svga3d_cmd.h 33 KB

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  1. /* SPDX-License-Identifier: GPL-2.0 OR MIT */
  2. /*
  3. * Copyright 2012-2021 VMware, Inc.
  4. *
  5. * Permission is hereby granted, free of charge, to any person
  6. * obtaining a copy of this software and associated documentation
  7. * files (the "Software"), to deal in the Software without
  8. * restriction, including without limitation the rights to use, copy,
  9. * modify, merge, publish, distribute, sublicense, and/or sell copies
  10. * of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be
  14. * included in all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20. * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21. * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23. * SOFTWARE.
  24. *
  25. */
  26. /*
  27. * svga3d_cmd.h --
  28. *
  29. * SVGA 3d hardware cmd definitions
  30. */
  31. #ifndef _SVGA3D_CMD_H_
  32. #define _SVGA3D_CMD_H_
  33. #include "svga3d_types.h"
  34. #include "svga3d_limits.h"
  35. #include "svga_reg.h"
  36. typedef enum SVGAFifo3dCmdId {
  37. SVGA_3D_CMD_LEGACY_BASE = 1000,
  38. SVGA_3D_CMD_BASE = 1040,
  39. SVGA_3D_CMD_SURFACE_DEFINE = 1040,
  40. SVGA_3D_CMD_SURFACE_DESTROY = 1041,
  41. SVGA_3D_CMD_SURFACE_COPY = 1042,
  42. SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
  43. SVGA_3D_CMD_SURFACE_DMA = 1044,
  44. SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
  45. SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
  46. SVGA_3D_CMD_SETTRANSFORM = 1047,
  47. SVGA_3D_CMD_SETZRANGE = 1048,
  48. SVGA_3D_CMD_SETRENDERSTATE = 1049,
  49. SVGA_3D_CMD_SETRENDERTARGET = 1050,
  50. SVGA_3D_CMD_SETTEXTURESTATE = 1051,
  51. SVGA_3D_CMD_SETMATERIAL = 1052,
  52. SVGA_3D_CMD_SETLIGHTDATA = 1053,
  53. SVGA_3D_CMD_SETLIGHTENABLED = 1054,
  54. SVGA_3D_CMD_SETVIEWPORT = 1055,
  55. SVGA_3D_CMD_SETCLIPPLANE = 1056,
  56. SVGA_3D_CMD_CLEAR = 1057,
  57. SVGA_3D_CMD_PRESENT = 1058,
  58. SVGA_3D_CMD_SHADER_DEFINE = 1059,
  59. SVGA_3D_CMD_SHADER_DESTROY = 1060,
  60. SVGA_3D_CMD_SET_SHADER = 1061,
  61. SVGA_3D_CMD_SET_SHADER_CONST = 1062,
  62. SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
  63. SVGA_3D_CMD_SETSCISSORRECT = 1064,
  64. SVGA_3D_CMD_BEGIN_QUERY = 1065,
  65. SVGA_3D_CMD_END_QUERY = 1066,
  66. SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
  67. SVGA_3D_CMD_PRESENT_READBACK = 1068,
  68. SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
  69. SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
  70. SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
  71. SVGA_3D_CMD_DEAD4 = 1072,
  72. SVGA_3D_CMD_DEAD5 = 1073,
  73. SVGA_3D_CMD_DEAD6 = 1074,
  74. SVGA_3D_CMD_DEAD7 = 1075,
  75. SVGA_3D_CMD_DEAD8 = 1076,
  76. SVGA_3D_CMD_DEAD9 = 1077,
  77. SVGA_3D_CMD_DEAD10 = 1078,
  78. SVGA_3D_CMD_DEAD11 = 1079,
  79. SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
  80. SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
  81. SVGA_3D_CMD_SCREEN_DMA = 1082,
  82. SVGA_3D_CMD_DEAD1 = 1083,
  83. SVGA_3D_CMD_DEAD2 = 1084,
  84. SVGA_3D_CMD_DEAD12 = 1085,
  85. SVGA_3D_CMD_DEAD13 = 1086,
  86. SVGA_3D_CMD_DEAD14 = 1087,
  87. SVGA_3D_CMD_DEAD15 = 1088,
  88. SVGA_3D_CMD_DEAD16 = 1089,
  89. SVGA_3D_CMD_DEAD17 = 1090,
  90. SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
  91. SVGA_3D_CMD_READBACK_OTABLE = 1092,
  92. SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
  93. SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
  94. SVGA_3D_CMD_DEAD3 = 1095,
  95. SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
  96. SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
  97. SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
  98. SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
  99. SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
  100. SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
  101. SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
  102. SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
  103. SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
  104. SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
  105. SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
  106. SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
  107. SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
  108. SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
  109. SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
  110. SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
  111. SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
  112. SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
  113. SVGA_3D_CMD_BIND_GB_SHADER = 1114,
  114. SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
  115. SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
  116. SVGA_3D_CMD_END_GB_QUERY = 1117,
  117. SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
  118. SVGA_3D_CMD_NOP = 1119,
  119. SVGA_3D_CMD_ENABLE_GART = 1120,
  120. SVGA_3D_CMD_DISABLE_GART = 1121,
  121. SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
  122. SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
  123. SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
  124. SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
  125. SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
  126. SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
  127. SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
  128. SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
  129. SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
  130. SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
  131. SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
  132. SVGA_3D_CMD_GB_MOB_FENCE = 1133,
  133. SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
  134. SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
  135. SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
  136. SVGA_3D_CMD_NOP_ERROR = 1137,
  137. SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
  138. SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
  139. SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
  140. SVGA_3D_CMD_DRAW = 1141,
  141. SVGA_3D_CMD_DRAW_INDEXED = 1142,
  142. SVGA_3D_CMD_DX_MIN = 1143,
  143. SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
  144. SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
  145. SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
  146. SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
  147. SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
  148. SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
  149. SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
  150. SVGA_3D_CMD_DX_SET_SHADER = 1150,
  151. SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
  152. SVGA_3D_CMD_DX_DRAW = 1152,
  153. SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
  154. SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
  155. SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
  156. SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
  157. SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
  158. SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
  159. SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
  160. SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
  161. SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
  162. SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
  163. SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
  164. SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
  165. SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
  166. SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
  167. SVGA_3D_CMD_DX_BIND_QUERY = 1167,
  168. SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
  169. SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
  170. SVGA_3D_CMD_DX_END_QUERY = 1170,
  171. SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
  172. SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
  173. SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
  174. SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
  175. SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
  176. SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
  177. SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
  178. SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
  179. SVGA_3D_CMD_DX_PRED_COPY = 1179,
  180. SVGA_3D_CMD_DX_PRESENTBLT = 1180,
  181. SVGA_3D_CMD_DX_GENMIPS = 1181,
  182. SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
  183. SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
  184. SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
  185. SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
  186. SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
  187. SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
  188. SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
  189. SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
  190. SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
  191. SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
  192. SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
  193. SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
  194. SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
  195. SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
  196. SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
  197. SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
  198. SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
  199. SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
  200. SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
  201. SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
  202. SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
  203. SVGA_3D_CMD_DX_BIND_SHADER = 1203,
  204. SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
  205. SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
  206. SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
  207. SVGA_3D_CMD_DX_SET_COTABLE = 1207,
  208. SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
  209. SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
  210. SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
  211. SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
  212. SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
  213. SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
  214. SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
  215. SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
  216. SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
  217. SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
  218. SVGA_3D_CMD_DX_HINT = 1218,
  219. SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
  220. SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
  221. SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
  222. SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
  223. SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
  224. SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
  225. SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
  226. SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
  227. SVGA_3D_CMD_DX_MAX = 1227,
  228. SVGA_3D_CMD_SCREEN_COPY = 1227,
  229. SVGA_3D_CMD_RESERVED1 = 1228,
  230. SVGA_3D_CMD_RESERVED2 = 1229,
  231. SVGA_3D_CMD_RESERVED3 = 1230,
  232. SVGA_3D_CMD_RESERVED4 = 1231,
  233. SVGA_3D_CMD_RESERVED5 = 1232,
  234. SVGA_3D_CMD_RESERVED6 = 1233,
  235. SVGA_3D_CMD_RESERVED7 = 1234,
  236. SVGA_3D_CMD_RESERVED8 = 1235,
  237. SVGA_3D_CMD_GROW_OTABLE = 1236,
  238. SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
  239. SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
  240. SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
  241. SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
  242. SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
  243. SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
  244. SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
  245. SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
  246. SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
  247. SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
  248. SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
  249. SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
  250. SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
  251. SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
  252. SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
  253. SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
  254. SVGA_3D_CMD_DX_DISPATCH = 1253,
  255. SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
  256. SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
  257. SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
  258. SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
  259. SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
  260. SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
  261. SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
  262. SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
  263. SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
  264. SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
  265. SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
  266. SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
  267. SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
  268. SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
  269. SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
  270. SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
  271. SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
  272. SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
  273. SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
  274. SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
  275. SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
  276. SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
  277. SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
  278. SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
  279. SVGA_3D_CMD_DX_STAGING_COPY = 1282,
  280. SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
  281. SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
  282. SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
  283. SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
  284. SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
  285. SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
  286. SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
  287. SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
  288. SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
  289. SVGA_3D_CMD_MAX = 1303,
  290. SVGA_3D_CMD_FUTURE_MAX = 3000
  291. } SVGAFifo3dCmdId;
  292. #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
  293. #pragma pack(push, 1)
  294. typedef struct {
  295. uint32 id;
  296. uint32 size;
  297. } SVGA3dCmdHeader;
  298. #pragma pack(pop)
  299. #pragma pack(push, 1)
  300. typedef struct {
  301. uint32 numMipLevels;
  302. } SVGA3dSurfaceFace;
  303. #pragma pack(pop)
  304. #pragma pack(push, 1)
  305. typedef struct {
  306. uint32 sid;
  307. SVGA3dSurface1Flags surfaceFlags;
  308. SVGA3dSurfaceFormat format;
  309. SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
  310. } SVGA3dCmdDefineSurface;
  311. #pragma pack(pop)
  312. #pragma pack(push, 1)
  313. typedef struct {
  314. uint32 sid;
  315. SVGA3dSurface1Flags surfaceFlags;
  316. SVGA3dSurfaceFormat format;
  317. SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
  318. uint32 multisampleCount;
  319. SVGA3dTextureFilter autogenFilter;
  320. } SVGA3dCmdDefineSurface_v2;
  321. #pragma pack(pop)
  322. #pragma pack(push, 1)
  323. typedef struct {
  324. uint32 sid;
  325. } SVGA3dCmdDestroySurface;
  326. #pragma pack(pop)
  327. #pragma pack(push, 1)
  328. typedef struct {
  329. uint32 cid;
  330. } SVGA3dCmdDefineContext;
  331. #pragma pack(pop)
  332. #pragma pack(push, 1)
  333. typedef struct {
  334. uint32 cid;
  335. } SVGA3dCmdDestroyContext;
  336. #pragma pack(pop)
  337. #pragma pack(push, 1)
  338. typedef struct {
  339. uint32 cid;
  340. SVGA3dClearFlag clearFlag;
  341. uint32 color;
  342. float depth;
  343. uint32 stencil;
  344. } SVGA3dCmdClear;
  345. #pragma pack(pop)
  346. #pragma pack(push, 1)
  347. typedef struct {
  348. SVGA3dLightType type;
  349. SVGA3dBool inWorldSpace;
  350. float diffuse[4];
  351. float specular[4];
  352. float ambient[4];
  353. float position[4];
  354. float direction[4];
  355. float range;
  356. float falloff;
  357. float attenuation0;
  358. float attenuation1;
  359. float attenuation2;
  360. float theta;
  361. float phi;
  362. } SVGA3dLightData;
  363. #pragma pack(pop)
  364. #pragma pack(push, 1)
  365. typedef struct {
  366. uint32 sid;
  367. } SVGA3dCmdPresent;
  368. #pragma pack(pop)
  369. #pragma pack(push, 1)
  370. typedef struct {
  371. SVGA3dRenderStateName state;
  372. union {
  373. uint32 uintValue;
  374. float floatValue;
  375. };
  376. } SVGA3dRenderState;
  377. #pragma pack(pop)
  378. #pragma pack(push, 1)
  379. typedef struct {
  380. uint32 cid;
  381. } SVGA3dCmdSetRenderState;
  382. #pragma pack(pop)
  383. #pragma pack(push, 1)
  384. typedef struct {
  385. uint32 cid;
  386. SVGA3dRenderTargetType type;
  387. SVGA3dSurfaceImageId target;
  388. } SVGA3dCmdSetRenderTarget;
  389. #pragma pack(pop)
  390. #pragma pack(push, 1)
  391. typedef struct {
  392. SVGA3dSurfaceImageId src;
  393. SVGA3dSurfaceImageId dest;
  394. } SVGA3dCmdSurfaceCopy;
  395. #pragma pack(pop)
  396. #pragma pack(push, 1)
  397. typedef struct {
  398. SVGA3dSurfaceImageId surface;
  399. SVGA3dCopyBox box;
  400. } SVGA3dCmdIntraSurfaceCopy;
  401. #pragma pack(pop)
  402. #pragma pack(push, 1)
  403. typedef struct {
  404. uint32 srcSid;
  405. uint32 destSid;
  406. } SVGA3dCmdWholeSurfaceCopy;
  407. #pragma pack(pop)
  408. #pragma pack(push, 1)
  409. typedef struct {
  410. SVGA3dSurfaceImageId src;
  411. SVGA3dSurfaceImageId dest;
  412. SVGA3dBox boxSrc;
  413. SVGA3dBox boxDest;
  414. } SVGA3dCmdSurfaceStretchBltNonMSToMS;
  415. #pragma pack(pop)
  416. #pragma pack(push, 1)
  417. typedef struct {
  418. SVGA3dSurfaceImageId src;
  419. SVGA3dSurfaceImageId dest;
  420. SVGA3dBox boxSrc;
  421. SVGA3dBox boxDest;
  422. SVGA3dStretchBltMode mode;
  423. } SVGA3dCmdSurfaceStretchBlt;
  424. #pragma pack(pop)
  425. #pragma pack(push, 1)
  426. typedef struct {
  427. uint32 discard : 1;
  428. uint32 unsynchronized : 1;
  429. uint32 reserved : 30;
  430. } SVGA3dSurfaceDMAFlags;
  431. #pragma pack(pop)
  432. #pragma pack(push, 1)
  433. typedef struct {
  434. SVGAGuestImage guest;
  435. SVGA3dSurfaceImageId host;
  436. SVGA3dTransferType transfer;
  437. } SVGA3dCmdSurfaceDMA;
  438. #pragma pack(pop)
  439. #pragma pack(push, 1)
  440. typedef struct {
  441. uint32 suffixSize;
  442. uint32 maximumOffset;
  443. SVGA3dSurfaceDMAFlags flags;
  444. } SVGA3dCmdSurfaceDMASuffix;
  445. #pragma pack(pop)
  446. #pragma pack(push, 1)
  447. typedef struct {
  448. uint32 first;
  449. uint32 last;
  450. } SVGA3dArrayRangeHint;
  451. #pragma pack(pop)
  452. #pragma pack(push, 1)
  453. typedef struct {
  454. uint32 surfaceId;
  455. uint32 offset;
  456. uint32 stride;
  457. } SVGA3dArray;
  458. #pragma pack(pop)
  459. #pragma pack(push, 1)
  460. typedef struct {
  461. SVGA3dDeclType type;
  462. SVGA3dDeclMethod method;
  463. SVGA3dDeclUsage usage;
  464. uint32 usageIndex;
  465. } SVGA3dVertexArrayIdentity;
  466. #pragma pack(pop)
  467. #pragma pack(push, 1)
  468. typedef struct SVGA3dVertexDecl {
  469. SVGA3dVertexArrayIdentity identity;
  470. SVGA3dArray array;
  471. SVGA3dArrayRangeHint rangeHint;
  472. } SVGA3dVertexDecl;
  473. #pragma pack(pop)
  474. #pragma pack(push, 1)
  475. typedef struct SVGA3dPrimitiveRange {
  476. SVGA3dPrimitiveType primType;
  477. uint32 primitiveCount;
  478. SVGA3dArray indexArray;
  479. uint32 indexWidth;
  480. int32 indexBias;
  481. } SVGA3dPrimitiveRange;
  482. #pragma pack(pop)
  483. #pragma pack(push, 1)
  484. typedef struct {
  485. uint32 cid;
  486. uint32 numVertexDecls;
  487. uint32 numRanges;
  488. } SVGA3dCmdDrawPrimitives;
  489. #pragma pack(pop)
  490. #pragma pack(push, 1)
  491. typedef struct {
  492. uint32 cid;
  493. uint32 primitiveCount;
  494. uint32 startVertexLocation;
  495. uint8 primitiveType;
  496. uint8 padding[3];
  497. } SVGA3dCmdDraw;
  498. #pragma pack(pop)
  499. #pragma pack(push, 1)
  500. typedef struct {
  501. uint32 cid;
  502. uint8 primitiveType;
  503. uint32 indexBufferSid;
  504. uint32 indexBufferOffset;
  505. uint8 indexBufferStride;
  506. int32 baseVertexLocation;
  507. uint32 primitiveCount;
  508. uint32 pad0;
  509. uint16 pad1;
  510. } SVGA3dCmdDrawIndexed;
  511. #pragma pack(pop)
  512. #pragma pack(push, 1)
  513. typedef struct {
  514. uint16 streamOffset;
  515. uint8 stream;
  516. uint8 type;
  517. uint8 method;
  518. uint8 usage;
  519. uint8 usageIndex;
  520. uint8 padding;
  521. } SVGA3dVertexElement;
  522. #pragma pack(pop)
  523. #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
  524. #pragma pack(push, 1)
  525. typedef struct {
  526. uint32 cid;
  527. uint32 numElements;
  528. } SVGA3dCmdSetVertexDecls;
  529. #pragma pack(pop)
  530. #pragma pack(push, 1)
  531. typedef struct {
  532. uint32 sid;
  533. uint32 stride;
  534. uint32 offset;
  535. } SVGA3dVertexStream;
  536. #pragma pack(pop)
  537. #pragma pack(push, 1)
  538. typedef struct {
  539. uint32 cid;
  540. uint32 numStreams;
  541. } SVGA3dCmdSetVertexStreams;
  542. #pragma pack(pop)
  543. #pragma pack(push, 1)
  544. typedef struct {
  545. uint32 cid;
  546. uint32 numDivisors;
  547. } SVGA3dCmdSetVertexDivisors;
  548. #pragma pack(pop)
  549. #pragma pack(push, 1)
  550. typedef struct {
  551. uint32 stage;
  552. SVGA3dTextureStateName name;
  553. union {
  554. uint32 value;
  555. float floatValue;
  556. };
  557. } SVGA3dTextureState;
  558. #pragma pack(pop)
  559. #pragma pack(push, 1)
  560. typedef struct {
  561. uint32 cid;
  562. } SVGA3dCmdSetTextureState;
  563. #pragma pack(pop)
  564. #pragma pack(push, 1)
  565. typedef struct {
  566. uint32 cid;
  567. SVGA3dTransformType type;
  568. float matrix[16];
  569. } SVGA3dCmdSetTransform;
  570. #pragma pack(pop)
  571. #pragma pack(push, 1)
  572. typedef struct {
  573. float min;
  574. float max;
  575. } SVGA3dZRange;
  576. #pragma pack(pop)
  577. #pragma pack(push, 1)
  578. typedef struct {
  579. uint32 cid;
  580. SVGA3dZRange zRange;
  581. } SVGA3dCmdSetZRange;
  582. #pragma pack(pop)
  583. #pragma pack(push, 1)
  584. typedef struct {
  585. float diffuse[4];
  586. float ambient[4];
  587. float specular[4];
  588. float emissive[4];
  589. float shininess;
  590. } SVGA3dMaterial;
  591. #pragma pack(pop)
  592. #pragma pack(push, 1)
  593. typedef struct {
  594. uint32 cid;
  595. SVGA3dFace face;
  596. SVGA3dMaterial material;
  597. } SVGA3dCmdSetMaterial;
  598. #pragma pack(pop)
  599. #pragma pack(push, 1)
  600. typedef struct {
  601. uint32 cid;
  602. uint32 index;
  603. SVGA3dLightData data;
  604. } SVGA3dCmdSetLightData;
  605. #pragma pack(pop)
  606. #pragma pack(push, 1)
  607. typedef struct {
  608. uint32 cid;
  609. uint32 index;
  610. uint32 enabled;
  611. } SVGA3dCmdSetLightEnabled;
  612. #pragma pack(pop)
  613. #pragma pack(push, 1)
  614. typedef struct {
  615. uint32 cid;
  616. SVGA3dRect rect;
  617. } SVGA3dCmdSetViewport;
  618. #pragma pack(pop)
  619. #pragma pack(push, 1)
  620. typedef struct {
  621. uint32 cid;
  622. SVGA3dRect rect;
  623. } SVGA3dCmdSetScissorRect;
  624. #pragma pack(pop)
  625. #pragma pack(push, 1)
  626. typedef struct {
  627. uint32 cid;
  628. uint32 index;
  629. float plane[4];
  630. } SVGA3dCmdSetClipPlane;
  631. #pragma pack(pop)
  632. #pragma pack(push, 1)
  633. typedef struct {
  634. uint32 cid;
  635. uint32 shid;
  636. SVGA3dShaderType type;
  637. } SVGA3dCmdDefineShader;
  638. #pragma pack(pop)
  639. #pragma pack(push, 1)
  640. typedef struct {
  641. uint32 cid;
  642. uint32 shid;
  643. SVGA3dShaderType type;
  644. } SVGA3dCmdDestroyShader;
  645. #pragma pack(pop)
  646. #pragma pack(push, 1)
  647. typedef struct {
  648. uint32 cid;
  649. uint32 reg;
  650. SVGA3dShaderType type;
  651. SVGA3dShaderConstType ctype;
  652. uint32 values[4];
  653. } SVGA3dCmdSetShaderConst;
  654. #pragma pack(pop)
  655. #pragma pack(push, 1)
  656. typedef struct {
  657. uint32 cid;
  658. SVGA3dShaderType type;
  659. uint32 shid;
  660. } SVGA3dCmdSetShader;
  661. #pragma pack(pop)
  662. #pragma pack(push, 1)
  663. typedef struct {
  664. uint32 cid;
  665. SVGA3dQueryType type;
  666. } SVGA3dCmdBeginQuery;
  667. #pragma pack(pop)
  668. #pragma pack(push, 1)
  669. typedef struct {
  670. uint32 cid;
  671. SVGA3dQueryType type;
  672. SVGAGuestPtr guestResult;
  673. } SVGA3dCmdEndQuery;
  674. #pragma pack(pop)
  675. #pragma pack(push, 1)
  676. typedef struct {
  677. uint32 cid;
  678. SVGA3dQueryType type;
  679. SVGAGuestPtr guestResult;
  680. } SVGA3dCmdWaitForQuery;
  681. #pragma pack(pop)
  682. #pragma pack(push, 1)
  683. typedef struct {
  684. uint32 totalSize;
  685. SVGA3dQueryState state;
  686. union {
  687. uint32 result32;
  688. uint32 queryCookie;
  689. };
  690. } SVGA3dQueryResult;
  691. #pragma pack(pop)
  692. #pragma pack(push, 1)
  693. typedef struct {
  694. SVGA3dSurfaceImageId srcImage;
  695. SVGASignedRect srcRect;
  696. uint32 destScreenId;
  697. SVGASignedRect destRect;
  698. } SVGA3dCmdBlitSurfaceToScreen;
  699. #pragma pack(pop)
  700. #pragma pack(push, 1)
  701. typedef struct {
  702. uint32 sid;
  703. SVGA3dTextureFilter filter;
  704. } SVGA3dCmdGenerateMipmaps;
  705. #pragma pack(pop)
  706. #pragma pack(push, 1)
  707. typedef struct {
  708. uint32 sid;
  709. } SVGA3dCmdActivateSurface;
  710. #pragma pack(pop)
  711. #pragma pack(push, 1)
  712. typedef struct {
  713. uint32 sid;
  714. } SVGA3dCmdDeactivateSurface;
  715. #pragma pack(pop)
  716. #pragma pack(push, 1)
  717. typedef struct SVGA3dCmdScreenDMA {
  718. uint32 screenId;
  719. SVGAGuestImage refBuffer;
  720. SVGAGuestImage destBuffer;
  721. SVGAGuestImage changeMap;
  722. } SVGA3dCmdScreenDMA;
  723. #pragma pack(pop)
  724. #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
  725. #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
  726. #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
  727. #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
  728. #pragma pack(push, 1)
  729. typedef struct SVGA3dCmdLogicOpsBitBlt {
  730. SVGA3dSurfaceImageId src;
  731. SVGA3dSurfaceImageId dst;
  732. SVGA3dLogicOp logicOp;
  733. SVGA3dLogicOpRop3 logicOpRop3;
  734. } SVGA3dCmdLogicOpsBitBlt;
  735. #pragma pack(pop)
  736. #pragma pack(push, 1)
  737. typedef struct SVGA3dCmdLogicOpsTransBlt {
  738. SVGA3dSurfaceImageId src;
  739. SVGA3dSurfaceImageId dst;
  740. uint32 color;
  741. uint32 flags;
  742. SVGA3dBox srcBox;
  743. SVGA3dSignedBox dstBox;
  744. SVGA3dBox clipBox;
  745. } SVGA3dCmdLogicOpsTransBlt;
  746. #pragma pack(pop)
  747. #pragma pack(push, 1)
  748. typedef struct SVGA3dCmdLogicOpsStretchBlt {
  749. SVGA3dSurfaceImageId src;
  750. SVGA3dSurfaceImageId dst;
  751. uint16 mode;
  752. uint16 flags;
  753. SVGA3dBox srcBox;
  754. SVGA3dSignedBox dstBox;
  755. SVGA3dBox clipBox;
  756. } SVGA3dCmdLogicOpsStretchBlt;
  757. #pragma pack(pop)
  758. #pragma pack(push, 1)
  759. typedef struct SVGA3dCmdLogicOpsColorFill {
  760. SVGA3dSurfaceImageId dst;
  761. uint32 color;
  762. SVGA3dLogicOp logicOp;
  763. SVGA3dLogicOpRop3 logicOpRop3;
  764. } SVGA3dCmdLogicOpsColorFill;
  765. #pragma pack(pop)
  766. #pragma pack(push, 1)
  767. typedef struct SVGA3dCmdLogicOpsAlphaBlend {
  768. SVGA3dSurfaceImageId src;
  769. SVGA3dSurfaceImageId dst;
  770. uint32 alphaVal;
  771. uint32 flags;
  772. SVGA3dBox srcBox;
  773. SVGA3dSignedBox dstBox;
  774. SVGA3dBox clipBox;
  775. } SVGA3dCmdLogicOpsAlphaBlend;
  776. #pragma pack(pop)
  777. #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
  778. #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
  779. #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
  780. #pragma pack(push, 1)
  781. typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
  782. SVGA3dSurfaceImageId tmp;
  783. SVGA3dSurfaceImageId dst;
  784. SVGA3dSurfaceImageId gammaSurf;
  785. SVGA3dSurfaceImageId alphaSurf;
  786. uint32 gamma;
  787. uint32 color;
  788. uint32 color2;
  789. int32 alphaOffsetX;
  790. int32 alphaOffsetY;
  791. } SVGA3dCmdLogicOpsClearTypeBlend;
  792. #pragma pack(pop)
  793. #pragma pack(push, 1)
  794. typedef struct {
  795. SVGAMobFormat ptDepth;
  796. uint32 sizeInBytes;
  797. PPN64 base;
  798. } SVGAOTableMobEntry;
  799. #pragma pack(pop)
  800. #pragma pack(push, 1)
  801. typedef struct {
  802. SVGA3dSurfaceFormat format;
  803. SVGA3dSurface1Flags surface1Flags;
  804. uint32 numMipLevels;
  805. uint32 multisampleCount;
  806. SVGA3dTextureFilter autogenFilter;
  807. SVGA3dSize size;
  808. SVGAMobId mobid;
  809. uint32 arraySize;
  810. uint32 mobPitch;
  811. SVGA3dSurface2Flags surface2Flags;
  812. uint8 multisamplePattern;
  813. uint8 qualityLevel;
  814. uint16 bufferByteStride;
  815. float minLOD;
  816. uint32 pad0[2];
  817. } SVGAOTableSurfaceEntry;
  818. #pragma pack(pop)
  819. #pragma pack(push, 1)
  820. typedef struct {
  821. uint32 cid;
  822. SVGAMobId mobid;
  823. } SVGAOTableContextEntry;
  824. #pragma pack(pop)
  825. #pragma pack(push, 1)
  826. typedef struct {
  827. SVGA3dShaderType type;
  828. uint32 sizeInBytes;
  829. uint32 offsetInBytes;
  830. SVGAMobId mobid;
  831. } SVGAOTableShaderEntry;
  832. #pragma pack(pop)
  833. #define SVGA_STFLAG_PRIMARY (1 << 0)
  834. #define SVGA_STFLAG_RESERVED (1 << 1)
  835. typedef uint32 SVGAScreenTargetFlags;
  836. #pragma pack(push, 1)
  837. typedef struct {
  838. SVGA3dSurfaceImageId image;
  839. uint32 width;
  840. uint32 height;
  841. int32 xRoot;
  842. int32 yRoot;
  843. SVGAScreenTargetFlags flags;
  844. uint32 dpi;
  845. uint32 pad[7];
  846. } SVGAOTableScreenTargetEntry;
  847. #pragma pack(pop)
  848. #pragma pack(push, 1)
  849. typedef struct {
  850. float value[4];
  851. } SVGA3dShaderConstFloat;
  852. #pragma pack(pop)
  853. #pragma pack(push, 1)
  854. typedef struct {
  855. int32 value[4];
  856. } SVGA3dShaderConstInt;
  857. #pragma pack(pop)
  858. #pragma pack(push, 1)
  859. typedef struct {
  860. uint32 value;
  861. } SVGA3dShaderConstBool;
  862. #pragma pack(pop)
  863. #pragma pack(push, 1)
  864. typedef struct {
  865. uint16 streamOffset;
  866. uint8 stream;
  867. uint8 type;
  868. uint8 methodUsage;
  869. uint8 usageIndex;
  870. } SVGAGBVertexElement;
  871. #pragma pack(pop)
  872. #pragma pack(push, 1)
  873. typedef struct {
  874. uint32 sid;
  875. uint16 stride;
  876. uint32 offset;
  877. } SVGAGBVertexStream;
  878. #pragma pack(pop)
  879. #pragma pack(push, 1)
  880. typedef struct {
  881. SVGA3dRect viewport;
  882. SVGA3dRect scissorRect;
  883. SVGA3dZRange zRange;
  884. SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
  885. SVGAGBVertexElement decl1[4];
  886. uint32 renderStates[SVGA3D_RS_MAX];
  887. SVGAGBVertexElement decl2[18];
  888. uint32 pad0[2];
  889. struct {
  890. SVGA3dFace face;
  891. SVGA3dMaterial material;
  892. } material;
  893. float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
  894. float matrices[SVGA3D_TRANSFORM_MAX][16];
  895. SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
  896. SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
  897. uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
  898. SVGAGBVertexElement decl3[10];
  899. uint32 pad1[3];
  900. uint32 occQueryActive;
  901. uint32 occQueryValue;
  902. SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
  903. SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
  904. uint16 pShaderBValues;
  905. uint16 vShaderBValues;
  906. SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
  907. SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
  908. uint32 numVertexDecls;
  909. uint32 numVertexStreams;
  910. uint32 numVertexDivisors;
  911. uint32 pad2[30];
  912. uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
  913. uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
  914. uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
  915. SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
  916. SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
  917. } SVGAGBContextData;
  918. #pragma pack(pop)
  919. #pragma pack(push, 1)
  920. typedef struct {
  921. SVGAOTableType type;
  922. PPN32 baseAddress;
  923. uint32 sizeInBytes;
  924. uint32 validSizeInBytes;
  925. SVGAMobFormat ptDepth;
  926. } SVGA3dCmdSetOTableBase;
  927. #pragma pack(pop)
  928. #pragma pack(push, 1)
  929. typedef struct {
  930. SVGAOTableType type;
  931. PPN64 baseAddress;
  932. uint32 sizeInBytes;
  933. uint32 validSizeInBytes;
  934. SVGAMobFormat ptDepth;
  935. } SVGA3dCmdSetOTableBase64;
  936. #pragma pack(pop)
  937. #pragma pack(push, 1)
  938. typedef struct {
  939. SVGAOTableType type;
  940. PPN64 baseAddress;
  941. uint32 sizeInBytes;
  942. uint32 validSizeInBytes;
  943. SVGAMobFormat ptDepth;
  944. } SVGA3dCmdGrowOTable;
  945. #pragma pack(pop)
  946. #pragma pack(push, 1)
  947. typedef struct {
  948. SVGAOTableType type;
  949. } SVGA3dCmdReadbackOTable;
  950. #pragma pack(pop)
  951. #pragma pack(push, 1)
  952. typedef struct SVGA3dCmdDefineGBMob {
  953. SVGAMobId mobid;
  954. SVGAMobFormat ptDepth;
  955. PPN32 base;
  956. uint32 sizeInBytes;
  957. } SVGA3dCmdDefineGBMob;
  958. #pragma pack(pop)
  959. #pragma pack(push, 1)
  960. typedef struct SVGA3dCmdDestroyGBMob {
  961. SVGAMobId mobid;
  962. } SVGA3dCmdDestroyGBMob;
  963. #pragma pack(pop)
  964. #pragma pack(push, 1)
  965. typedef struct SVGA3dCmdDefineGBMob64 {
  966. SVGAMobId mobid;
  967. SVGAMobFormat ptDepth;
  968. PPN64 base;
  969. uint32 sizeInBytes;
  970. } SVGA3dCmdDefineGBMob64;
  971. #pragma pack(pop)
  972. #pragma pack(push, 1)
  973. typedef struct SVGA3dCmdRedefineGBMob64 {
  974. SVGAMobId mobid;
  975. SVGAMobFormat ptDepth;
  976. PPN64 base;
  977. uint32 sizeInBytes;
  978. } SVGA3dCmdRedefineGBMob64;
  979. #pragma pack(pop)
  980. #pragma pack(push, 1)
  981. typedef struct SVGA3dCmdUpdateGBMobMapping {
  982. SVGAMobId mobid;
  983. } SVGA3dCmdUpdateGBMobMapping;
  984. #pragma pack(pop)
  985. #pragma pack(push, 1)
  986. typedef struct SVGA3dCmdDefineGBSurface {
  987. uint32 sid;
  988. SVGA3dSurface1Flags surfaceFlags;
  989. SVGA3dSurfaceFormat format;
  990. uint32 numMipLevels;
  991. uint32 multisampleCount;
  992. SVGA3dTextureFilter autogenFilter;
  993. SVGA3dSize size;
  994. } SVGA3dCmdDefineGBSurface;
  995. #pragma pack(pop)
  996. #pragma pack(push, 1)
  997. typedef struct SVGA3dCmdDefineGBSurface_v2 {
  998. uint32 sid;
  999. SVGA3dSurface1Flags surfaceFlags;
  1000. SVGA3dSurfaceFormat format;
  1001. uint32 numMipLevels;
  1002. uint32 multisampleCount;
  1003. SVGA3dTextureFilter autogenFilter;
  1004. SVGA3dSize size;
  1005. uint32 arraySize;
  1006. uint32 pad;
  1007. } SVGA3dCmdDefineGBSurface_v2;
  1008. #pragma pack(pop)
  1009. #pragma pack(push, 1)
  1010. typedef struct SVGA3dCmdDefineGBSurface_v3 {
  1011. uint32 sid;
  1012. SVGA3dSurfaceAllFlags surfaceFlags;
  1013. SVGA3dSurfaceFormat format;
  1014. uint32 numMipLevels;
  1015. uint32 multisampleCount;
  1016. SVGA3dMSPattern multisamplePattern;
  1017. SVGA3dMSQualityLevel qualityLevel;
  1018. SVGA3dTextureFilter autogenFilter;
  1019. SVGA3dSize size;
  1020. uint32 arraySize;
  1021. } SVGA3dCmdDefineGBSurface_v3;
  1022. #pragma pack(pop)
  1023. #pragma pack(push, 1)
  1024. typedef struct SVGA3dCmdDefineGBSurface_v4 {
  1025. uint32 sid;
  1026. SVGA3dSurfaceAllFlags surfaceFlags;
  1027. SVGA3dSurfaceFormat format;
  1028. uint32 numMipLevels;
  1029. uint32 multisampleCount;
  1030. SVGA3dMSPattern multisamplePattern;
  1031. SVGA3dMSQualityLevel qualityLevel;
  1032. SVGA3dTextureFilter autogenFilter;
  1033. SVGA3dSize size;
  1034. uint32 arraySize;
  1035. uint32 bufferByteStride;
  1036. } SVGA3dCmdDefineGBSurface_v4;
  1037. #pragma pack(pop)
  1038. #pragma pack(push, 1)
  1039. typedef struct SVGA3dCmdDestroyGBSurface {
  1040. uint32 sid;
  1041. } SVGA3dCmdDestroyGBSurface;
  1042. #pragma pack(pop)
  1043. #pragma pack(push, 1)
  1044. typedef struct SVGA3dCmdBindGBSurface {
  1045. uint32 sid;
  1046. SVGAMobId mobid;
  1047. } SVGA3dCmdBindGBSurface;
  1048. #pragma pack(pop)
  1049. #pragma pack(push, 1)
  1050. typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
  1051. uint32 sid;
  1052. SVGAMobId mobid;
  1053. uint32 baseLevelPitch;
  1054. } SVGA3dCmdBindGBSurfaceWithPitch;
  1055. #pragma pack(pop)
  1056. #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
  1057. #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
  1058. #pragma pack(push, 1)
  1059. typedef struct SVGA3dCmdCondBindGBSurface {
  1060. uint32 sid;
  1061. SVGAMobId testMobid;
  1062. SVGAMobId mobid;
  1063. uint32 flags;
  1064. } SVGA3dCmdCondBindGBSurface;
  1065. #pragma pack(pop)
  1066. #pragma pack(push, 1)
  1067. typedef struct SVGA3dCmdUpdateGBImage {
  1068. SVGA3dSurfaceImageId image;
  1069. SVGA3dBox box;
  1070. } SVGA3dCmdUpdateGBImage;
  1071. #pragma pack(pop)
  1072. #pragma pack(push, 1)
  1073. typedef struct SVGA3dCmdUpdateGBSurface {
  1074. uint32 sid;
  1075. } SVGA3dCmdUpdateGBSurface;
  1076. #pragma pack(pop)
  1077. #pragma pack(push, 1)
  1078. typedef struct SVGA3dCmdReadbackGBImage {
  1079. SVGA3dSurfaceImageId image;
  1080. } SVGA3dCmdReadbackGBImage;
  1081. #pragma pack(pop)
  1082. #pragma pack(push, 1)
  1083. typedef struct SVGA3dCmdReadbackGBSurface {
  1084. uint32 sid;
  1085. } SVGA3dCmdReadbackGBSurface;
  1086. #pragma pack(pop)
  1087. #pragma pack(push, 1)
  1088. typedef struct SVGA3dCmdReadbackGBImagePartial {
  1089. SVGA3dSurfaceImageId image;
  1090. SVGA3dBox box;
  1091. uint32 invertBox;
  1092. } SVGA3dCmdReadbackGBImagePartial;
  1093. #pragma pack(pop)
  1094. #pragma pack(push, 1)
  1095. typedef struct SVGA3dCmdInvalidateGBImage {
  1096. SVGA3dSurfaceImageId image;
  1097. } SVGA3dCmdInvalidateGBImage;
  1098. #pragma pack(pop)
  1099. #pragma pack(push, 1)
  1100. typedef struct SVGA3dCmdInvalidateGBSurface {
  1101. uint32 sid;
  1102. } SVGA3dCmdInvalidateGBSurface;
  1103. #pragma pack(pop)
  1104. #pragma pack(push, 1)
  1105. typedef struct SVGA3dCmdInvalidateGBImagePartial {
  1106. SVGA3dSurfaceImageId image;
  1107. SVGA3dBox box;
  1108. uint32 invertBox;
  1109. } SVGA3dCmdInvalidateGBImagePartial;
  1110. #pragma pack(pop)
  1111. #pragma pack(push, 1)
  1112. typedef struct SVGA3dCmdDefineGBContext {
  1113. uint32 cid;
  1114. } SVGA3dCmdDefineGBContext;
  1115. #pragma pack(pop)
  1116. #pragma pack(push, 1)
  1117. typedef struct SVGA3dCmdDestroyGBContext {
  1118. uint32 cid;
  1119. } SVGA3dCmdDestroyGBContext;
  1120. #pragma pack(pop)
  1121. #pragma pack(push, 1)
  1122. typedef struct SVGA3dCmdBindGBContext {
  1123. uint32 cid;
  1124. SVGAMobId mobid;
  1125. uint32 validContents;
  1126. } SVGA3dCmdBindGBContext;
  1127. #pragma pack(pop)
  1128. #pragma pack(push, 1)
  1129. typedef struct SVGA3dCmdReadbackGBContext {
  1130. uint32 cid;
  1131. } SVGA3dCmdReadbackGBContext;
  1132. #pragma pack(pop)
  1133. #pragma pack(push, 1)
  1134. typedef struct SVGA3dCmdInvalidateGBContext {
  1135. uint32 cid;
  1136. } SVGA3dCmdInvalidateGBContext;
  1137. #pragma pack(pop)
  1138. #pragma pack(push, 1)
  1139. typedef struct SVGA3dCmdDefineGBShader {
  1140. uint32 shid;
  1141. SVGA3dShaderType type;
  1142. uint32 sizeInBytes;
  1143. } SVGA3dCmdDefineGBShader;
  1144. #pragma pack(pop)
  1145. #pragma pack(push, 1)
  1146. typedef struct SVGA3dCmdBindGBShader {
  1147. uint32 shid;
  1148. SVGAMobId mobid;
  1149. uint32 offsetInBytes;
  1150. } SVGA3dCmdBindGBShader;
  1151. #pragma pack(pop)
  1152. #pragma pack(push, 1)
  1153. typedef struct SVGA3dCmdDestroyGBShader {
  1154. uint32 shid;
  1155. } SVGA3dCmdDestroyGBShader;
  1156. #pragma pack(pop)
  1157. #pragma pack(push, 1)
  1158. typedef struct {
  1159. uint32 cid;
  1160. uint32 regStart;
  1161. SVGA3dShaderType shaderType;
  1162. SVGA3dShaderConstType constType;
  1163. } SVGA3dCmdSetGBShaderConstInline;
  1164. #pragma pack(pop)
  1165. #pragma pack(push, 1)
  1166. typedef struct {
  1167. uint32 cid;
  1168. SVGA3dQueryType type;
  1169. } SVGA3dCmdBeginGBQuery;
  1170. #pragma pack(pop)
  1171. #pragma pack(push, 1)
  1172. typedef struct {
  1173. uint32 cid;
  1174. SVGA3dQueryType type;
  1175. SVGAMobId mobid;
  1176. uint32 offset;
  1177. } SVGA3dCmdEndGBQuery;
  1178. #pragma pack(pop)
  1179. #pragma pack(push, 1)
  1180. typedef struct {
  1181. uint32 cid;
  1182. SVGA3dQueryType type;
  1183. SVGAMobId mobid;
  1184. uint32 offset;
  1185. } SVGA3dCmdWaitForGBQuery;
  1186. #pragma pack(pop)
  1187. #pragma pack(push, 1)
  1188. typedef struct {
  1189. SVGAMobId mobid;
  1190. uint32 mustBeZero;
  1191. uint32 initialized;
  1192. } SVGA3dCmdEnableGart;
  1193. #pragma pack(pop)
  1194. #pragma pack(push, 1)
  1195. typedef struct {
  1196. SVGAMobId mobid;
  1197. uint32 gartOffset;
  1198. } SVGA3dCmdMapMobIntoGart;
  1199. #pragma pack(pop)
  1200. #pragma pack(push, 1)
  1201. typedef struct {
  1202. uint32 gartOffset;
  1203. uint32 numPages;
  1204. } SVGA3dCmdUnmapGartRange;
  1205. #pragma pack(pop)
  1206. #pragma pack(push, 1)
  1207. typedef struct {
  1208. uint32 stid;
  1209. uint32 width;
  1210. uint32 height;
  1211. int32 xRoot;
  1212. int32 yRoot;
  1213. SVGAScreenTargetFlags flags;
  1214. uint32 dpi;
  1215. } SVGA3dCmdDefineGBScreenTarget;
  1216. #pragma pack(pop)
  1217. #pragma pack(push, 1)
  1218. typedef struct {
  1219. uint32 stid;
  1220. } SVGA3dCmdDestroyGBScreenTarget;
  1221. #pragma pack(pop)
  1222. #pragma pack(push, 1)
  1223. typedef struct {
  1224. uint32 stid;
  1225. SVGA3dSurfaceImageId image;
  1226. } SVGA3dCmdBindGBScreenTarget;
  1227. #pragma pack(pop)
  1228. #pragma pack(push, 1)
  1229. typedef struct {
  1230. uint32 stid;
  1231. SVGA3dRect rect;
  1232. } SVGA3dCmdUpdateGBScreenTarget;
  1233. #pragma pack(pop)
  1234. #pragma pack(push, 1)
  1235. typedef struct {
  1236. uint32 stid;
  1237. SVGA3dRect rect;
  1238. SVGA3dFrameUpdateType type;
  1239. } SVGA3dCmdUpdateGBScreenTarget_v2;
  1240. #pragma pack(pop)
  1241. #pragma pack(push, 1)
  1242. typedef struct {
  1243. uint32 stid;
  1244. SVGA3dRect rect;
  1245. SVGA3dFrameUpdateType type;
  1246. SVGAUnsignedPoint srcPoint;
  1247. } SVGA3dCmdUpdateGBScreenTargetMove;
  1248. #pragma pack(pop)
  1249. #pragma pack(push, 1)
  1250. typedef struct SVGA3dCmdGBScreenDMA {
  1251. uint32 screenId;
  1252. uint32 dead;
  1253. SVGAMobId destMobID;
  1254. uint32 destPitch;
  1255. SVGAMobId changeMapMobID;
  1256. } SVGA3dCmdGBScreenDMA;
  1257. #pragma pack(pop)
  1258. #pragma pack(push, 1)
  1259. typedef struct {
  1260. uint32 value;
  1261. uint32 mobId;
  1262. uint32 mobOffset;
  1263. } SVGA3dCmdGBMobFence;
  1264. #pragma pack(pop)
  1265. #pragma pack(push, 1)
  1266. typedef struct {
  1267. uint32 stid;
  1268. SVGA3dSurfaceImageId dest;
  1269. uint32 statusMobId;
  1270. uint32 statusMobOffset;
  1271. uint32 mustBeInvalidId;
  1272. uint32 mustBeZero;
  1273. } SVGA3dCmdScreenCopy;
  1274. #pragma pack(pop)
  1275. #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
  1276. #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
  1277. #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
  1278. #pragma pack(push, 1)
  1279. typedef struct {
  1280. uint32 sid;
  1281. } SVGA3dCmdWriteZeroSurface;
  1282. #pragma pack(pop)
  1283. #pragma pack(push, 1)
  1284. typedef struct {
  1285. uint32 sid;
  1286. } SVGA3dCmdUpdateZeroSurface;
  1287. #pragma pack(pop)
  1288. #endif