exp->name);
  483. ut_asserteq(0, exp->scene_id);
  484. ut_asserteq(ID_DYNAMIC_START + 20, exp->next_id);
  485. ut_asserteq(false, exp->popup);
  486. /* check the scene */
  487. scn = expo_lookup_scene_id(exp, ID_SCENE1);
  488. ut_assertnonnull(scn);
  489. ut_asserteq_str("main", scn->name);
  490. ut_asserteq(ID_SCENE1, scn->id);
  491. ut_asserteq(ID_DYNAMIC_START + 1, scn->title_id);
  492. ut_asserteq(0, scn->highlight_id);
  493. /* check the title */
  494. txt = scene_obj_find(scn, scn->title_id, SCENEOBJT_NONE);
  495. ut_assertnonnull(txt);
  496. obj = &txt->obj;
  497. ut_asserteq_ptr(scn, obj->scene);
  498. ut_asserteq_str("title", obj->name);
  499. ut_asserteq(scn->title_id, obj->id);
  500. ut_asserteq(SCENEOBJT_TEXT, obj->type);
  501. ut_asserteq(0, obj->flags);
  502. ut_asserteq_str("Test Configuration", expo_get_str(exp, txt->str_id));
  503. /* check the menu */
  504. menu = scene_obj_find(scn, ID_CPU_SPEED, SCENEOBJT_NONE);
  505. obj = &menu->obj;
  506. ut_asserteq_ptr(scn, obj->scene);
  507. ut_asserteq_str("cpu-speed", obj->name);
  508. ut_asserteq(ID_CPU_SPEED, obj->id);
  509. ut_asserteq(SCENEOBJT_MENU, obj->type);
  510. ut_asserteq(0, obj->flags);
  511. txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_NONE);
  512. ut_asserteq_str("CPU speed", expo_get_str(exp, txt->str_id));
  513. ut_asserteq(0, menu->cur_item_id);
  514. ut_asserteq(0, menu->pointer_id);
  515. /* check the items */
  516. item = list_first_entry(&menu->item_head, struct scene_menitem,
  517. sibling);
  518. ut_asserteq_str("00", item->name);
  519. ut_asserteq(ID_CPU_SPEED_1, item->id);
  520. ut_asserteq(0, item->key_id);
  521. ut_asserteq(0, item->desc_id);
  522. ut_asserteq(0, item->preview_id);
  523. ut_asserteq(0, item->flags);
  524. txt = scene_obj_find(scn, item->label_id, SCENEOBJT_NONE);
  525. ut_asserteq_str("2 GHz", expo_get_str(exp, txt->str_id));
  526. count = 0;
  527. list_for_each_entry(item, &menu->item_head, sibling)
  528. count++;
  529. ut_asserteq(3, count);
  530. expo_destroy(exp);
  531. return 0;
  532. }
  533. BOOTSTD_TEST(expo_test_build, UT_TESTF_DM);
  534. /* Check the cedit command */
  535. static int expo_cedit(struct unit_test_state *uts)
  536. {
  537. extern struct expo *cur_exp;
  538. struct scene_obj_menu *menu;
  539. struct scene_obj_txt *txt;
  540. struct expo *exp;
  541. struct scene *scn;
  542. if (!IS_ENABLED(CONFIG_CMD_CEDIT))
  543. return -EAGAIN;
  544. ut_assertok(run_command("cedit load hostfs - cedit.dtb", 0));
  545. console_record_reset_enable();
  546. /*
  547. * ^N Move down to second menu
  548. * ^M Open menu
  549. * ^N Move down to second item
  550. * ^M Select item
  551. * \e Quit
  552. */
  553. console_in_puts("\x0e\x0d\x0e\x0d\e");
  554. ut_assertok(run_command("cedit run", 0));
  555. exp = cur_exp;
  556. scn = expo_lookup_scene_id(exp, exp->scene_id);
  557. ut_assertnonnull(scn);
  558. menu = scene_obj_find(scn, scn->highlight_id, SCENEOBJT_NONE);
  559. ut_assertnonnull(menu);
  560. txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_NONE);
  561. ut_assertnonnull(txt);
  562. ut_asserteq_str("AC Power", expo_get_str(exp, txt->str_id));
  563. ut_asserteq(ID_AC_ON, menu->cur_item_id);
  564. return 0;
  565. }
  566. BOOTSTD_TEST(expo_cedit, UT_TESTF_DM | UT_TESTF_SCAN_FDT);