v3d_mmu.c 3.2 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /* Copyright (C) 2017-2018 Broadcom */
  3. /**
  4. * DOC: Broadcom V3D MMU
  5. *
  6. * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
  7. * a single level of page tables for the V3D's 4GB address space to
  8. * map to AXI bus addresses, thus it could need up to 4MB of
  9. * physically contiguous memory to store the PTEs.
  10. *
  11. * Because the 4MB of contiguous memory for page tables is precious,
  12. * and switching between them is expensive, we load all BOs into the
  13. * same 4GB address space.
  14. *
  15. * To protect clients from each other, we should use the GMP to
  16. * quickly mask out (at 128kb granularity) what pages are available to
  17. * each client. This is not yet implemented.
  18. */
  19. #include "v3d_drv.h"
  20. #include "v3d_regs.h"
  21. /* Note: All PTEs for the 1MB superpage must be filled with the
  22. * superpage bit set.
  23. */
  24. #define V3D_PTE_SUPERPAGE BIT(31)
  25. #define V3D_PTE_WRITEABLE BIT(29)
  26. #define V3D_PTE_VALID BIT(28)
  27. int v3d_mmu_flush_all(struct v3d_dev *v3d)
  28. {
  29. int ret;
  30. V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
  31. V3D_MMUC_CONTROL_ENABLE);
  32. ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
  33. V3D_MMUC_CONTROL_FLUSHING), 100);
  34. if (ret) {
  35. dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
  36. return ret;
  37. }
  38. V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
  39. V3D_MMU_CTL_TLB_CLEAR);
  40. ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
  41. V3D_MMU_CTL_TLB_CLEARING), 100);
  42. if (ret)
  43. dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
  44. return ret;
  45. }
  46. int v3d_mmu_set_page_table(struct v3d_dev *v3d)
  47. {
  48. V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
  49. V3D_WRITE(V3D_MMU_CTL,
  50. V3D_MMU_CTL_ENABLE |
  51. V3D_MMU_CTL_PT_INVALID_ENABLE |
  52. V3D_MMU_CTL_PT_INVALID_ABORT |
  53. V3D_MMU_CTL_PT_INVALID_INT |
  54. V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
  55. V3D_MMU_CTL_WRITE_VIOLATION_INT |
  56. V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
  57. V3D_MMU_CTL_CAP_EXCEEDED_INT);
  58. V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
  59. (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
  60. V3D_MMU_ILLEGAL_ADDR_ENABLE);
  61. V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
  62. return v3d_mmu_flush_all(v3d);
  63. }
  64. void v3d_mmu_insert_ptes(struct v3d_bo *bo)
  65. {
  66. struct drm_gem_shmem_object *shmem_obj = &bo->base;
  67. struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
  68. u32 page = bo->node.start;
  69. u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
  70. struct sg_dma_page_iter dma_iter;
  71. for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
  72. dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
  73. u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
  74. u32 pte = page_prot | page_address;
  75. u32 i;
  76. BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
  77. BIT(24));
  78. for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
  79. v3d->pt[page++] = pte + i;
  80. }
  81. WARN_ON_ONCE(page - bo->node.start !=
  82. shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
  83. if (v3d_mmu_flush_all(v3d))
  84. dev_err(v3d->drm.dev, "MMU flush timeout\n");
  85. }
  86. void v3d_mmu_remove_ptes(struct v3d_bo *bo)
  87. {
  88. struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
  89. u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
  90. u32 page;
  91. for (page = bo->node.start; page < bo->node.start + npages; page++)
  92. v3d->pt[page] = 0;
  93. if (v3d_mmu_flush_all(v3d))
  94. dev_err(v3d->drm.dev, "MMU flush timeout\n");
  95. }