v3d_regs.h 26 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /* Copyright (C) 2017-2018 Broadcom */
  3. #ifndef V3D_REGS_H
  4. #define V3D_REGS_H
  5. #include <linux/bitops.h>
  6. #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
  7. /* Using the GNU statement expression extension */
  8. #define V3D_SET_FIELD(value, field) \
  9. ({ \
  10. u32 fieldval = (value) << field##_SHIFT; \
  11. WARN_ON((fieldval & ~field##_MASK) != 0); \
  12. fieldval & field##_MASK; \
  13. })
  14. #define V3D_SET_FIELD_VER(value, field, ver) \
  15. ({ \
  16. typeof(ver) _ver = (ver); \
  17. u32 fieldval = (value) << field##_SHIFT(_ver); \
  18. WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
  19. fieldval & field##_MASK(_ver); \
  20. })
  21. #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
  22. field##_SHIFT)
  23. /* Hub registers for shared hardware between V3D cores. */
  24. #define V3D_HUB_AXICFG 0x00000
  25. # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
  26. # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
  27. #define V3D_HUB_UIFCFG 0x00004
  28. #define V3D_HUB_IDENT0 0x00008
  29. #define V3D_HUB_IDENT1 0x0000c
  30. # define V3D_HUB_IDENT1_WITH_MSO BIT(19)
  31. # define V3D_HUB_IDENT1_WITH_TSY BIT(18)
  32. # define V3D_HUB_IDENT1_WITH_TFU BIT(17)
  33. # define V3D_HUB_IDENT1_WITH_L3C BIT(16)
  34. # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
  35. # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
  36. # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
  37. # define V3D_HUB_IDENT1_NCORES_SHIFT 8
  38. # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
  39. # define V3D_HUB_IDENT1_REV_SHIFT 4
  40. # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
  41. # define V3D_HUB_IDENT1_TVER_SHIFT 0
  42. #define V3D_HUB_IDENT2 0x00010
  43. # define V3D_HUB_IDENT2_WITH_MMU BIT(8)
  44. # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
  45. # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
  46. #define V3D_HUB_IDENT3 0x00014
  47. # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
  48. # define V3D_HUB_IDENT3_IPREV_SHIFT 8
  49. # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
  50. # define V3D_HUB_IDENT3_IPIDX_SHIFT 0
  51. #define V3D_HUB_INT_STS 0x00050
  52. #define V3D_HUB_INT_SET 0x00054
  53. #define V3D_HUB_INT_CLR 0x00058
  54. #define V3D_HUB_INT_MSK_STS 0x0005c
  55. #define V3D_HUB_INT_MSK_SET 0x00060
  56. #define V3D_HUB_INT_MSK_CLR 0x00064
  57. # define V3D_V7_HUB_INT_GMPV BIT(6)
  58. # define V3D_HUB_INT_MMU_WRV BIT(5)
  59. # define V3D_HUB_INT_MMU_PTI BIT(4)
  60. # define V3D_HUB_INT_MMU_CAP BIT(3)
  61. # define V3D_HUB_INT_MSO BIT(2)
  62. # define V3D_HUB_INT_TFUC BIT(1)
  63. # define V3D_HUB_INT_TFUF BIT(0)
  64. /* GCA registers only exist in V3D < 41 */
  65. #define V3D_GCA_CACHE_CTRL 0x0000c
  66. # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
  67. #define V3D_GCA_SAFE_SHUTDOWN 0x000b0
  68. # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
  69. #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
  70. # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
  71. # define V3D_TOP_GR_BRIDGE_REVISION 0x00000
  72. # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
  73. # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
  74. # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
  75. # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
  76. /* 7268 reset reg */
  77. # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
  78. # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
  79. /* 7278 reset reg */
  80. # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
  81. # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
  82. #define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
  83. /* Stops current job, empties input fifo. */
  84. # define V3D_TFU_CS_TFURST BIT(31)
  85. # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
  86. # define V3D_TFU_CS_CVTCT_SHIFT 16
  87. # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
  88. # define V3D_TFU_CS_NFREE_SHIFT 8
  89. # define V3D_TFU_CS_BUSY BIT(0)
  90. #define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
  91. /* Interrupt when FINTTHR input slots are free (0 = disabled) */
  92. # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
  93. # define V3D_TFU_SU_FINTTHR_SHIFT 8
  94. /* Skips resetting the CRC at the start of CRC generation. */
  95. # define V3D_TFU_SU_CRCCHAIN BIT(4)
  96. /* skips writes, computes CRC of the image. miplevels must be 0. */
  97. # define V3D_TFU_SU_CRC BIT(3)
  98. # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
  99. # define V3D_TFU_SU_THROTTLE_SHIFT 0
  100. #define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
  101. /* Interrupt when the conversion is complete. */
  102. # define V3D_TFU_ICFG_IOC BIT(0)
  103. /* Input Image Address */
  104. #define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
  105. /* Input Chroma Address */
  106. #define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
  107. /* Input Image Stride */
  108. #define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
  109. /* Input Image U-Plane Address */
  110. #define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
  111. /* Image output config (VD 7.x only) */
  112. #define V3D_V7_TFU_IOC 0x0071c
  113. /* Output Image Address */
  114. #define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
  115. /* Image Output Size */
  116. #define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
  117. /* TFU YUV Coefficient 0 */
  118. #define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
  119. /* Use these regs instead of the defaults (V3D 4.x only) */
  120. # define V3D_TFU_COEF0_USECOEF BIT(31)
  121. /* TFU YUV Coefficient 1 */
  122. #define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
  123. /* TFU YUV Coefficient 2 */
  124. #define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
  125. /* TFU YUV Coefficient 3 */
  126. #define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
  127. /* V3D 4.x only */
  128. #define V3D_TFU_CRC 0x00434
  129. /* Per-MMU registers. */
  130. #define V3D_MMUC_CONTROL 0x01000
  131. #define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
  132. # define V3D_MMUC_CONTROL_FLUSHING BIT(2)
  133. # define V3D_MMUC_CONTROL_FLUSH BIT(1)
  134. # define V3D_MMUC_CONTROL_ENABLE BIT(0)
  135. #define V3D_MMU_CTL 0x01200
  136. # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
  137. # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
  138. # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
  139. # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
  140. # define V3D_MMU_CTL_PT_INVALID BIT(20)
  141. # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
  142. # define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
  143. # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
  144. # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
  145. # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
  146. # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
  147. # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
  148. # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
  149. # define V3D_MMU_CTL_TLB_CLEARING BIT(7)
  150. # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
  151. # define V3D_MMU_CTL_TLB_CLEAR BIT(2)
  152. # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
  153. # define V3D_MMU_CTL_ENABLE BIT(0)
  154. #define V3D_MMU_PT_PA_BASE 0x01204
  155. #define V3D_MMU_HIT 0x01208
  156. #define V3D_MMU_MISSES 0x0120c
  157. #define V3D_MMU_STALLS 0x01210
  158. #define V3D_MMU_ADDR_CAP 0x01214
  159. # define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
  160. # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
  161. # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
  162. #define V3D_MMU_SHOOT_DOWN 0x01218
  163. # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
  164. # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
  165. # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
  166. # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
  167. #define V3D_MMU_BYPASS_START 0x0121c
  168. #define V3D_MMU_BYPASS_END 0x01220
  169. /* AXI ID of the access that faulted */
  170. #define V3D_MMU_VIO_ID 0x0122c
  171. /* Address for illegal PTEs to return */
  172. #define V3D_MMU_ILLEGAL_ADDR 0x01230
  173. # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
  174. /* Address that faulted */
  175. #define V3D_MMU_VIO_ADDR 0x01234
  176. #define V3D_MMU_DEBUG_INFO 0x01238
  177. # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
  178. # define V3D_MMU_PA_WIDTH_SHIFT 8
  179. # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
  180. # define V3D_MMU_VA_WIDTH_SHIFT 4
  181. # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
  182. # define V3D_MMU_VERSION_SHIFT 0
  183. /* Per-V3D-core registers */
  184. #define V3D_CTL_IDENT0 0x00000
  185. # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
  186. # define V3D_IDENT0_VER_SHIFT 24
  187. #define V3D_CTL_IDENT1 0x00004
  188. /* Multiples of 1kb */
  189. # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
  190. # define V3D_IDENT1_VPM_SIZE_SHIFT 28
  191. # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
  192. # define V3D_IDENT1_NSEM_SHIFT 16
  193. # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
  194. # define V3D_IDENT1_NTMU_SHIFT 12
  195. # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
  196. # define V3D_IDENT1_QUPS_SHIFT 8
  197. # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
  198. # define V3D_IDENT1_NSLC_SHIFT 4
  199. # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
  200. # define V3D_IDENT1_REV_SHIFT 0
  201. #define V3D_CTL_IDENT2 0x00008
  202. # define V3D_IDENT2_BCG_INT BIT(28)
  203. #define V3D_CTL_MISCCFG 0x00018
  204. # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
  205. # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
  206. # define V3D_MISCCFG_OVRTMUOUT BIT(0)
  207. #define V3D_CTL_L2CACTL 0x00020
  208. # define V3D_L2CACTL_L2CCLR BIT(2)
  209. # define V3D_L2CACTL_L2CDIS BIT(1)
  210. # define V3D_L2CACTL_L2CENA BIT(0)
  211. #define V3D_CTL_SLCACTL 0x00024
  212. # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
  213. # define V3D_SLCACTL_TVCCS_SHIFT 24
  214. # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
  215. # define V3D_SLCACTL_TDCCS_SHIFT 16
  216. # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
  217. # define V3D_SLCACTL_UCC_SHIFT 8
  218. # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
  219. # define V3D_SLCACTL_ICC_SHIFT 0
  220. #define V3D_CTL_L2TCACTL 0x00030
  221. # define V3D_L2TCACTL_TMUWCF BIT(8)
  222. /* Invalidates cache lines. */
  223. # define V3D_L2TCACTL_FLM_FLUSH 0
  224. /* Removes cachelines without writing dirty lines back. */
  225. # define V3D_L2TCACTL_FLM_CLEAR 1
  226. /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
  227. # define V3D_L2TCACTL_FLM_CLEAN 2
  228. # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
  229. # define V3D_L2TCACTL_FLM_SHIFT 1
  230. # define V3D_L2TCACTL_L2TFLS BIT(0)
  231. #define V3D_CTL_L2TFLSTA 0x00034
  232. #define V3D_CTL_L2TFLEND 0x00038
  233. #define V3D_CTL_INT_STS 0x00050
  234. #define V3D_CTL_INT_SET 0x00054
  235. #define V3D_CTL_INT_CLR 0x00058
  236. #define V3D_CTL_INT_MSK_STS 0x0005c
  237. #define V3D_CTL_INT_MSK_SET 0x00060
  238. #define V3D_CTL_INT_MSK_CLR 0x00064
  239. # define V3D_INT_QPU_MASK V3D_MASK(27, 16)
  240. # define V3D_INT_QPU_SHIFT 16
  241. #define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
  242. #define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
  243. # define V3D_INT_GMPV BIT(5)
  244. # define V3D_INT_TRFB BIT(4)
  245. # define V3D_INT_SPILLUSE BIT(3)
  246. # define V3D_INT_OUTOMEM BIT(2)
  247. # define V3D_INT_FLDONE BIT(1)
  248. # define V3D_INT_FRDONE BIT(0)
  249. #define V3D_CLE_CT0CS 0x00100
  250. #define V3D_CLE_CT1CS 0x00104
  251. #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
  252. #define V3D_CLE_CT0EA 0x00108
  253. #define V3D_CLE_CT1EA 0x0010c
  254. #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
  255. #define V3D_CLE_CT0CA 0x00110
  256. #define V3D_CLE_CT1CA 0x00114
  257. #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
  258. #define V3D_CLE_CT0RA 0x00118
  259. #define V3D_CLE_CT1RA 0x0011c
  260. #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
  261. #define V3D_CLE_CT0LC 0x00120
  262. #define V3D_CLE_CT1LC 0x00124
  263. #define V3D_CLE_CT0PC 0x00128
  264. #define V3D_CLE_CT1PC 0x0012c
  265. #define V3D_CLE_PCS 0x00130
  266. #define V3D_CLE_BFC 0x00134
  267. #define V3D_CLE_RFC 0x00138
  268. #define V3D_CLE_TFBC 0x0013c
  269. #define V3D_CLE_TFIT 0x00140
  270. #define V3D_CLE_CT1CFG 0x00144
  271. #define V3D_CLE_CT1TILECT 0x00148
  272. #define V3D_CLE_CT1TSKIP 0x0014c
  273. #define V3D_CLE_CT1PTCT 0x00150
  274. #define V3D_CLE_CT0SYNC 0x00154
  275. #define V3D_CLE_CT1SYNC 0x00158
  276. #define V3D_CLE_CT0QTS 0x0015c
  277. # define V3D_CLE_CT0QTS_ENABLE BIT(1)
  278. #define V3D_CLE_CT0QBA 0x00160
  279. #define V3D_CLE_CT1QBA 0x00164
  280. #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
  281. #define V3D_CLE_CT0QEA 0x00168
  282. #define V3D_CLE_CT1QEA 0x0016c
  283. #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
  284. #define V3D_CLE_CT0QMA 0x00170
  285. #define V3D_CLE_CT0QMS 0x00174
  286. #define V3D_CLE_CT1QCFG 0x00178
  287. /* If set without ETPROC, entirely skip tiles with no primitives. */
  288. # define V3D_CLE_QCFG_ETFILT BIT(7)
  289. /* If set with ETFILT, just write the clear color to tiles with no
  290. * primitives.
  291. */
  292. # define V3D_CLE_QCFG_ETPROC BIT(6)
  293. # define V3D_CLE_QCFG_ETSFLUSH BIT(1)
  294. # define V3D_CLE_QCFG_MCDIS BIT(0)
  295. #define V3D_PTB_BPCA 0x00300
  296. #define V3D_PTB_BPCS 0x00304
  297. #define V3D_PTB_BPOA 0x00308
  298. #define V3D_PTB_BPOS 0x0030c
  299. #define V3D_PTB_BXCF 0x00310
  300. # define V3D_PTB_BXCF_RWORDERDISA BIT(1)
  301. # define V3D_PTB_BXCF_CLIPDISA BIT(0)
  302. #define V3D_V3_PCTR_0_EN 0x00674
  303. #define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
  304. #define V3D_V4_PCTR_0_EN 0x00650
  305. /* When a bit is set, resets the counter to 0. */
  306. #define V3D_V3_PCTR_0_CLR 0x00670
  307. #define V3D_V4_PCTR_0_CLR 0x00654
  308. #define V3D_PCTR_0_OVERFLOW 0x00658
  309. #define V3D_V3_PCTR_0_PCTRS0 0x00684
  310. #define V3D_V3_PCTR_0_PCTRS15 0x00660
  311. #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
  312. 4 * (x))
  313. /* Each src reg muxes four counters each. */
  314. #define V3D_V4_PCTR_0_SRC_0_3 0x00660
  315. #define V3D_V4_PCTR_0_SRC_28_31 0x0067c
  316. #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
  317. 4 * (x))
  318. # define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
  319. # define V3D_PCTR_S0_SHIFT(ver) 0
  320. # define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
  321. # define V3D_PCTR_S1_SHIFT(ver) 8
  322. # define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
  323. # define V3D_PCTR_S2_SHIFT(ver) 16
  324. # define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
  325. # define V3D_PCTR_S3_SHIFT(ver) 24
  326. #define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
  327. /* Output values of the counters. */
  328. #define V3D_PCTR_0_PCTR0 0x00680
  329. #define V3D_PCTR_0_PCTR31 0x006fc
  330. #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
  331. 4 * (x))
  332. #define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
  333. # define V3D_GMP_STATUS_GMPRST BIT(31)
  334. # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
  335. # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
  336. # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
  337. # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
  338. # define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
  339. # define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
  340. # define V3D_GMP_STATUS_CFG_BUSY BIT(3)
  341. # define V3D_GMP_STATUS_CNTOVF BIT(2)
  342. # define V3D_GMP_STATUS_INVPROT BIT(1)
  343. # define V3D_GMP_STATUS_VIO BIT(0)
  344. #define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
  345. # define V3D_GMP_CFG_LBURSTEN BIT(3)
  346. # define V3D_GMP_CFG_PGCRSEN BIT()
  347. # define V3D_GMP_CFG_STOP_REQ BIT(1)
  348. # define V3D_GMP_CFG_PROT_ENABLE BIT(0)
  349. #define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
  350. #define V3D_GMP_VIO_TYPE 0x0080c
  351. #define V3D_GMP_TABLE_ADDR 0x00810
  352. #define V3D_GMP_CLEAR_LOAD 0x00814
  353. #define V3D_GMP_PRESERVE_LOAD 0x00818
  354. #define V3D_GMP_VALID_LINES 0x00820
  355. #define V3D_CSD_STATUS 0x00900
  356. # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
  357. # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
  358. # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
  359. # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
  360. # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
  361. # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
  362. #define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
  363. # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
  364. # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
  365. # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
  366. # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
  367. #define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
  368. # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
  369. # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
  370. # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
  371. # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
  372. #define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
  373. # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
  374. # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
  375. # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
  376. # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
  377. #define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
  378. # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
  379. # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
  380. # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
  381. # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
  382. # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
  383. # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
  384. # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
  385. # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
  386. # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
  387. /* Number of batches, minus 1 */
  388. #define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
  389. /* Shader address, pnan, singleseg, threading, like a shader record. */
  390. #define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
  391. /* Uniforms address (4 byte aligned) */
  392. #define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
  393. /* V3D 7.x+ only */
  394. #define V3D_V7_CSD_QUEUED_CFG7 0x0094c
  395. #define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
  396. #define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
  397. #define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
  398. #define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
  399. #define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
  400. #define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
  401. #define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
  402. /* V3D 7.x+ only */
  403. #define V3D_V7_CSD_CURRENT_CFG7 0x00974
  404. #define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
  405. # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
  406. # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
  407. # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
  408. # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
  409. # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
  410. # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
  411. #define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
  412. # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
  413. # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
  414. # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
  415. # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
  416. #define V3D_ERR_FDBGO 0x00f04
  417. #define V3D_ERR_FDBGB 0x00f08
  418. #define V3D_ERR_FDBGR 0x00f0c
  419. #define V3D_ERR_FDBGS 0x00f10
  420. # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
  421. # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
  422. # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
  423. # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
  424. # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
  425. # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
  426. # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
  427. # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
  428. # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
  429. # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
  430. # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
  431. # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
  432. # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
  433. # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
  434. #define V3D_ERR_STAT 0x00f20
  435. # define V3D_ERR_L2CARE BIT(15)
  436. # define V3D_ERR_VCMBE BIT(14)
  437. # define V3D_ERR_VCMRE BIT(13)
  438. # define V3D_ERR_VCDI BIT(12)
  439. # define V3D_ERR_VCDE BIT(11)
  440. # define V3D_ERR_VDWE BIT(10)
  441. # define V3D_ERR_VPMEAS BIT(9)
  442. # define V3D_ERR_VPMEFNA BIT(8)
  443. # define V3D_ERR_VPMEWNA BIT(7)
  444. # define V3D_ERR_VPMERNA BIT(6)
  445. # define V3D_ERR_VPMERR BIT(5)
  446. # define V3D_ERR_VPMEWR BIT(4)
  447. # define V3D_ERR_VPAERRGL BIT(3)
  448. # define V3D_ERR_VPAEBRGL BIT(2)
  449. # define V3D_ERR_VPAERGS BIT(1)
  450. # define V3D_ERR_VPAEABB BIT(0)
  451. #endif /* V3D_REGS_H */