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- // SPDX-License-Identifier: GPL-2.0
- /*
- * arch/x86_64/lib/csum-partial.c
- *
- * This file contains network checksum routines that are better done
- * in an architecture-specific manner due to speed.
- */
- #include <linux/compiler.h>
- #include <linux/export.h>
- #include <asm/checksum.h>
- #include <asm/word-at-a-time.h>
- static inline __wsum csum_finalize_sum(u64 temp64)
- {
- return (__force __wsum)((temp64 + ror64(temp64, 32)) >> 32);
- }
- static inline unsigned long update_csum_40b(unsigned long sum, const unsigned long m[5])
- {
- asm("addq %1,%0\n\t"
- "adcq %2,%0\n\t"
- "adcq %3,%0\n\t"
- "adcq %4,%0\n\t"
- "adcq %5,%0\n\t"
- "adcq $0,%0"
- :"+r" (sum)
- :"m" (m[0]), "m" (m[1]), "m" (m[2]),
- "m" (m[3]), "m" (m[4]));
- return sum;
- }
- /*
- * Do a checksum on an arbitrary memory area.
- * Returns a 32bit checksum.
- *
- * This isn't as time critical as it used to be because many NICs
- * do hardware checksumming these days.
- *
- * Still, with CHECKSUM_COMPLETE this is called to compute
- * checksums on IPv6 headers (40 bytes) and other small parts.
- * it's best to have buff aligned on a 64-bit boundary
- */
- __wsum csum_partial(const void *buff, int len, __wsum sum)
- {
- u64 temp64 = (__force u64)sum;
- /* Do two 40-byte chunks in parallel to get better ILP */
- if (likely(len >= 80)) {
- u64 temp64_2 = 0;
- do {
- temp64 = update_csum_40b(temp64, buff);
- temp64_2 = update_csum_40b(temp64_2, buff + 40);
- buff += 80;
- len -= 80;
- } while (len >= 80);
- asm("addq %1,%0\n\t"
- "adcq $0,%0"
- :"+r" (temp64): "r" (temp64_2));
- }
- /*
- * len == 40 is the hot case due to IPv6 headers, so return
- * early for that exact case without checking the tail bytes.
- */
- if (len >= 40) {
- temp64 = update_csum_40b(temp64, buff);
- len -= 40;
- if (!len)
- return csum_finalize_sum(temp64);
- buff += 40;
- }
- if (len & 32) {
- asm("addq 0*8(%[src]),%[res]\n\t"
- "adcq 1*8(%[src]),%[res]\n\t"
- "adcq 2*8(%[src]),%[res]\n\t"
- "adcq 3*8(%[src]),%[res]\n\t"
- "adcq $0,%[res]"
- : [res] "+r"(temp64)
- : [src] "r"(buff), "m"(*(const char(*)[32])buff));
- buff += 32;
- }
- if (len & 16) {
- asm("addq 0*8(%[src]),%[res]\n\t"
- "adcq 1*8(%[src]),%[res]\n\t"
- "adcq $0,%[res]"
- : [res] "+r"(temp64)
- : [src] "r"(buff), "m"(*(const char(*)[16])buff));
- buff += 16;
- }
- if (len & 8) {
- asm("addq 0*8(%[src]),%[res]\n\t"
- "adcq $0,%[res]"
- : [res] "+r"(temp64)
- : [src] "r"(buff), "m"(*(const char(*)[8])buff));
- buff += 8;
- }
- if (len & 7) {
- unsigned int shift = (-len << 3) & 63;
- unsigned long trail;
- trail = (load_unaligned_zeropad(buff) << shift) >> shift;
- asm("addq %[trail],%[res]\n\t"
- "adcq $0,%[res]"
- : [res] "+r"(temp64)
- : [trail] "r"(trail));
- }
- return csum_finalize_sum(temp64);
- }
- EXPORT_SYMBOL(csum_partial);
- /*
- * this routine is used for miscellaneous IP-like checksums, mainly
- * in icmp.c
- */
- __sum16 ip_compute_csum(const void *buff, int len)
- {
- return csum_fold(csum_partial(buff, len, 0));
- }
- EXPORT_SYMBOL(ip_compute_csum);
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