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- // SPDX-License-Identifier: GPL-2.0+
- /* Copyright (C) 2014-2018 Broadcom */
- #include <linux/device.h>
- #include <linux/dma-mapping.h>
- #include <linux/io.h>
- #include <linux/module.h>
- #include <linux/platform_device.h>
- #include <linux/reset.h>
- #include <linux/sched/signal.h>
- #include <linux/uaccess.h>
- #include <drm/drm_managed.h>
- #include "v3d_drv.h"
- #include "v3d_regs.h"
- #include "v3d_trace.h"
- static void
- v3d_init_core(struct v3d_dev *v3d, int core)
- {
- /* Set OVRTMUOUT, which means that the texture sampler uniform
- * configuration's tmu output type field is used, instead of
- * using the hardware default behavior based on the texture
- * type. If you want the default behavior, you can still put
- * "2" in the indirect texture state's output_type field.
- */
- if (v3d->ver < 40)
- V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
- /* Whenever we flush the L2T cache, we always want to flush
- * the whole thing.
- */
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
- }
- /* Sets invariant state for the HW. */
- static void
- v3d_init_hw_state(struct v3d_dev *v3d)
- {
- v3d_init_core(v3d, 0);
- }
- static void
- v3d_idle_axi(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
- if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
- (V3D_GMP_STATUS_RD_COUNT_MASK |
- V3D_GMP_STATUS_WR_COUNT_MASK |
- V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
- DRM_ERROR("Failed to wait for safe GMP shutdown\n");
- }
- }
- static void
- v3d_idle_gca(struct v3d_dev *v3d)
- {
- if (v3d->ver >= 41)
- return;
- V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
- if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
- DRM_ERROR("Failed to wait for safe GCA shutdown\n");
- }
- }
- static void
- v3d_reset_by_bridge(struct v3d_dev *v3d)
- {
- int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
- if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
- V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
- /* GFXH-1383: The SW_INIT may cause a stray write to address 0
- * of the unit, so reset it to its power-on value here.
- */
- V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
- } else {
- WARN_ON_ONCE(V3D_GET_FIELD(version,
- V3D_TOP_GR_BRIDGE_MAJOR) != 7);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
- V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
- }
- }
- static void
- v3d_reset_v3d(struct v3d_dev *v3d)
- {
- if (v3d->reset)
- reset_control_reset(v3d->reset);
- else
- v3d_reset_by_bridge(v3d);
- v3d_init_hw_state(v3d);
- }
- void
- v3d_reset(struct v3d_dev *v3d)
- {
- struct drm_device *dev = &v3d->drm;
- DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
- DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
- V3D_CORE_READ(0, V3D_ERR_STAT));
- trace_v3d_reset_begin(dev);
- /* XXX: only needed for safe powerdown, not reset. */
- if (false)
- v3d_idle_axi(v3d, 0);
- v3d_irq_disable(v3d);
- v3d_idle_gca(v3d);
- v3d_reset_v3d(v3d);
- v3d_mmu_set_page_table(v3d);
- v3d_irq_reset(v3d);
- v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
- trace_v3d_reset_end(dev);
- }
- static void
- v3d_flush_l3(struct v3d_dev *v3d)
- {
- if (v3d->ver < 41) {
- u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
- }
- }
- }
- /* Invalidates the (read-only) L2C cache. This was the L2 cache for
- * uniforms and instructions on V3D 3.2.
- */
- static void
- v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
- {
- if (v3d->ver > 32)
- return;
- V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
- V3D_L2CACTL_L2CCLR |
- V3D_L2CACTL_L2CENA);
- }
- /* Invalidates texture L2 cachelines */
- static void
- v3d_flush_l2t(struct v3d_dev *v3d, int core)
- {
- /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
- * need to wait for completion before dispatching the job --
- * L2T accesses will be stalled until the flush has completed.
- * However, we do need to make sure we don't try to trigger a
- * new flush while the L2_CLEAN queue is trying to
- * synchronously clean after a job.
- */
- mutex_lock(&v3d->cache_clean_lock);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
- mutex_unlock(&v3d->cache_clean_lock);
- }
- /* Cleans texture L1 and L2 cachelines (writing back dirty data).
- *
- * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
- * executed, we need to make sure that the clean is done before
- * signaling job completion. So, we synchronously wait before
- * returning, and we make sure that L2 invalidates don't happen in the
- * meantime to confuse our are-we-done checks.
- */
- void
- v3d_clean_caches(struct v3d_dev *v3d)
- {
- struct drm_device *dev = &v3d->drm;
- int core = 0;
- trace_v3d_cache_clean_begin(dev);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_TMUWCF), 100)) {
- DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
- }
- mutex_lock(&v3d->cache_clean_lock);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L2T clean\n");
- }
- mutex_unlock(&v3d->cache_clean_lock);
- trace_v3d_cache_clean_end(dev);
- }
- /* Invalidates the slice caches. These are read-only caches. */
- static void
- v3d_invalidate_slices(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
- }
- void
- v3d_invalidate_caches(struct v3d_dev *v3d)
- {
- /* Invalidate the caches from the outside in. That way if
- * another CL's concurrent use of nearby memory were to pull
- * an invalidated cacheline back in, we wouldn't leave stale
- * data in the inner cache.
- */
- v3d_flush_l3(v3d);
- v3d_invalidate_l2c(v3d, 0);
- v3d_flush_l2t(v3d, 0);
- v3d_invalidate_slices(v3d, 0);
- }
- int
- v3d_gem_init(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- u32 pt_size = 4096 * 1024;
- int ret, i;
- for (i = 0; i < V3D_MAX_QUEUES; i++) {
- struct v3d_queue_state *queue = &v3d->queue[i];
- queue->fence_context = dma_fence_context_alloc(1);
- memset(&queue->stats, 0, sizeof(queue->stats));
- seqcount_init(&queue->stats.lock);
- }
- spin_lock_init(&v3d->mm_lock);
- spin_lock_init(&v3d->job_lock);
- ret = drmm_mutex_init(dev, &v3d->bo_lock);
- if (ret)
- return ret;
- ret = drmm_mutex_init(dev, &v3d->reset_lock);
- if (ret)
- return ret;
- ret = drmm_mutex_init(dev, &v3d->sched_lock);
- if (ret)
- return ret;
- ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
- if (ret)
- return ret;
- /* Note: We don't allocate address 0. Various bits of HW
- * treat 0 as special, such as the occlusion query counters
- * where 0 means "disabled".
- */
- drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
- v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
- &v3d->pt_paddr,
- GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
- if (!v3d->pt) {
- drm_mm_takedown(&v3d->mm);
- dev_err(v3d->drm.dev,
- "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
- return -ENOMEM;
- }
- v3d_init_hw_state(v3d);
- v3d_mmu_set_page_table(v3d);
- ret = v3d_sched_init(v3d);
- if (ret) {
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
- v3d->pt_paddr);
- }
- return 0;
- }
- void
- v3d_gem_destroy(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- v3d_sched_fini(v3d);
- /* Waiting for jobs to finish would need to be done before
- * unregistering V3D.
- */
- WARN_ON(v3d->bin_job);
- WARN_ON(v3d->render_job);
- WARN_ON(v3d->tfu_job);
- WARN_ON(v3d->csd_job);
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
- v3d->pt_paddr);
- }
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