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- /* SPDX-License-Identifier: GPL-2.0 OR MIT */
- /*
- * Copyright 2012-2021 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- */
- /*
- * svga3d_limits.h --
- *
- * SVGA 3d hardware limits
- */
- #ifndef _SVGA3D_LIMITS_H_
- #define _SVGA3D_LIMITS_H_
- #define SVGA3D_HB_MAX_CONTEXT_IDS 256
- #define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
- #define SVGA3D_DX_MAX_RENDER_TARGETS 8
- #define SVGA3D_DX11_MAX_UAVIEWS 8
- #define SVGA3D_DX11_1_MAX_UAVIEWS 64
- #define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
- #define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
- #define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
- #define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
- #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
- #define SVGA3D_MAX_SHADERIDS 5000
- #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
- #define SVGA3D_NUM_TEXTURE_UNITS 32
- #define SVGA3D_NUM_LIGHTS 8
- #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
- #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
- #define SVGA3D_MAX_SHADER_MEMORY \
- (SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
- #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
- #define SVGA3D_MAX_CLIP_PLANES 6
- #define SVGA3D_MAX_TEXTURE_COORDS 8
- #define SVGA3D_MAX_SURFACE_FACES 6
- #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
- #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
- #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
- #define SVGA3D_MAX_VERTEX_ARRAYS 32
- #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
- #define SVGA3D_MAX_SAMPLES 8
- #define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
- #define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
- #define SVGA3D_MIN_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(900))
- #define SVGA3D_MAX_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(910))
- #endif
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