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- /* SPDX-License-Identifier: GPL-2.0 OR MIT */
- /*
- * Copyright 2012-2021 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- */
- /*
- * svga3d_dx.h --
- *
- * SVGA 3d hardware definitions for DX10 support.
- */
- #ifndef _SVGA3D_DX_H_
- #define _SVGA3D_DX_H_
- #include "svga_reg.h"
- #include "svga3d_limits.h"
- #include "svga3d_types.h"
- #define SVGA3D_INPUT_MIN 0
- #define SVGA3D_INPUT_PER_VERTEX_DATA 0
- #define SVGA3D_INPUT_PER_INSTANCE_DATA 1
- #define SVGA3D_INPUT_MAX 2
- typedef uint32 SVGA3dInputClassification;
- #define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
- #define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
- #define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
- #define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
- #define SVGA3D_COLOR_WRITE_ENABLE_ALL \
- (SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
- SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
- typedef uint8 SVGA3dColorWriteEnable;
- #define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
- #define SVGA3D_DEPTH_WRITE_MASK_ALL 1
- typedef uint8 SVGA3dDepthWriteMask;
- #define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
- #define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
- #define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
- #define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
- #define SVGA3D_FILTER_COMPARE (1 << 7)
- typedef uint32 SVGA3dFilter;
- #define SVGA3D_CULL_INVALID 0
- #define SVGA3D_CULL_MIN 1
- #define SVGA3D_CULL_NONE 1
- #define SVGA3D_CULL_FRONT 2
- #define SVGA3D_CULL_BACK 3
- #define SVGA3D_CULL_MAX 4
- typedef uint8 SVGA3dCullMode;
- #define SVGA3D_COMPARISON_INVALID 0
- #define SVGA3D_COMPARISON_MIN 1
- #define SVGA3D_COMPARISON_NEVER 1
- #define SVGA3D_COMPARISON_LESS 2
- #define SVGA3D_COMPARISON_EQUAL 3
- #define SVGA3D_COMPARISON_LESS_EQUAL 4
- #define SVGA3D_COMPARISON_GREATER 5
- #define SVGA3D_COMPARISON_NOT_EQUAL 6
- #define SVGA3D_COMPARISON_GREATER_EQUAL 7
- #define SVGA3D_COMPARISON_ALWAYS 8
- #define SVGA3D_COMPARISON_MAX 9
- typedef uint8 SVGA3dComparisonFunc;
- #define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
- #define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
- #define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
- #define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
- #define SVGA3D_MULTISAMPLE_RAST_MAX 2
- typedef uint8 SVGA3dMultisampleRastEnable;
- #define SVGA3D_DX_MAX_VERTEXBUFFERS 32
- #define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
- #define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
- #define SVGA3D_DX_MAX_SOTARGETS 4
- #define SVGA3D_DX_MAX_SRVIEWS 128
- #define SVGA3D_DX_MAX_CONSTBUFFERS 16
- #define SVGA3D_DX_MAX_SAMPLERS 16
- #define SVGA3D_DX_MAX_CLASS_INSTANCES 253
- #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
- typedef uint32 SVGA3dShaderResourceViewId;
- typedef uint32 SVGA3dRenderTargetViewId;
- typedef uint32 SVGA3dDepthStencilViewId;
- typedef uint32 SVGA3dUAViewId;
- typedef uint32 SVGA3dShaderId;
- typedef uint32 SVGA3dElementLayoutId;
- typedef uint32 SVGA3dSamplerId;
- typedef uint32 SVGA3dBlendStateId;
- typedef uint32 SVGA3dDepthStencilStateId;
- typedef uint32 SVGA3dRasterizerStateId;
- typedef uint32 SVGA3dQueryId;
- typedef uint32 SVGA3dStreamOutputId;
- typedef union {
- struct {
- uint32 r;
- uint32 g;
- uint32 b;
- uint32 a;
- };
- uint32 value[4];
- } SVGA3dRGBAUint32;
- #pragma pack(push, 1)
- typedef struct {
- uint32 cid;
- SVGAMobId mobid;
- } SVGAOTableDXContextEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineContext {
- uint32 cid;
- } SVGA3dCmdDXDefineContext;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyContext {
- uint32 cid;
- } SVGA3dCmdDXDestroyContext;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindContext {
- uint32 cid;
- SVGAMobId mobid;
- uint32 validContents;
- } SVGA3dCmdDXBindContext;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXReadbackContext {
- uint32 cid;
- } SVGA3dCmdDXReadbackContext;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXInvalidateContext {
- uint32 cid;
- } SVGA3dCmdDXInvalidateContext;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetSingleConstantBuffer {
- uint32 slot;
- SVGA3dShaderType type;
- SVGA3dSurfaceId sid;
- uint32 offsetInBytes;
- uint32 sizeInBytes;
- } SVGA3dCmdDXSetSingleConstantBuffer;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetShaderResources {
- uint32 startView;
- SVGA3dShaderType type;
- } SVGA3dCmdDXSetShaderResources;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetShader {
- SVGA3dShaderId shaderId;
- SVGA3dShaderType type;
- } SVGA3dCmdDXSetShader;
- #pragma pack(pop)
- typedef union {
- struct {
- uint32 cbOffset : 12;
- uint32 cbId : 4;
- uint32 baseSamp : 4;
- uint32 baseTex : 7;
- uint32 reserved : 5;
- };
- uint32 value;
- } SVGA3dIfaceData;
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetShaderIface {
- SVGA3dShaderType type;
- uint32 numClassInstances;
- uint32 index;
- uint32 iface;
- SVGA3dIfaceData data;
- } SVGA3dCmdDXSetShaderIface;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindShaderIface {
- uint32 cid;
- SVGAMobId mobid;
- uint32 offsetInBytes;
- } SVGA3dCmdDXBindShaderIface;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetSamplers {
- uint32 startSampler;
- SVGA3dShaderType type;
- } SVGA3dCmdDXSetSamplers;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDraw {
- uint32 vertexCount;
- uint32 startVertexLocation;
- } SVGA3dCmdDXDraw;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawIndexed {
- uint32 indexCount;
- uint32 startIndexLocation;
- int32 baseVertexLocation;
- } SVGA3dCmdDXDrawIndexed;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawInstanced {
- uint32 vertexCountPerInstance;
- uint32 instanceCount;
- uint32 startVertexLocation;
- uint32 startInstanceLocation;
- } SVGA3dCmdDXDrawInstanced;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawIndexedInstanced {
- uint32 indexCountPerInstance;
- uint32 instanceCount;
- uint32 startIndexLocation;
- int32 baseVertexLocation;
- uint32 startInstanceLocation;
- } SVGA3dCmdDXDrawIndexedInstanced;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
- SVGA3dSurfaceId argsBufferSid;
- uint32 byteOffsetForArgs;
- } SVGA3dCmdDXDrawIndexedInstancedIndirect;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawInstancedIndirect {
- SVGA3dSurfaceId argsBufferSid;
- uint32 byteOffsetForArgs;
- } SVGA3dCmdDXDrawInstancedIndirect;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDrawAuto {
- uint32 pad0;
- } SVGA3dCmdDXDrawAuto;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDispatch {
- uint32 threadGroupCountX;
- uint32 threadGroupCountY;
- uint32 threadGroupCountZ;
- } SVGA3dCmdDXDispatch;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDispatchIndirect {
- SVGA3dSurfaceId argsBufferSid;
- uint32 byteOffsetForArgs;
- } SVGA3dCmdDXDispatchIndirect;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetInputLayout {
- SVGA3dElementLayoutId elementLayoutId;
- } SVGA3dCmdDXSetInputLayout;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dVertexBuffer {
- SVGA3dSurfaceId sid;
- uint32 stride;
- uint32 offset;
- } SVGA3dVertexBuffer;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetVertexBuffers {
- uint32 startBuffer;
- } SVGA3dCmdDXSetVertexBuffers;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dVertexBuffer_v2 {
- SVGA3dSurfaceId sid;
- uint32 stride;
- uint32 offset;
- uint32 sizeInBytes;
- } SVGA3dVertexBuffer_v2;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetVertexBuffers_v2 {
- uint32 startBuffer;
- } SVGA3dCmdDXSetVertexBuffers_v2;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dVertexBufferOffsetAndSize {
- uint32 stride;
- uint32 offset;
- uint32 sizeInBytes;
- } SVGA3dVertexBufferOffsetAndSize;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize {
- uint32 startBuffer;
- } SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetIndexBuffer {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- uint32 offset;
- } SVGA3dCmdDXSetIndexBuffer;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetIndexBuffer_v2 {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- uint32 offset;
- uint32 sizeInBytes;
- } SVGA3dCmdDXSetIndexBuffer_v2;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize {
- SVGA3dSurfaceFormat format;
- uint32 offset;
- uint32 sizeInBytes;
- } SVGA3dCmdDXSetIndexBufferOffsetAndSize;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetTopology {
- SVGA3dPrimitiveType topology;
- } SVGA3dCmdDXSetTopology;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetRenderTargets {
- SVGA3dDepthStencilViewId depthStencilViewId;
- } SVGA3dCmdDXSetRenderTargets;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetBlendState {
- SVGA3dBlendStateId blendId;
- float blendFactor[4];
- uint32 sampleMask;
- } SVGA3dCmdDXSetBlendState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- uint32 stencilRef;
- } SVGA3dCmdDXSetDepthStencilState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- } SVGA3dCmdDXSetRasterizerState;
- #pragma pack(pop)
- #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
- typedef uint32 SVGA3dDXQueryFlags;
- #define SVGADX_QDSTATE_INVALID ((uint8)-1)
- #define SVGADX_QDSTATE_MIN 0
- #define SVGADX_QDSTATE_IDLE 0
- #define SVGADX_QDSTATE_ACTIVE 1
- #define SVGADX_QDSTATE_PENDING 2
- #define SVGADX_QDSTATE_FINISHED 3
- #define SVGADX_QDSTATE_MAX 4
- typedef uint8 SVGADXQueryDeviceState;
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dQueryTypeUint8 type;
- uint16 pad0;
- SVGADXQueryDeviceState state;
- SVGA3dDXQueryFlags flags;
- SVGAMobId mobid;
- uint32 offset;
- } SVGACOTableDXQueryEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineQuery {
- SVGA3dQueryId queryId;
- SVGA3dQueryType type;
- SVGA3dDXQueryFlags flags;
- } SVGA3dCmdDXDefineQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyQuery {
- SVGA3dQueryId queryId;
- } SVGA3dCmdDXDestroyQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindQuery {
- SVGA3dQueryId queryId;
- SVGAMobId mobid;
- } SVGA3dCmdDXBindQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetQueryOffset {
- SVGA3dQueryId queryId;
- uint32 mobOffset;
- } SVGA3dCmdDXSetQueryOffset;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBeginQuery {
- SVGA3dQueryId queryId;
- } SVGA3dCmdDXBeginQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXEndQuery {
- SVGA3dQueryId queryId;
- } SVGA3dCmdDXEndQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXReadbackQuery {
- SVGA3dQueryId queryId;
- } SVGA3dCmdDXReadbackQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXMoveQuery {
- SVGA3dQueryId queryId;
- SVGAMobId mobid;
- uint32 mobOffset;
- } SVGA3dCmdDXMoveQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindAllQuery {
- uint32 cid;
- SVGAMobId mobid;
- } SVGA3dCmdDXBindAllQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXReadbackAllQuery {
- uint32 cid;
- } SVGA3dCmdDXReadbackAllQuery;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetPredication {
- SVGA3dQueryId queryId;
- uint32 predicateValue;
- } SVGA3dCmdDXSetPredication;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dDXSOState {
- uint32 offset;
- uint32 intOffset;
- uint32 dead1;
- uint32 dead2;
- } SVGA3dDXSOState;
- #pragma pack(pop)
- #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u)
- #pragma pack(push, 1)
- typedef struct SVGA3dSoTarget {
- SVGA3dSurfaceId sid;
- uint32 offset;
- uint32 sizeInBytes;
- } SVGA3dSoTarget;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetSOTargets {
- uint32 pad0;
- } SVGA3dCmdDXSetSOTargets;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dViewport {
- float x;
- float y;
- float width;
- float height;
- float minDepth;
- float maxDepth;
- } SVGA3dViewport;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetViewports {
- uint32 pad0;
- } SVGA3dCmdDXSetViewports;
- #pragma pack(pop)
- #define SVGA3D_DX_MAX_VIEWPORTS 16
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetScissorRects {
- uint32 pad0;
- } SVGA3dCmdDXSetScissorRects;
- #pragma pack(pop)
- #define SVGA3D_DX_MAX_SCISSORRECTS 16
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXClearRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- SVGA3dRGBAFloat rgba;
- } SVGA3dCmdDXClearRenderTargetView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXClearDepthStencilView {
- uint16 flags;
- uint16 stencil;
- SVGA3dDepthStencilViewId depthStencilViewId;
- float depth;
- } SVGA3dCmdDXClearDepthStencilView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredCopyRegion {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dCopyBox box;
- } SVGA3dCmdDXPredCopyRegion;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredStagingCopyRegion {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dCopyBox box;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXPredStagingCopyRegion;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredCopy {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- } SVGA3dCmdDXPredCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredConvertRegion {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dBox destBox;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dBox srcBox;
- } SVGA3dCmdDXPredConvertRegion;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredStagingConvertRegion {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dBox destBox;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dBox srcBox;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXPredStagingConvertRegion;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredConvert {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- } SVGA3dCmdDXPredConvert;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredStagingConvert {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXPredStagingConvert;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBufferCopy {
- SVGA3dSurfaceId dest;
- SVGA3dSurfaceId src;
- uint32 destX;
- uint32 srcX;
- uint32 width;
- } SVGA3dCmdDXBufferCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXStagingBufferCopy {
- SVGA3dSurfaceId dest;
- SVGA3dSurfaceId src;
- uint32 destX;
- uint32 srcX;
- uint32 width;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXStagingBufferCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dSurfaceFormat copyFormat;
- } SVGA3dCmdDXResolveCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dSurfaceFormat copyFormat;
- } SVGA3dCmdDXPredResolveCopy;
- #pragma pack(pop)
- typedef uint32 SVGA3dDXPresentBltMode;
- #define SVGADX_PRESENTBLT_LINEAR (1 << 0)
- #define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
- #define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
- #define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPresentBlt {
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dSurfaceId dstSid;
- uint32 destSubResource;
- SVGA3dBox boxSrc;
- SVGA3dBox boxDest;
- SVGA3dDXPresentBltMode mode;
- } SVGA3dCmdDXPresentBlt;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXGenMips {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- } SVGA3dCmdDXGenMips;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXUpdateSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- SVGA3dBox box;
- } SVGA3dCmdDXUpdateSubResource;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXReadbackSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- } SVGA3dCmdDXReadbackSubResource;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXInvalidateSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- } SVGA3dCmdDXInvalidateSubResource;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXTransferFromBuffer {
- SVGA3dSurfaceId srcSid;
- uint32 srcOffset;
- uint32 srcPitch;
- uint32 srcSlicePitch;
- SVGA3dSurfaceId destSid;
- uint32 destSubResource;
- SVGA3dBox destBox;
- } SVGA3dCmdDXTransferFromBuffer;
- #pragma pack(pop)
- #define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
- #define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
- typedef uint32 SVGA3dTransferToBufferFlags;
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXTransferToBuffer {
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dBox srcBox;
- SVGA3dSurfaceId destSid;
- uint32 destOffset;
- uint32 destPitch;
- uint32 destSlicePitch;
- SVGA3dTransferToBufferFlags flags;
- } SVGA3dCmdDXTransferToBuffer;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredTransferFromBuffer {
- SVGA3dSurfaceId srcSid;
- uint32 srcOffset;
- uint32 srcPitch;
- uint32 srcSlicePitch;
- SVGA3dSurfaceId destSid;
- uint32 destSubResource;
- SVGA3dBox destBox;
- } SVGA3dCmdDXPredTransferFromBuffer;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSurfaceCopyAndReadback {
- SVGA3dSurfaceId srcSid;
- SVGA3dSurfaceId destSid;
- SVGA3dCopyBox box;
- } SVGA3dCmdDXSurfaceCopyAndReadback;
- #pragma pack(pop)
- typedef uint32 SVGADXHintId;
- #define SVGA_DX_HINT_NONE 0
- #define SVGA_DX_HINT_PREFETCH_OBJECT 1
- #define SVGA_DX_HINT_PREEVICT_OBJECT 2
- #define SVGA_DX_HINT_PREFETCH_COBJECT 3
- #define SVGA_DX_HINT_PREEVICT_COBJECT 4
- #define SVGA_DX_HINT_MAX 5
- #pragma pack(push, 1)
- typedef struct SVGAObjectRef {
- SVGAOTableType type;
- uint32 id;
- } SVGAObjectRef;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGACObjectRef {
- SVGACOTableType type;
- uint32 cid;
- uint32 id;
- } SVGACObjectRef;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXHint {
- SVGADXHintId hintId;
- } SVGA3dCmdDXHint;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBufferUpdate {
- SVGA3dSurfaceId sid;
- uint32 x;
- uint32 width;
- } SVGA3dCmdDXBufferUpdate;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetConstantBufferOffset {
- uint32 slot;
- uint32 offsetInBytes;
- } SVGA3dCmdDXSetConstantBufferOffset;
- #pragma pack(pop)
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
- typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
- #define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
- #define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
- #define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
- typedef uint32 SVGA3dBufferExFlags;
- #pragma pack(push, 1)
- typedef struct {
- union {
- struct {
- uint32 firstElement;
- uint32 numElements;
- uint32 pad0;
- uint32 pad1;
- } buffer;
- struct {
- uint32 mostDetailedMip;
- uint32 firstArraySlice;
- uint32 mipLevels;
- uint32 arraySize;
- } tex;
- struct {
- uint32 firstElement;
- uint32 numElements;
- SVGA3dBufferExFlags flags;
- uint32 pad0;
- } bufferex;
- };
- } SVGA3dShaderResourceViewDesc;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dShaderResourceViewDesc desc;
- uint32 pad;
- } SVGACOTableDXSRViewEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineShaderResourceView {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dShaderResourceViewDesc desc;
- } SVGA3dCmdDXDefineShaderResourceView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyShaderResourceView {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- } SVGA3dCmdDXDestroyShaderResourceView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dRenderTargetViewDesc {
- union {
- struct {
- uint32 firstElement;
- uint32 numElements;
- uint32 padding0;
- } buffer;
- struct {
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- } tex;
- struct {
- uint32 mipSlice;
- uint32 firstW;
- uint32 wSize;
- } tex3D;
- };
- } SVGA3dRenderTargetViewDesc;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dRenderTargetViewDesc desc;
- uint32 pad[2];
- } SVGACOTableDXRTViewEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dRenderTargetViewDesc desc;
- } SVGA3dCmdDXDefineRenderTargetView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- } SVGA3dCmdDXDestroyRenderTargetView;
- #pragma pack(pop)
- #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
- #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
- #define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
- typedef uint8 SVGA3DCreateDSViewFlags;
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- SVGA3DCreateDSViewFlags flags;
- uint8 pad0;
- uint16 pad1;
- uint32 pad2;
- } SVGACOTableDXDSViewEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineDepthStencilView {
- SVGA3dDepthStencilViewId depthStencilViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- SVGA3DCreateDSViewFlags flags;
- uint8 pad0;
- uint16 pad1;
- } SVGA3dCmdDXDefineDepthStencilView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 {
- SVGA3dDepthStencilViewId depthStencilViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- SVGA3DCreateDSViewFlags flags;
- uint8 pad0;
- uint16 pad1;
- } SVGA3dCmdDXDefineDepthStencilView_v2;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyDepthStencilView {
- SVGA3dDepthStencilViewId depthStencilViewId;
- } SVGA3dCmdDXDestroyDepthStencilView;
- #pragma pack(pop)
- #define SVGA3D_UABUFFER_RAW (1 << 0)
- #define SVGA3D_UABUFFER_APPEND (1 << 1)
- #define SVGA3D_UABUFFER_COUNTER (1 << 2)
- typedef uint32 SVGA3dUABufferFlags;
- #pragma pack(push, 1)
- typedef struct {
- union {
- struct {
- uint32 firstElement;
- uint32 numElements;
- SVGA3dUABufferFlags flags;
- uint32 padding0;
- uint32 padding1;
- } buffer;
- struct {
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- uint32 padding0;
- uint32 padding1;
- } tex;
- struct {
- uint32 mipSlice;
- uint32 firstW;
- uint32 wSize;
- uint32 padding0;
- uint32 padding1;
- } tex3D;
- };
- } SVGA3dUAViewDesc;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dUAViewDesc desc;
- uint32 structureCount;
- uint32 pad[7];
- } SVGACOTableDXUAViewEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineUAView {
- SVGA3dUAViewId uaViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dUAViewDesc desc;
- } SVGA3dCmdDXDefineUAView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyUAView {
- SVGA3dUAViewId uaViewId;
- } SVGA3dCmdDXDestroyUAView;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXClearUAViewUint {
- SVGA3dUAViewId uaViewId;
- SVGA3dRGBAUint32 value;
- } SVGA3dCmdDXClearUAViewUint;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXClearUAViewFloat {
- SVGA3dUAViewId uaViewId;
- SVGA3dRGBAFloat value;
- } SVGA3dCmdDXClearUAViewFloat;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXCopyStructureCount {
- SVGA3dUAViewId srcUAViewId;
- SVGA3dSurfaceId destSid;
- uint32 destByteOffset;
- } SVGA3dCmdDXCopyStructureCount;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetStructureCount {
- SVGA3dUAViewId uaViewId;
- uint32 structureCount;
- } SVGA3dCmdDXSetStructureCount;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetUAViews {
- uint32 uavSpliceIndex;
- } SVGA3dCmdDXSetUAViews;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetCSUAViews {
- uint32 startIndex;
- } SVGA3dCmdDXSetCSUAViews;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dInputElementDesc {
- uint32 inputSlot;
- uint32 alignedByteOffset;
- SVGA3dSurfaceFormat format;
- SVGA3dInputClassification inputSlotClass;
- uint32 instanceDataStepRate;
- uint32 inputRegister;
- } SVGA3dInputElementDesc;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- uint32 elid;
- uint32 numDescs;
- SVGA3dInputElementDesc descs[32];
- uint32 pad[62];
- } SVGACOTableDXElementLayoutEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineElementLayout {
- SVGA3dElementLayoutId elementLayoutId;
- } SVGA3dCmdDXDefineElementLayout;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyElementLayout {
- SVGA3dElementLayoutId elementLayoutId;
- } SVGA3dCmdDXDestroyElementLayout;
- #pragma pack(pop)
- #define SVGA3D_DX_MAX_RENDER_TARGETS 8
- #pragma pack(push, 1)
- typedef struct SVGA3dDXBlendStatePerRT {
- uint8 blendEnable;
- uint8 srcBlend;
- uint8 destBlend;
- uint8 blendOp;
- uint8 srcBlendAlpha;
- uint8 destBlendAlpha;
- uint8 blendOpAlpha;
- SVGA3dColorWriteEnable renderTargetWriteMask;
- uint8 logicOpEnable;
- uint8 logicOp;
- uint16 pad0;
- } SVGA3dDXBlendStatePerRT;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- uint8 alphaToCoverageEnable;
- uint8 independentBlendEnable;
- uint16 pad0;
- SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
- uint32 pad1[7];
- } SVGACOTableDXBlendStateEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineBlendState {
- SVGA3dBlendStateId blendId;
- uint8 alphaToCoverageEnable;
- uint8 independentBlendEnable;
- uint16 pad0;
- SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
- } SVGA3dCmdDXDefineBlendState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyBlendState {
- SVGA3dBlendStateId blendId;
- } SVGA3dCmdDXDestroyBlendState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- uint8 depthEnable;
- SVGA3dDepthWriteMask depthWriteMask;
- SVGA3dComparisonFunc depthFunc;
- uint8 stencilEnable;
- uint8 frontEnable;
- uint8 backEnable;
- uint8 stencilReadMask;
- uint8 stencilWriteMask;
- uint8 frontStencilFailOp;
- uint8 frontStencilDepthFailOp;
- uint8 frontStencilPassOp;
- SVGA3dComparisonFunc frontStencilFunc;
- uint8 backStencilFailOp;
- uint8 backStencilDepthFailOp;
- uint8 backStencilPassOp;
- SVGA3dComparisonFunc backStencilFunc;
- } SVGACOTableDXDepthStencilEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- uint8 depthEnable;
- SVGA3dDepthWriteMask depthWriteMask;
- SVGA3dComparisonFunc depthFunc;
- uint8 stencilEnable;
- uint8 frontEnable;
- uint8 backEnable;
- uint8 stencilReadMask;
- uint8 stencilWriteMask;
- uint8 frontStencilFailOp;
- uint8 frontStencilDepthFailOp;
- uint8 frontStencilPassOp;
- SVGA3dComparisonFunc frontStencilFunc;
- uint8 backStencilFailOp;
- uint8 backStencilDepthFailOp;
- uint8 backStencilPassOp;
- SVGA3dComparisonFunc backStencilFunc;
- } SVGA3dCmdDXDefineDepthStencilState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- } SVGA3dCmdDXDestroyDepthStencilState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- uint8 fillMode;
- SVGA3dCullMode cullMode;
- uint8 frontCounterClockwise;
- uint8 provokingVertexLast;
- int32 depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- uint8 depthClipEnable;
- uint8 scissorEnable;
- SVGA3dMultisampleRastEnable multisampleEnable;
- uint8 antialiasedLineEnable;
- float lineWidth;
- uint8 lineStippleEnable;
- uint8 lineStippleFactor;
- uint16 lineStipplePattern;
- uint8 forcedSampleCount;
- uint8 mustBeZero[3];
- } SVGACOTableDXRasterizerStateEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- uint8 fillMode;
- SVGA3dCullMode cullMode;
- uint8 frontCounterClockwise;
- uint8 provokingVertexLast;
- int32 depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- uint8 depthClipEnable;
- uint8 scissorEnable;
- SVGA3dMultisampleRastEnable multisampleEnable;
- uint8 antialiasedLineEnable;
- float lineWidth;
- uint8 lineStippleEnable;
- uint8 lineStippleFactor;
- uint16 lineStipplePattern;
- } SVGA3dCmdDXDefineRasterizerState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineRasterizerState_v2 {
- SVGA3dRasterizerStateId rasterizerId;
- uint8 fillMode;
- SVGA3dCullMode cullMode;
- uint8 frontCounterClockwise;
- uint8 provokingVertexLast;
- int32 depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- uint8 depthClipEnable;
- uint8 scissorEnable;
- SVGA3dMultisampleRastEnable multisampleEnable;
- uint8 antialiasedLineEnable;
- float lineWidth;
- uint8 lineStippleEnable;
- uint8 lineStippleFactor;
- uint16 lineStipplePattern;
- uint32 forcedSampleCount;
- } SVGA3dCmdDXDefineRasterizerState_v2;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- } SVGA3dCmdDXDestroyRasterizerState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- SVGA3dFilter filter;
- uint8 addressU;
- uint8 addressV;
- uint8 addressW;
- uint8 pad0;
- float mipLODBias;
- uint8 maxAnisotropy;
- SVGA3dComparisonFunc comparisonFunc;
- uint16 pad1;
- SVGA3dRGBAFloat borderColor;
- float minLOD;
- float maxLOD;
- uint32 pad2[6];
- } SVGACOTableDXSamplerEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineSamplerState {
- SVGA3dSamplerId samplerId;
- SVGA3dFilter filter;
- uint8 addressU;
- uint8 addressV;
- uint8 addressW;
- uint8 pad0;
- float mipLODBias;
- uint8 maxAnisotropy;
- SVGA3dComparisonFunc comparisonFunc;
- uint16 pad1;
- SVGA3dRGBAFloat borderColor;
- float minLOD;
- float maxLOD;
- } SVGA3dCmdDXDefineSamplerState;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroySamplerState {
- SVGA3dSamplerId samplerId;
- } SVGA3dCmdDXDestroySamplerState;
- #pragma pack(pop)
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
- #define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
- typedef uint32 SVGA3dDXSignatureSemanticName;
- #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
- typedef uint32 SVGA3dDXSignatureRegisterComponentType;
- #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
- typedef uint32 SVGA3dDXSignatureMinPrecision;
- #pragma pack(push, 1)
- typedef struct SVGA3dDXSignatureEntry {
- uint32 registerIndex;
- SVGA3dDXSignatureSemanticName semanticName;
- uint32 mask;
- SVGA3dDXSignatureRegisterComponentType componentType;
- SVGA3dDXSignatureMinPrecision minPrecision;
- } SVGA3dDXShaderSignatureEntry;
- #pragma pack(pop)
- #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
- #pragma pack(push, 1)
- typedef struct SVGA3dDXSignatureHeader {
- uint32 headerVersion;
- uint32 numInputSignatures;
- uint32 numOutputSignatures;
- uint32 numPatchConstantSignatures;
- } SVGA3dDXShaderSignatureHeader;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineShader {
- SVGA3dShaderId shaderId;
- SVGA3dShaderType type;
- uint32 sizeInBytes;
- } SVGA3dCmdDXDefineShader;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGACOTableDXShaderEntry {
- SVGA3dShaderType type;
- uint32 sizeInBytes;
- uint32 offsetInBytes;
- SVGAMobId mobid;
- uint32 pad[4];
- } SVGACOTableDXShaderEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyShader {
- SVGA3dShaderId shaderId;
- } SVGA3dCmdDXDestroyShader;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindShader {
- uint32 cid;
- uint32 shid;
- SVGAMobId mobid;
- uint32 offsetInBytes;
- } SVGA3dCmdDXBindShader;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindAllShader {
- uint32 cid;
- SVGAMobId mobid;
- } SVGA3dCmdDXBindAllShader;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXCondBindAllShader {
- uint32 cid;
- SVGAMobId testMobid;
- SVGAMobId mobid;
- } SVGA3dCmdDXCondBindAllShader;
- #pragma pack(pop)
- #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
- #define SVGA3D_MAX_STREAMOUT_DECLS 512
- #pragma pack(push, 1)
- typedef struct SVGA3dStreamOutputDeclarationEntry {
- uint32 outputSlot;
- uint32 registerIndex;
- uint8 registerMask;
- uint8 pad0;
- uint16 pad1;
- uint32 stream;
- } SVGA3dStreamOutputDeclarationEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGAOTableStreamOutputEntry {
- uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
- uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
- uint32 rasterizedStream;
- uint32 numOutputStreamStrides;
- uint32 mobid;
- uint32 offsetInBytes;
- uint8 usesMob;
- uint8 pad0;
- uint16 pad1;
- uint32 pad2[246];
- } SVGACOTableDXStreamOutputEntry;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineStreamOutput {
- SVGA3dStreamOutputId soid;
- uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
- uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
- uint32 rasterizedStream;
- } SVGA3dCmdDXDefineStreamOutput;
- #pragma pack(pop)
- #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDefineStreamOutputWithMob {
- SVGA3dStreamOutputId soid;
- uint32 numOutputStreamEntries;
- uint32 numOutputStreamStrides;
- uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
- uint32 rasterizedStream;
- } SVGA3dCmdDXDefineStreamOutputWithMob;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXBindStreamOutput {
- SVGA3dStreamOutputId soid;
- uint32 mobid;
- uint32 offsetInBytes;
- uint32 sizeInBytes;
- } SVGA3dCmdDXBindStreamOutput;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXDestroyStreamOutput {
- SVGA3dStreamOutputId soid;
- } SVGA3dCmdDXDestroyStreamOutput;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetStreamOutput {
- SVGA3dStreamOutputId soid;
- } SVGA3dCmdDXSetStreamOutput;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetMinLOD {
- SVGA3dSurfaceId sid;
- float minLOD;
- } SVGA3dCmdDXSetMinLOD;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct {
- uint64 value;
- uint32 mobId;
- uint32 mobOffset;
- } SVGA3dCmdDXMobFence64;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXSetCOTable {
- uint32 cid;
- uint32 mobid;
- SVGACOTableType type;
- uint32 validSizeInBytes;
- } SVGA3dCmdDXSetCOTable;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXGrowCOTable {
- uint32 cid;
- uint32 mobid;
- SVGACOTableType type;
- uint32 validSizeInBytes;
- } SVGA3dCmdDXGrowCOTable;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXReadbackCOTable {
- uint32 cid;
- SVGACOTableType type;
- } SVGA3dCmdDXReadbackCOTable;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXCopyCOTableIntoMob {
- uint32 cid;
- SVGACOTableType type;
- uint32 mobid;
- } SVGA3dCmdDXCopyCOTableIntoMob;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXPredStagingCopy {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXPredStagingCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCmdDXStagingCopy {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- uint8 readback;
- uint8 unsynchronized;
- uint8 mustBeZero[2];
- } SVGA3dCmdDXStagingCopy;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dCOTableData {
- uint32 mobid;
- } SVGA3dCOTableData;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dBufferBinding {
- uint32 bufferId;
- uint32 stride;
- uint32 offset;
- } SVGA3dBufferBinding;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGA3dConstantBufferBinding {
- uint32 sid;
- uint32 offsetInBytes;
- uint32 sizeInBytes;
- } SVGA3dConstantBufferBinding;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGADXInputAssemblyMobFormat {
- uint32 layoutId;
- SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
- uint32 indexBufferSid;
- uint32 pad;
- uint32 indexBufferOffset;
- uint32 indexBufferFormat;
- uint32 topology;
- } SVGADXInputAssemblyMobFormat;
- #pragma pack(pop)
- #pragma pack(push, 1)
- typedef struct SVGADXContextMobFormat {
- SVGADXInputAssemblyMobFormat inputAssembly;
- struct {
- uint32 blendStateId;
- uint32 blendFactor[4];
- uint32 sampleMask;
- uint32 depthStencilStateId;
- uint32 stencilRef;
- uint32 rasterizerStateId;
- uint32 depthStencilViewId;
- uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS];
- } renderState;
- uint32 pad0[8];
- struct {
- uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
- uint32 soid;
- } streamOut;
- uint32 pad1[10];
- uint32 uavSpliceIndex;
- uint8 numViewports;
- uint8 numScissorRects;
- uint16 pad2[1];
- uint32 pad3[3];
- SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
- uint32 pad4[32];
- SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
- uint32 pad5[64];
- struct {
- uint32 queryID;
- uint32 value;
- } predication;
- SVGAMobId shaderIfaceMobid;
- uint32 shaderIfaceOffset;
- struct {
- uint32 shaderId;
- SVGA3dConstantBufferBinding
- constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
- uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
- uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
- } shaderState[SVGA3D_NUM_SHADERTYPE];
- uint32 pad6[26];
- SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
- SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
- uint32 pad7[64];
- uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
- uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
- uint32 pad8[188];
- } SVGADXContextMobFormat;
- #pragma pack(pop)
- #define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
- #pragma pack(push, 1)
- typedef struct SVGADXShaderIfaceMobFormat {
- struct {
- uint32 numClassInstances;
- uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
- SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
- } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
- uint32 pad0[1018];
- } SVGADXShaderIfaceMobFormat;
- #pragma pack(pop)
- #endif
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