hid-steam.c 55 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /*
  3. * HID driver for Valve Steam Controller
  4. *
  5. * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
  6. * Copyright (c) 2022 Valve Software
  7. *
  8. * Supports both the wired and wireless interfaces.
  9. *
  10. * This controller has a builtin emulation of mouse and keyboard: the right pad
  11. * can be used as a mouse, the shoulder buttons are mouse buttons, A and B
  12. * buttons are ENTER and ESCAPE, and so on. This is implemented as additional
  13. * HID interfaces.
  14. *
  15. * This is known as the "lizard mode", because apparently lizards like to use
  16. * the computer from the coach, without a proper mouse and keyboard.
  17. *
  18. * This driver will disable the lizard mode when the input device is opened
  19. * and re-enable it when the input device is closed, so as not to break user
  20. * mode behaviour. The lizard_mode parameter can be used to change that.
  21. *
  22. * There are a few user space applications (notably Steam Client) that use
  23. * the hidraw interface directly to create input devices (XTest, uinput...).
  24. * In order to avoid breaking them this driver creates a layered hidraw device,
  25. * so it can detect when the client is running and then:
  26. * - it will not send any command to the controller.
  27. * - this input device will be removed, to avoid double input of the same
  28. * user action.
  29. * When the client is closed, this input device will be created again.
  30. *
  31. * For additional functions, such as changing the right-pad margin or switching
  32. * the led, you can use the user-space tool at:
  33. *
  34. * https://github.com/rodrigorc/steamctrl
  35. */
  36. #include <linux/device.h>
  37. #include <linux/input.h>
  38. #include <linux/hid.h>
  39. #include <linux/module.h>
  40. #include <linux/workqueue.h>
  41. #include <linux/mutex.h>
  42. #include <linux/rcupdate.h>
  43. #include <linux/delay.h>
  44. #include <linux/power_supply.h>
  45. #include "hid-ids.h"
  46. MODULE_DESCRIPTION("HID driver for Valve Steam Controller");
  47. MODULE_LICENSE("GPL");
  48. MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
  49. static bool lizard_mode = true;
  50. static DEFINE_MUTEX(steam_devices_lock);
  51. static LIST_HEAD(steam_devices);
  52. #define STEAM_QUIRK_WIRELESS BIT(0)
  53. #define STEAM_QUIRK_DECK BIT(1)
  54. /* Touch pads are 40 mm in diameter and 65535 units */
  55. #define STEAM_PAD_RESOLUTION 1638
  56. /* Trigger runs are about 5 mm and 256 units */
  57. #define STEAM_TRIGGER_RESOLUTION 51
  58. /* Joystick runs are about 5 mm and 256 units */
  59. #define STEAM_JOYSTICK_RESOLUTION 51
  60. /* Trigger runs are about 6 mm and 32768 units */
  61. #define STEAM_DECK_TRIGGER_RESOLUTION 5461
  62. /* Joystick runs are about 5 mm and 32768 units */
  63. #define STEAM_DECK_JOYSTICK_RESOLUTION 6553
  64. /* Accelerometer has 16 bit resolution and a range of +/- 2g */
  65. #define STEAM_DECK_ACCEL_RES_PER_G 16384
  66. #define STEAM_DECK_ACCEL_RANGE 32768
  67. #define STEAM_DECK_ACCEL_FUZZ 32
  68. /* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */
  69. #define STEAM_DECK_GYRO_RES_PER_DPS 16
  70. #define STEAM_DECK_GYRO_RANGE 32768
  71. #define STEAM_DECK_GYRO_FUZZ 1
  72. #define STEAM_PAD_FUZZ 256
  73. /*
  74. * Commands that can be sent in a feature report.
  75. * Thanks to Valve and SDL for the names.
  76. */
  77. enum {
  78. ID_SET_DIGITAL_MAPPINGS = 0x80,
  79. ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
  80. ID_GET_DIGITAL_MAPPINGS = 0x82,
  81. ID_GET_ATTRIBUTES_VALUES = 0x83,
  82. ID_GET_ATTRIBUTE_LABEL = 0x84,
  83. ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
  84. ID_FACTORY_RESET = 0x86,
  85. ID_SET_SETTINGS_VALUES = 0x87,
  86. ID_CLEAR_SETTINGS_VALUES = 0x88,
  87. ID_GET_SETTINGS_VALUES = 0x89,
  88. ID_GET_SETTING_LABEL = 0x8A,
  89. ID_GET_SETTINGS_MAXS = 0x8B,
  90. ID_GET_SETTINGS_DEFAULTS = 0x8C,
  91. ID_SET_CONTROLLER_MODE = 0x8D,
  92. ID_LOAD_DEFAULT_SETTINGS = 0x8E,
  93. ID_TRIGGER_HAPTIC_PULSE = 0x8F,
  94. ID_TURN_OFF_CONTROLLER = 0x9F,
  95. ID_GET_DEVICE_INFO = 0xA1,
  96. ID_CALIBRATE_TRACKPADS = 0xA7,
  97. ID_RESERVED_0 = 0xA8,
  98. ID_SET_SERIAL_NUMBER = 0xA9,
  99. ID_GET_TRACKPAD_CALIBRATION = 0xAA,
  100. ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
  101. ID_GET_TRACKPAD_RAW_DATA = 0xAC,
  102. ID_ENABLE_PAIRING = 0xAD,
  103. ID_GET_STRING_ATTRIBUTE = 0xAE,
  104. ID_RADIO_ERASE_RECORDS = 0xAF,
  105. ID_RADIO_WRITE_RECORD = 0xB0,
  106. ID_SET_DONGLE_SETTING = 0xB1,
  107. ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
  108. ID_DONGLE_COMMIT_DEVICE = 0xB3,
  109. ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
  110. ID_CALIBRATE_GYRO = 0xB5,
  111. ID_PLAY_AUDIO = 0xB6,
  112. ID_AUDIO_UPDATE_START = 0xB7,
  113. ID_AUDIO_UPDATE_DATA = 0xB8,
  114. ID_AUDIO_UPDATE_COMPLETE = 0xB9,
  115. ID_GET_CHIPID = 0xBA,
  116. ID_CALIBRATE_JOYSTICK = 0xBF,
  117. ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
  118. ID_SET_AUDIO_MAPPING = 0xC1,
  119. ID_CHECK_GYRO_FW_LOAD = 0xC2,
  120. ID_CALIBRATE_ANALOG = 0xC3,
  121. ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
  122. ID_RESET_IMU = 0xCE,
  123. ID_TRIGGER_HAPTIC_CMD = 0xEA,
  124. ID_TRIGGER_RUMBLE_CMD = 0xEB,
  125. };
  126. /* Settings IDs */
  127. enum {
  128. /* 0 */
  129. SETTING_MOUSE_SENSITIVITY,
  130. SETTING_MOUSE_ACCELERATION,
  131. SETTING_TRACKBALL_ROTATION_ANGLE,
  132. SETTING_HAPTIC_INTENSITY_UNUSED,
  133. SETTING_LEFT_GAMEPAD_STICK_ENABLED,
  134. SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
  135. SETTING_USB_DEBUG_MODE,
  136. SETTING_LEFT_TRACKPAD_MODE,
  137. SETTING_RIGHT_TRACKPAD_MODE,
  138. SETTING_MOUSE_POINTER_ENABLED,
  139. /* 10 */
  140. SETTING_DPAD_DEADZONE,
  141. SETTING_MINIMUM_MOMENTUM_VEL,
  142. SETTING_MOMENTUM_DECAY_AMMOUNT,
  143. SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
  144. SETTING_HAPTIC_INCREMENT,
  145. SETTING_DPAD_ANGLE_SIN,
  146. SETTING_DPAD_ANGLE_COS,
  147. SETTING_MOMENTUM_VERTICAL_DIVISOR,
  148. SETTING_MOMENTUM_MAXIMUM_VELOCITY,
  149. SETTING_TRACKPAD_Z_ON,
  150. /* 20 */
  151. SETTING_TRACKPAD_Z_OFF,
  152. SETTING_SENSITIVY_SCALE_AMMOUNT,
  153. SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
  154. SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
  155. SETTING_SMOOTH_ABSOLUTE_MOUSE,
  156. SETTING_STEAMBUTTON_POWEROFF_TIME,
  157. SETTING_UNUSED_1,
  158. SETTING_TRACKPAD_OUTER_RADIUS,
  159. SETTING_TRACKPAD_Z_ON_LEFT,
  160. SETTING_TRACKPAD_Z_OFF_LEFT,
  161. /* 30 */
  162. SETTING_TRACKPAD_OUTER_SPIN_VEL,
  163. SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
  164. SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
  165. SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
  166. SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
  167. SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
  168. SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
  169. SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
  170. SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
  171. SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
  172. /* 40 */
  173. SETTING_RADIAL_MODE_ANGLE,
  174. SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
  175. SETTING_LEFT_DPAD_REQUIRES_CLICK,
  176. SETTING_RIGHT_DPAD_REQUIRES_CLICK,
  177. SETTING_LED_BASELINE_BRIGHTNESS,
  178. SETTING_LED_USER_BRIGHTNESS,
  179. SETTING_ENABLE_RAW_JOYSTICK,
  180. SETTING_ENABLE_FAST_SCAN,
  181. SETTING_IMU_MODE,
  182. SETTING_WIRELESS_PACKET_VERSION,
  183. /* 50 */
  184. SETTING_SLEEP_INACTIVITY_TIMEOUT,
  185. SETTING_TRACKPAD_NOISE_THRESHOLD,
  186. SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
  187. SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
  188. SETTING_LEFT_BUMPER_CLICK_PRESSURE,
  189. SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
  190. SETTING_LEFT_GRIP_CLICK_PRESSURE,
  191. SETTING_RIGHT_GRIP_CLICK_PRESSURE,
  192. SETTING_LEFT_GRIP2_CLICK_PRESSURE,
  193. SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
  194. /* 60 */
  195. SETTING_PRESSURE_MODE,
  196. SETTING_CONTROLLER_TEST_MODE,
  197. SETTING_TRIGGER_MODE,
  198. SETTING_TRACKPAD_Z_THRESHOLD,
  199. SETTING_FRAME_RATE,
  200. SETTING_TRACKPAD_FILT_CTRL,
  201. SETTING_TRACKPAD_CLIP,
  202. SETTING_DEBUG_OUTPUT_SELECT,
  203. SETTING_TRIGGER_THRESHOLD_PERCENT,
  204. SETTING_TRACKPAD_FREQUENCY_HOPPING,
  205. /* 70 */
  206. SETTING_HAPTICS_ENABLED,
  207. SETTING_STEAM_WATCHDOG_ENABLE,
  208. SETTING_TIMP_TOUCH_THRESHOLD_ON,
  209. SETTING_TIMP_TOUCH_THRESHOLD_OFF,
  210. SETTING_FREQ_HOPPING,
  211. SETTING_TEST_CONTROL,
  212. SETTING_HAPTIC_MASTER_GAIN_DB,
  213. SETTING_THUMB_TOUCH_THRESH,
  214. SETTING_DEVICE_POWER_STATUS,
  215. SETTING_HAPTIC_INTENSITY,
  216. /* 80 */
  217. SETTING_STABILIZER_ENABLED,
  218. SETTING_TIMP_MODE_MTE,
  219. };
  220. /* Input report identifiers */
  221. enum
  222. {
  223. ID_CONTROLLER_STATE = 1,
  224. ID_CONTROLLER_DEBUG = 2,
  225. ID_CONTROLLER_WIRELESS = 3,
  226. ID_CONTROLLER_STATUS = 4,
  227. ID_CONTROLLER_DEBUG2 = 5,
  228. ID_CONTROLLER_SECONDARY_STATE = 6,
  229. ID_CONTROLLER_BLE_STATE = 7,
  230. ID_CONTROLLER_DECK_STATE = 9
  231. };
  232. /* String attribute idenitifiers */
  233. enum {
  234. ATTRIB_STR_BOARD_SERIAL,
  235. ATTRIB_STR_UNIT_SERIAL,
  236. };
  237. /* Values for GYRO_MODE (bitmask) */
  238. enum {
  239. SETTING_GYRO_MODE_OFF = 0,
  240. SETTING_GYRO_MODE_STEERING = BIT(0),
  241. SETTING_GYRO_MODE_TILT = BIT(1),
  242. SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2),
  243. SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3),
  244. SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4),
  245. };
  246. /* Trackpad modes */
  247. enum {
  248. TRACKPAD_ABSOLUTE_MOUSE,
  249. TRACKPAD_RELATIVE_MOUSE,
  250. TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
  251. TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
  252. TRACKPAD_DPAD_EIGHT_WAY,
  253. TRACKPAD_RADIAL_MODE,
  254. TRACKPAD_ABSOLUTE_DPAD,
  255. TRACKPAD_NONE,
  256. TRACKPAD_GESTURE_KEYBOARD,
  257. };
  258. /* Pad identifiers for the deck */
  259. #define STEAM_PAD_LEFT 0
  260. #define STEAM_PAD_RIGHT 1
  261. #define STEAM_PAD_BOTH 2
  262. /* Other random constants */
  263. #define STEAM_SERIAL_LEN 0x15
  264. struct steam_device {
  265. struct list_head list;
  266. spinlock_t lock;
  267. struct hid_device *hdev, *client_hdev;
  268. struct mutex report_mutex;
  269. unsigned long client_opened;
  270. struct input_dev __rcu *input;
  271. struct input_dev __rcu *sensors;
  272. unsigned long quirks;
  273. struct work_struct work_connect;
  274. bool connected;
  275. char serial_no[STEAM_SERIAL_LEN + 1];
  276. struct power_supply_desc battery_desc;
  277. struct power_supply __rcu *battery;
  278. u8 battery_charge;
  279. u16 voltage;
  280. struct delayed_work mode_switch;
  281. bool did_mode_switch;
  282. bool gamepad_mode;
  283. struct work_struct rumble_work;
  284. u16 rumble_left;
  285. u16 rumble_right;
  286. unsigned int sensor_timestamp_us;
  287. struct work_struct unregister_work;
  288. };
  289. static int steam_recv_report(struct steam_device *steam,
  290. u8 *data, int size)
  291. {
  292. struct hid_report *r;
  293. u8 *buf;
  294. int ret;
  295. r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
  296. if (!r) {
  297. hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
  298. return -EINVAL;
  299. }
  300. if (hid_report_len(r) < 64)
  301. return -EINVAL;
  302. buf = hid_alloc_report_buf(r, GFP_KERNEL);
  303. if (!buf)
  304. return -ENOMEM;
  305. /*
  306. * The report ID is always 0, so strip the first byte from the output.
  307. * hid_report_len() is not counting the report ID, so +1 to the length
  308. * or else we get a EOVERFLOW. We are safe from a buffer overflow
  309. * because hid_alloc_report_buf() allocates +7 bytes.
  310. */
  311. ret = hid_hw_raw_request(steam->hdev, 0x00,
  312. buf, hid_report_len(r) + 1,
  313. HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
  314. if (ret > 0)
  315. memcpy(data, buf + 1, min(size, ret - 1));
  316. kfree(buf);
  317. return ret;
  318. }
  319. static int steam_send_report(struct steam_device *steam,
  320. u8 *cmd, int size)
  321. {
  322. struct hid_report *r;
  323. u8 *buf;
  324. unsigned int retries = 50;
  325. int ret;
  326. r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
  327. if (!r) {
  328. hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
  329. return -EINVAL;
  330. }
  331. if (hid_report_len(r) < 64)
  332. return -EINVAL;
  333. buf = hid_alloc_report_buf(r, GFP_KERNEL);
  334. if (!buf)
  335. return -ENOMEM;
  336. /* The report ID is always 0 */
  337. memcpy(buf + 1, cmd, size);
  338. /*
  339. * Sometimes the wireless controller fails with EPIPE
  340. * when sending a feature report.
  341. * Doing a HID_REQ_GET_REPORT and waiting for a while
  342. * seems to fix that.
  343. */
  344. do {
  345. ret = hid_hw_raw_request(steam->hdev, 0,
  346. buf, max(size, 64) + 1,
  347. HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
  348. if (ret != -EPIPE)
  349. break;
  350. msleep(20);
  351. } while (--retries);
  352. kfree(buf);
  353. if (ret < 0)
  354. hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
  355. ret, size, cmd);
  356. return ret;
  357. }
  358. static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
  359. {
  360. return steam_send_report(steam, &cmd, 1);
  361. }
  362. static int steam_write_settings(struct steam_device *steam,
  363. /* u8 reg, u16 val */...)
  364. {
  365. /* Send: 0x87 len (reg valLo valHi)* */
  366. u8 reg;
  367. u16 val;
  368. u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
  369. int ret;
  370. va_list args;
  371. va_start(args, steam);
  372. for (;;) {
  373. reg = va_arg(args, int);
  374. if (reg == 0)
  375. break;
  376. val = va_arg(args, int);
  377. cmd[cmd[1] + 2] = reg;
  378. cmd[cmd[1] + 3] = val & 0xff;
  379. cmd[cmd[1] + 4] = val >> 8;
  380. cmd[1] += 3;
  381. }
  382. va_end(args);
  383. ret = steam_send_report(steam, cmd, 2 + cmd[1]);
  384. if (ret < 0)
  385. return ret;
  386. /*
  387. * Sometimes a lingering report for this command can
  388. * get read back instead of the last set report if
  389. * this isn't explicitly queried
  390. */
  391. return steam_recv_report(steam, cmd, 2 + cmd[1]);
  392. }
  393. static int steam_get_serial(struct steam_device *steam)
  394. {
  395. /*
  396. * Send: 0xae 0x15 0x01
  397. * Recv: 0xae 0x15 0x01 serialnumber
  398. */
  399. int ret = 0;
  400. u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
  401. u8 reply[3 + STEAM_SERIAL_LEN + 1];
  402. mutex_lock(&steam->report_mutex);
  403. ret = steam_send_report(steam, cmd, sizeof(cmd));
  404. if (ret < 0)
  405. goto out;
  406. ret = steam_recv_report(steam, reply, sizeof(reply));
  407. if (ret < 0)
  408. goto out;
  409. if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
  410. reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
  411. ret = -EIO;
  412. goto out;
  413. }
  414. reply[3 + STEAM_SERIAL_LEN] = 0;
  415. strscpy(steam->serial_no, reply + 3, reply[1]);
  416. out:
  417. mutex_unlock(&steam->report_mutex);
  418. return ret;
  419. }
  420. /*
  421. * This command requests the wireless adaptor to post an event
  422. * with the connection status. Useful if this driver is loaded when
  423. * the controller is already connected.
  424. */
  425. static inline int steam_request_conn_status(struct steam_device *steam)
  426. {
  427. int ret;
  428. mutex_lock(&steam->report_mutex);
  429. ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
  430. mutex_unlock(&steam->report_mutex);
  431. return ret;
  432. }
  433. /*
  434. * Send a haptic pulse to the trackpads
  435. * Duration and interval are measured in microseconds, count is the number
  436. * of pulses to send for duration time with interval microseconds between them
  437. * and gain is measured in decibels, ranging from -24 to +6
  438. */
  439. static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
  440. u16 duration, u16 interval, u16 count, u8 gain)
  441. {
  442. int ret;
  443. u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
  444. /* Left and right are swapped on this report for legacy reasons */
  445. if (pad < STEAM_PAD_BOTH)
  446. pad ^= 1;
  447. report[2] = pad;
  448. report[3] = duration & 0xFF;
  449. report[4] = duration >> 8;
  450. report[5] = interval & 0xFF;
  451. report[6] = interval >> 8;
  452. report[7] = count & 0xFF;
  453. report[8] = count >> 8;
  454. report[9] = gain;
  455. mutex_lock(&steam->report_mutex);
  456. ret = steam_send_report(steam, report, sizeof(report));
  457. mutex_unlock(&steam->report_mutex);
  458. return ret;
  459. }
  460. static inline int steam_haptic_rumble(struct steam_device *steam,
  461. u16 intensity, u16 left_speed, u16 right_speed,
  462. u8 left_gain, u8 right_gain)
  463. {
  464. int ret;
  465. u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
  466. report[3] = intensity & 0xFF;
  467. report[4] = intensity >> 8;
  468. report[5] = left_speed & 0xFF;
  469. report[6] = left_speed >> 8;
  470. report[7] = right_speed & 0xFF;
  471. report[8] = right_speed >> 8;
  472. report[9] = left_gain;
  473. report[10] = right_gain;
  474. mutex_lock(&steam->report_mutex);
  475. ret = steam_send_report(steam, report, sizeof(report));
  476. mutex_unlock(&steam->report_mutex);
  477. return ret;
  478. }
  479. static void steam_haptic_rumble_cb(struct work_struct *work)
  480. {
  481. struct steam_device *steam = container_of(work, struct steam_device,
  482. rumble_work);
  483. steam_haptic_rumble(steam, 0, steam->rumble_left,
  484. steam->rumble_right, 2, 0);
  485. }
  486. #ifdef CONFIG_STEAM_FF
  487. static int steam_play_effect(struct input_dev *dev, void *data,
  488. struct ff_effect *effect)
  489. {
  490. struct steam_device *steam = input_get_drvdata(dev);
  491. steam->rumble_left = effect->u.rumble.strong_magnitude;
  492. steam->rumble_right = effect->u.rumble.weak_magnitude;
  493. return schedule_work(&steam->rumble_work);
  494. }
  495. #endif
  496. static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
  497. {
  498. if (steam->gamepad_mode)
  499. enable = false;
  500. if (enable) {
  501. mutex_lock(&steam->report_mutex);
  502. /* enable esc, enter, cursors */
  503. steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
  504. /* reset settings */
  505. steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
  506. mutex_unlock(&steam->report_mutex);
  507. } else {
  508. mutex_lock(&steam->report_mutex);
  509. /* disable esc, enter, cursor */
  510. steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
  511. if (steam->quirks & STEAM_QUIRK_DECK) {
  512. steam_write_settings(steam,
  513. SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
  514. SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
  515. SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
  516. SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
  517. SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
  518. 0);
  519. mutex_unlock(&steam->report_mutex);
  520. } else {
  521. steam_write_settings(steam,
  522. SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
  523. SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
  524. 0);
  525. mutex_unlock(&steam->report_mutex);
  526. }
  527. }
  528. }
  529. static int steam_input_open(struct input_dev *dev)
  530. {
  531. struct steam_device *steam = input_get_drvdata(dev);
  532. unsigned long flags;
  533. bool set_lizard_mode;
  534. /*
  535. * Disabling lizard mode automatically is only done on the Steam
  536. * Controller. On the Steam Deck, this is toggled manually by holding
  537. * the options button instead, handled by steam_mode_switch_cb.
  538. */
  539. if (!(steam->quirks & STEAM_QUIRK_DECK)) {
  540. spin_lock_irqsave(&steam->lock, flags);
  541. set_lizard_mode = !steam->client_opened && lizard_mode;
  542. spin_unlock_irqrestore(&steam->lock, flags);
  543. if (set_lizard_mode)
  544. steam_set_lizard_mode(steam, false);
  545. }
  546. return 0;
  547. }
  548. static void steam_input_close(struct input_dev *dev)
  549. {
  550. struct steam_device *steam = input_get_drvdata(dev);
  551. unsigned long flags;
  552. bool set_lizard_mode;
  553. if (!(steam->quirks & STEAM_QUIRK_DECK)) {
  554. spin_lock_irqsave(&steam->lock, flags);
  555. set_lizard_mode = !steam->client_opened && lizard_mode;
  556. spin_unlock_irqrestore(&steam->lock, flags);
  557. if (set_lizard_mode)
  558. steam_set_lizard_mode(steam, true);
  559. }
  560. }
  561. static enum power_supply_property steam_battery_props[] = {
  562. POWER_SUPPLY_PROP_PRESENT,
  563. POWER_SUPPLY_PROP_SCOPE,
  564. POWER_SUPPLY_PROP_VOLTAGE_NOW,
  565. POWER_SUPPLY_PROP_CAPACITY,
  566. };
  567. static int steam_battery_get_property(struct power_supply *psy,
  568. enum power_supply_property psp,
  569. union power_supply_propval *val)
  570. {
  571. struct steam_device *steam = power_supply_get_drvdata(psy);
  572. unsigned long flags;
  573. s16 volts;
  574. u8 batt;
  575. int ret = 0;
  576. spin_lock_irqsave(&steam->lock, flags);
  577. volts = steam->voltage;
  578. batt = steam->battery_charge;
  579. spin_unlock_irqrestore(&steam->lock, flags);
  580. switch (psp) {
  581. case POWER_SUPPLY_PROP_PRESENT:
  582. val->intval = 1;
  583. break;
  584. case POWER_SUPPLY_PROP_SCOPE:
  585. val->intval = POWER_SUPPLY_SCOPE_DEVICE;
  586. break;
  587. case POWER_SUPPLY_PROP_VOLTAGE_NOW:
  588. val->intval = volts * 1000; /* mV -> uV */
  589. break;
  590. case POWER_SUPPLY_PROP_CAPACITY:
  591. val->intval = batt;
  592. break;
  593. default:
  594. ret = -EINVAL;
  595. break;
  596. }
  597. return ret;
  598. }
  599. static int steam_battery_register(struct steam_device *steam)
  600. {
  601. struct power_supply *battery;
  602. struct power_supply_config battery_cfg = { .drv_data = steam, };
  603. unsigned long flags;
  604. int ret;
  605. steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
  606. steam->battery_desc.properties = steam_battery_props;
  607. steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
  608. steam->battery_desc.get_property = steam_battery_get_property;
  609. steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
  610. GFP_KERNEL, "steam-controller-%s-battery",
  611. steam->serial_no);
  612. if (!steam->battery_desc.name)
  613. return -ENOMEM;
  614. /* avoid the warning of 0% battery while waiting for the first info */
  615. spin_lock_irqsave(&steam->lock, flags);
  616. steam->voltage = 3000;
  617. steam->battery_charge = 100;
  618. spin_unlock_irqrestore(&steam->lock, flags);
  619. battery = power_supply_register(&steam->hdev->dev,
  620. &steam->battery_desc, &battery_cfg);
  621. if (IS_ERR(battery)) {
  622. ret = PTR_ERR(battery);
  623. hid_err(steam->hdev,
  624. "%s:power_supply_register failed with error %d\n",
  625. __func__, ret);
  626. return ret;
  627. }
  628. rcu_assign_pointer(steam->battery, battery);
  629. power_supply_powers(battery, &steam->hdev->dev);
  630. return 0;
  631. }
  632. static int steam_input_register(struct steam_device *steam)
  633. {
  634. struct hid_device *hdev = steam->hdev;
  635. struct input_dev *input;
  636. int ret;
  637. rcu_read_lock();
  638. input = rcu_dereference(steam->input);
  639. rcu_read_unlock();
  640. if (input) {
  641. dbg_hid("%s: already connected\n", __func__);
  642. return 0;
  643. }
  644. input = input_allocate_device();
  645. if (!input)
  646. return -ENOMEM;
  647. input_set_drvdata(input, steam);
  648. input->dev.parent = &hdev->dev;
  649. input->open = steam_input_open;
  650. input->close = steam_input_close;
  651. input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
  652. (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
  653. "Steam Controller";
  654. input->phys = hdev->phys;
  655. input->uniq = steam->serial_no;
  656. input->id.bustype = hdev->bus;
  657. input->id.vendor = hdev->vendor;
  658. input->id.product = hdev->product;
  659. input->id.version = hdev->version;
  660. input_set_capability(input, EV_KEY, BTN_TR2);
  661. input_set_capability(input, EV_KEY, BTN_TL2);
  662. input_set_capability(input, EV_KEY, BTN_TR);
  663. input_set_capability(input, EV_KEY, BTN_TL);
  664. input_set_capability(input, EV_KEY, BTN_Y);
  665. input_set_capability(input, EV_KEY, BTN_B);
  666. input_set_capability(input, EV_KEY, BTN_X);
  667. input_set_capability(input, EV_KEY, BTN_A);
  668. input_set_capability(input, EV_KEY, BTN_DPAD_UP);
  669. input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
  670. input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
  671. input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
  672. input_set_capability(input, EV_KEY, BTN_SELECT);
  673. input_set_capability(input, EV_KEY, BTN_MODE);
  674. input_set_capability(input, EV_KEY, BTN_START);
  675. input_set_capability(input, EV_KEY, BTN_THUMBR);
  676. input_set_capability(input, EV_KEY, BTN_THUMBL);
  677. input_set_capability(input, EV_KEY, BTN_THUMB);
  678. input_set_capability(input, EV_KEY, BTN_THUMB2);
  679. if (steam->quirks & STEAM_QUIRK_DECK) {
  680. input_set_capability(input, EV_KEY, BTN_BASE);
  681. input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
  682. input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
  683. input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
  684. input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
  685. } else {
  686. input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
  687. input_set_capability(input, EV_KEY, BTN_GEAR_UP);
  688. }
  689. input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
  690. input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
  691. input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
  692. STEAM_PAD_FUZZ, 0);
  693. input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
  694. STEAM_PAD_FUZZ, 0);
  695. if (steam->quirks & STEAM_QUIRK_DECK) {
  696. input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
  697. input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
  698. input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
  699. input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
  700. input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
  701. STEAM_PAD_FUZZ, 0);
  702. input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
  703. STEAM_PAD_FUZZ, 0);
  704. input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
  705. input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
  706. input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
  707. input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
  708. input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
  709. input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
  710. input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
  711. input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
  712. } else {
  713. input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
  714. input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
  715. input_set_abs_params(input, ABS_RX, -32767, 32767,
  716. STEAM_PAD_FUZZ, 0);
  717. input_set_abs_params(input, ABS_RY, -32767, 32767,
  718. STEAM_PAD_FUZZ, 0);
  719. input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
  720. input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
  721. input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
  722. input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
  723. input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
  724. input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
  725. }
  726. input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
  727. input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
  728. #ifdef CONFIG_STEAM_FF
  729. if (steam->quirks & STEAM_QUIRK_DECK) {
  730. input_set_capability(input, EV_FF, FF_RUMBLE);
  731. ret = input_ff_create_memless(input, NULL, steam_play_effect);
  732. if (ret)
  733. goto input_register_fail;
  734. }
  735. #endif
  736. ret = input_register_device(input);
  737. if (ret)
  738. goto input_register_fail;
  739. rcu_assign_pointer(steam->input, input);
  740. return 0;
  741. input_register_fail:
  742. input_free_device(input);
  743. return ret;
  744. }
  745. static int steam_sensors_register(struct steam_device *steam)
  746. {
  747. struct hid_device *hdev = steam->hdev;
  748. struct input_dev *sensors;
  749. int ret;
  750. if (!(steam->quirks & STEAM_QUIRK_DECK))
  751. return 0;
  752. rcu_read_lock();
  753. sensors = rcu_dereference(steam->sensors);
  754. rcu_read_unlock();
  755. if (sensors) {
  756. dbg_hid("%s: already connected\n", __func__);
  757. return 0;
  758. }
  759. sensors = input_allocate_device();
  760. if (!sensors)
  761. return -ENOMEM;
  762. input_set_drvdata(sensors, steam);
  763. sensors->dev.parent = &hdev->dev;
  764. sensors->name = "Steam Deck Motion Sensors";
  765. sensors->phys = hdev->phys;
  766. sensors->uniq = steam->serial_no;
  767. sensors->id.bustype = hdev->bus;
  768. sensors->id.vendor = hdev->vendor;
  769. sensors->id.product = hdev->product;
  770. sensors->id.version = hdev->version;
  771. __set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit);
  772. __set_bit(EV_MSC, sensors->evbit);
  773. __set_bit(MSC_TIMESTAMP, sensors->mscbit);
  774. input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE,
  775. STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
  776. input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE,
  777. STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
  778. input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE,
  779. STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
  780. input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G);
  781. input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G);
  782. input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G);
  783. input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE,
  784. STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
  785. input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE,
  786. STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
  787. input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE,
  788. STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
  789. input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS);
  790. input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS);
  791. input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS);
  792. ret = input_register_device(sensors);
  793. if (ret)
  794. goto sensors_register_fail;
  795. rcu_assign_pointer(steam->sensors, sensors);
  796. return 0;
  797. sensors_register_fail:
  798. input_free_device(sensors);
  799. return ret;
  800. }
  801. static void steam_input_unregister(struct steam_device *steam)
  802. {
  803. struct input_dev *input;
  804. rcu_read_lock();
  805. input = rcu_dereference(steam->input);
  806. rcu_read_unlock();
  807. if (!input)
  808. return;
  809. RCU_INIT_POINTER(steam->input, NULL);
  810. synchronize_rcu();
  811. input_unregister_device(input);
  812. }
  813. static void steam_sensors_unregister(struct steam_device *steam)
  814. {
  815. struct input_dev *sensors;
  816. if (!(steam->quirks & STEAM_QUIRK_DECK))
  817. return;
  818. rcu_read_lock();
  819. sensors = rcu_dereference(steam->sensors);
  820. rcu_read_unlock();
  821. if (!sensors)
  822. return;
  823. RCU_INIT_POINTER(steam->sensors, NULL);
  824. synchronize_rcu();
  825. input_unregister_device(sensors);
  826. }
  827. static void steam_battery_unregister(struct steam_device *steam)
  828. {
  829. struct power_supply *battery;
  830. rcu_read_lock();
  831. battery = rcu_dereference(steam->battery);
  832. rcu_read_unlock();
  833. if (!battery)
  834. return;
  835. RCU_INIT_POINTER(steam->battery, NULL);
  836. synchronize_rcu();
  837. power_supply_unregister(battery);
  838. }
  839. static int steam_register(struct steam_device *steam)
  840. {
  841. int ret;
  842. unsigned long client_opened;
  843. unsigned long flags;
  844. /*
  845. * This function can be called several times in a row with the
  846. * wireless adaptor, without steam_unregister() between them, because
  847. * another client send a get_connection_status command, for example.
  848. * The battery and serial number are set just once per device.
  849. */
  850. if (!steam->serial_no[0]) {
  851. /*
  852. * Unlikely, but getting the serial could fail, and it is not so
  853. * important, so make up a serial number and go on.
  854. */
  855. if (steam_get_serial(steam) < 0)
  856. strscpy(steam->serial_no, "XXXXXXXXXX",
  857. sizeof(steam->serial_no));
  858. hid_info(steam->hdev, "Steam Controller '%s' connected",
  859. steam->serial_no);
  860. /* ignore battery errors, we can live without it */
  861. if (steam->quirks & STEAM_QUIRK_WIRELESS)
  862. steam_battery_register(steam);
  863. mutex_lock(&steam_devices_lock);
  864. if (list_empty(&steam->list))
  865. list_add(&steam->list, &steam_devices);
  866. mutex_unlock(&steam_devices_lock);
  867. }
  868. spin_lock_irqsave(&steam->lock, flags);
  869. client_opened = steam->client_opened;
  870. spin_unlock_irqrestore(&steam->lock, flags);
  871. if (!client_opened) {
  872. steam_set_lizard_mode(steam, lizard_mode);
  873. ret = steam_input_register(steam);
  874. if (ret != 0)
  875. goto steam_register_input_fail;
  876. ret = steam_sensors_register(steam);
  877. if (ret != 0)
  878. goto steam_register_sensors_fail;
  879. }
  880. return 0;
  881. steam_register_sensors_fail:
  882. steam_input_unregister(steam);
  883. steam_register_input_fail:
  884. return ret;
  885. }
  886. static void steam_unregister(struct steam_device *steam)
  887. {
  888. steam_battery_unregister(steam);
  889. steam_sensors_unregister(steam);
  890. steam_input_unregister(steam);
  891. if (steam->serial_no[0]) {
  892. hid_info(steam->hdev, "Steam Controller '%s' disconnected",
  893. steam->serial_no);
  894. mutex_lock(&steam_devices_lock);
  895. list_del_init(&steam->list);
  896. mutex_unlock(&steam_devices_lock);
  897. steam->serial_no[0] = 0;
  898. }
  899. }
  900. static void steam_work_connect_cb(struct work_struct *work)
  901. {
  902. struct steam_device *steam = container_of(work, struct steam_device,
  903. work_connect);
  904. unsigned long flags;
  905. bool connected;
  906. int ret;
  907. spin_lock_irqsave(&steam->lock, flags);
  908. connected = steam->connected;
  909. spin_unlock_irqrestore(&steam->lock, flags);
  910. if (connected) {
  911. ret = steam_register(steam);
  912. if (ret) {
  913. hid_err(steam->hdev,
  914. "%s:steam_register failed with error %d\n",
  915. __func__, ret);
  916. }
  917. } else {
  918. steam_unregister(steam);
  919. }
  920. }
  921. static void steam_mode_switch_cb(struct work_struct *work)
  922. {
  923. struct steam_device *steam = container_of(to_delayed_work(work),
  924. struct steam_device, mode_switch);
  925. unsigned long flags;
  926. bool client_opened;
  927. if (!lizard_mode)
  928. return;
  929. steam->gamepad_mode = !steam->gamepad_mode;
  930. if (steam->gamepad_mode)
  931. steam_set_lizard_mode(steam, false);
  932. else {
  933. spin_lock_irqsave(&steam->lock, flags);
  934. client_opened = steam->client_opened;
  935. spin_unlock_irqrestore(&steam->lock, flags);
  936. if (!client_opened)
  937. steam_set_lizard_mode(steam, lizard_mode);
  938. }
  939. steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
  940. if (steam->gamepad_mode) {
  941. steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
  942. } else {
  943. steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
  944. }
  945. }
  946. static void steam_work_unregister_cb(struct work_struct *work)
  947. {
  948. struct steam_device *steam = container_of(work, struct steam_device,
  949. unregister_work);
  950. unsigned long flags;
  951. bool connected;
  952. bool opened;
  953. spin_lock_irqsave(&steam->lock, flags);
  954. opened = steam->client_opened;
  955. connected = steam->connected;
  956. spin_unlock_irqrestore(&steam->lock, flags);
  957. if (connected) {
  958. if (opened) {
  959. steam_sensors_unregister(steam);
  960. steam_input_unregister(steam);
  961. } else {
  962. steam_set_lizard_mode(steam, lizard_mode);
  963. steam_input_register(steam);
  964. steam_sensors_register(steam);
  965. }
  966. }
  967. }
  968. static bool steam_is_valve_interface(struct hid_device *hdev)
  969. {
  970. struct hid_report_enum *rep_enum;
  971. /*
  972. * The wired device creates 3 interfaces:
  973. * 0: emulated mouse.
  974. * 1: emulated keyboard.
  975. * 2: the real game pad.
  976. * The wireless device creates 5 interfaces:
  977. * 0: emulated keyboard.
  978. * 1-4: slots where up to 4 real game pads will be connected to.
  979. * We know which one is the real gamepad interface because they are the
  980. * only ones with a feature report.
  981. */
  982. rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
  983. return !list_empty(&rep_enum->report_list);
  984. }
  985. static int steam_client_ll_parse(struct hid_device *hdev)
  986. {
  987. struct steam_device *steam = hdev->driver_data;
  988. return hid_parse_report(hdev, steam->hdev->dev_rdesc,
  989. steam->hdev->dev_rsize);
  990. }
  991. static int steam_client_ll_start(struct hid_device *hdev)
  992. {
  993. return 0;
  994. }
  995. static void steam_client_ll_stop(struct hid_device *hdev)
  996. {
  997. }
  998. static int steam_client_ll_open(struct hid_device *hdev)
  999. {
  1000. struct steam_device *steam = hdev->driver_data;
  1001. unsigned long flags;
  1002. spin_lock_irqsave(&steam->lock, flags);
  1003. steam->client_opened++;
  1004. spin_unlock_irqrestore(&steam->lock, flags);
  1005. schedule_work(&steam->unregister_work);
  1006. return 0;
  1007. }
  1008. static void steam_client_ll_close(struct hid_device *hdev)
  1009. {
  1010. struct steam_device *steam = hdev->driver_data;
  1011. unsigned long flags;
  1012. bool connected;
  1013. spin_lock_irqsave(&steam->lock, flags);
  1014. steam->client_opened--;
  1015. connected = steam->connected && !steam->client_opened;
  1016. spin_unlock_irqrestore(&steam->lock, flags);
  1017. schedule_work(&steam->unregister_work);
  1018. }
  1019. static int steam_client_ll_raw_request(struct hid_device *hdev,
  1020. unsigned char reportnum, u8 *buf,
  1021. size_t count, unsigned char report_type,
  1022. int reqtype)
  1023. {
  1024. struct steam_device *steam = hdev->driver_data;
  1025. return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
  1026. report_type, reqtype);
  1027. }
  1028. static const struct hid_ll_driver steam_client_ll_driver = {
  1029. .parse = steam_client_ll_parse,
  1030. .start = steam_client_ll_start,
  1031. .stop = steam_client_ll_stop,
  1032. .open = steam_client_ll_open,
  1033. .close = steam_client_ll_close,
  1034. .raw_request = steam_client_ll_raw_request,
  1035. };
  1036. static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
  1037. {
  1038. struct hid_device *client_hdev;
  1039. client_hdev = hid_allocate_device();
  1040. if (IS_ERR(client_hdev))
  1041. return client_hdev;
  1042. client_hdev->ll_driver = &steam_client_ll_driver;
  1043. client_hdev->dev.parent = hdev->dev.parent;
  1044. client_hdev->bus = hdev->bus;
  1045. client_hdev->vendor = hdev->vendor;
  1046. client_hdev->product = hdev->product;
  1047. client_hdev->version = hdev->version;
  1048. client_hdev->type = hdev->type;
  1049. client_hdev->country = hdev->country;
  1050. strscpy(client_hdev->name, hdev->name,
  1051. sizeof(client_hdev->name));
  1052. strscpy(client_hdev->phys, hdev->phys,
  1053. sizeof(client_hdev->phys));
  1054. /*
  1055. * Since we use the same device info than the real interface to
  1056. * trick userspace, we will be calling steam_probe recursively.
  1057. * We need to recognize the client interface somehow.
  1058. */
  1059. client_hdev->group = HID_GROUP_STEAM;
  1060. return client_hdev;
  1061. }
  1062. static int steam_probe(struct hid_device *hdev,
  1063. const struct hid_device_id *id)
  1064. {
  1065. struct steam_device *steam;
  1066. int ret;
  1067. ret = hid_parse(hdev);
  1068. if (ret) {
  1069. hid_err(hdev,
  1070. "%s:parse of hid interface failed\n", __func__);
  1071. return ret;
  1072. }
  1073. /*
  1074. * The virtual client_dev is only used for hidraw.
  1075. * Also avoid the recursive probe.
  1076. */
  1077. if (hdev->group == HID_GROUP_STEAM)
  1078. return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
  1079. /*
  1080. * The non-valve interfaces (mouse and keyboard emulation) are
  1081. * connected without changes.
  1082. */
  1083. if (!steam_is_valve_interface(hdev))
  1084. return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
  1085. steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
  1086. if (!steam)
  1087. return -ENOMEM;
  1088. steam->hdev = hdev;
  1089. hid_set_drvdata(hdev, steam);
  1090. spin_lock_init(&steam->lock);
  1091. mutex_init(&steam->report_mutex);
  1092. steam->quirks = id->driver_data;
  1093. INIT_WORK(&steam->work_connect, steam_work_connect_cb);
  1094. INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
  1095. INIT_LIST_HEAD(&steam->list);
  1096. INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
  1097. steam->sensor_timestamp_us = 0;
  1098. INIT_WORK(&steam->unregister_work, steam_work_unregister_cb);
  1099. /*
  1100. * With the real steam controller interface, do not connect hidraw.
  1101. * Instead, create the client_hid and connect that.
  1102. */
  1103. ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
  1104. if (ret)
  1105. goto err_cancel_work;
  1106. ret = hid_hw_open(hdev);
  1107. if (ret) {
  1108. hid_err(hdev,
  1109. "%s:hid_hw_open\n",
  1110. __func__);
  1111. goto err_hw_stop;
  1112. }
  1113. if (steam->quirks & STEAM_QUIRK_WIRELESS) {
  1114. hid_info(hdev, "Steam wireless receiver connected");
  1115. /* If using a wireless adaptor ask for connection status */
  1116. steam->connected = false;
  1117. steam_request_conn_status(steam);
  1118. } else {
  1119. /* A wired connection is always present */
  1120. steam->connected = true;
  1121. ret = steam_register(steam);
  1122. if (ret) {
  1123. hid_err(hdev,
  1124. "%s:steam_register failed with error %d\n",
  1125. __func__, ret);
  1126. goto err_hw_close;
  1127. }
  1128. }
  1129. steam->client_hdev = steam_create_client_hid(hdev);
  1130. if (IS_ERR(steam->client_hdev)) {
  1131. ret = PTR_ERR(steam->client_hdev);
  1132. goto err_steam_unregister;
  1133. }
  1134. steam->client_hdev->driver_data = steam;
  1135. ret = hid_add_device(steam->client_hdev);
  1136. if (ret)
  1137. goto err_destroy;
  1138. return 0;
  1139. err_destroy:
  1140. hid_destroy_device(steam->client_hdev);
  1141. err_steam_unregister:
  1142. if (steam->connected)
  1143. steam_unregister(steam);
  1144. err_hw_close:
  1145. hid_hw_close(hdev);
  1146. err_hw_stop:
  1147. hid_hw_stop(hdev);
  1148. err_cancel_work:
  1149. cancel_work_sync(&steam->work_connect);
  1150. cancel_delayed_work_sync(&steam->mode_switch);
  1151. cancel_work_sync(&steam->rumble_work);
  1152. cancel_work_sync(&steam->unregister_work);
  1153. return ret;
  1154. }
  1155. static void steam_remove(struct hid_device *hdev)
  1156. {
  1157. struct steam_device *steam = hid_get_drvdata(hdev);
  1158. if (!steam || hdev->group == HID_GROUP_STEAM) {
  1159. hid_hw_stop(hdev);
  1160. return;
  1161. }
  1162. hid_destroy_device(steam->client_hdev);
  1163. cancel_delayed_work_sync(&steam->mode_switch);
  1164. cancel_work_sync(&steam->work_connect);
  1165. cancel_work_sync(&steam->rumble_work);
  1166. cancel_work_sync(&steam->unregister_work);
  1167. steam->client_hdev = NULL;
  1168. steam->client_opened = 0;
  1169. if (steam->quirks & STEAM_QUIRK_WIRELESS) {
  1170. hid_info(hdev, "Steam wireless receiver disconnected");
  1171. }
  1172. hid_hw_close(hdev);
  1173. hid_hw_stop(hdev);
  1174. steam_unregister(steam);
  1175. }
  1176. static void steam_do_connect_event(struct steam_device *steam, bool connected)
  1177. {
  1178. unsigned long flags;
  1179. bool changed;
  1180. spin_lock_irqsave(&steam->lock, flags);
  1181. changed = steam->connected != connected;
  1182. steam->connected = connected;
  1183. spin_unlock_irqrestore(&steam->lock, flags);
  1184. if (changed && schedule_work(&steam->work_connect) == 0)
  1185. dbg_hid("%s: connected=%d event already queued\n",
  1186. __func__, connected);
  1187. }
  1188. /*
  1189. * Some input data in the protocol has the opposite sign.
  1190. * Clamp the values to 32767..-32767 so that the range is
  1191. * symmetrical and can be negated safely.
  1192. */
  1193. static inline s16 steam_le16(u8 *data)
  1194. {
  1195. s16 x = (s16) le16_to_cpup((__le16 *)data);
  1196. return x == -32768 ? -32767 : x;
  1197. }
  1198. /*
  1199. * The size for this message payload is 60.
  1200. * The known values are:
  1201. * (* values are not sent through wireless)
  1202. * (* accelerator/gyro is disabled by default)
  1203. * Offset| Type | Mapped to |Meaning
  1204. * -------+-------+-----------+--------------------------
  1205. * 4-7 | u32 | -- | sequence number
  1206. * 8-10 | 24bit | see below | buttons
  1207. * 11 | u8 | ABS_HAT2Y | left trigger
  1208. * 12 | u8 | ABS_HAT2X | right trigger
  1209. * 13-15 | -- | -- | always 0
  1210. * 16-17 | s16 | ABS_X/ABS_HAT0X | X value
  1211. * 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value
  1212. * 20-21 | s16 | ABS_RX | right-pad X value
  1213. * 22-23 | s16 | ABS_RY | right-pad Y value
  1214. * 24-25 | s16 | -- | * left trigger
  1215. * 26-27 | s16 | -- | * right trigger
  1216. * 28-29 | s16 | -- | * accelerometer X value
  1217. * 30-31 | s16 | -- | * accelerometer Y value
  1218. * 32-33 | s16 | -- | * accelerometer Z value
  1219. * 34-35 | s16 | -- | gyro X value
  1220. * 36-36 | s16 | -- | gyro Y value
  1221. * 38-39 | s16 | -- | gyro Z value
  1222. * 40-41 | s16 | -- | quaternion W value
  1223. * 42-43 | s16 | -- | quaternion X value
  1224. * 44-45 | s16 | -- | quaternion Y value
  1225. * 46-47 | s16 | -- | quaternion Z value
  1226. * 48-49 | -- | -- | always 0
  1227. * 50-51 | s16 | -- | * left trigger (uncalibrated)
  1228. * 52-53 | s16 | -- | * right trigger (uncalibrated)
  1229. * 54-55 | s16 | -- | * joystick X value (uncalibrated)
  1230. * 56-57 | s16 | -- | * joystick Y value (uncalibrated)
  1231. * 58-59 | s16 | -- | * left-pad X value
  1232. * 60-61 | s16 | -- | * left-pad Y value
  1233. * 62-63 | u16 | -- | * battery voltage
  1234. *
  1235. * The buttons are:
  1236. * Bit | Mapped to | Description
  1237. * ------+------------+--------------------------------
  1238. * 8.0 | BTN_TR2 | right trigger fully pressed
  1239. * 8.1 | BTN_TL2 | left trigger fully pressed
  1240. * 8.2 | BTN_TR | right shoulder
  1241. * 8.3 | BTN_TL | left shoulder
  1242. * 8.4 | BTN_Y | button Y
  1243. * 8.5 | BTN_B | button B
  1244. * 8.6 | BTN_X | button X
  1245. * 8.7 | BTN_A | button A
  1246. * 9.0 | BTN_DPAD_UP | left-pad up
  1247. * 9.1 | BTN_DPAD_RIGHT | left-pad right
  1248. * 9.2 | BTN_DPAD_LEFT | left-pad left
  1249. * 9.3 | BTN_DPAD_DOWN | left-pad down
  1250. * 9.4 | BTN_SELECT | menu left
  1251. * 9.5 | BTN_MODE | steam logo
  1252. * 9.6 | BTN_START | menu right
  1253. * 9.7 | BTN_GEAR_DOWN | left back lever
  1254. * 10.0 | BTN_GEAR_UP | right back lever
  1255. * 10.1 | -- | left-pad clicked
  1256. * 10.2 | BTN_THUMBR | right-pad clicked
  1257. * 10.3 | BTN_THUMB | left-pad touched (but see explanation below)
  1258. * 10.4 | BTN_THUMB2 | right-pad touched
  1259. * 10.5 | -- | unknown
  1260. * 10.6 | BTN_THUMBL | joystick clicked
  1261. * 10.7 | -- | lpad_and_joy
  1262. */
  1263. static void steam_do_input_event(struct steam_device *steam,
  1264. struct input_dev *input, u8 *data)
  1265. {
  1266. /* 24 bits of buttons */
  1267. u8 b8, b9, b10;
  1268. s16 x, y;
  1269. bool lpad_touched, lpad_and_joy;
  1270. b8 = data[8];
  1271. b9 = data[9];
  1272. b10 = data[10];
  1273. input_report_abs(input, ABS_HAT2Y, data[11]);
  1274. input_report_abs(input, ABS_HAT2X, data[12]);
  1275. /*
  1276. * These two bits tells how to interpret the values X and Y.
  1277. * lpad_and_joy tells that the joystick and the lpad are used at the
  1278. * same time.
  1279. * lpad_touched tells whether X/Y are to be read as lpad coord or
  1280. * joystick values.
  1281. * (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
  1282. */
  1283. lpad_touched = b10 & BIT(3);
  1284. lpad_and_joy = b10 & BIT(7);
  1285. x = steam_le16(data + 16);
  1286. y = -steam_le16(data + 18);
  1287. input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
  1288. input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
  1289. /* Check if joystick is centered */
  1290. if (lpad_touched && !lpad_and_joy) {
  1291. input_report_abs(input, ABS_X, 0);
  1292. input_report_abs(input, ABS_Y, 0);
  1293. }
  1294. /* Check if lpad is untouched */
  1295. if (!(lpad_touched || lpad_and_joy)) {
  1296. input_report_abs(input, ABS_HAT0X, 0);
  1297. input_report_abs(input, ABS_HAT0Y, 0);
  1298. }
  1299. input_report_abs(input, ABS_RX, steam_le16(data + 20));
  1300. input_report_abs(input, ABS_RY, -steam_le16(data + 22));
  1301. input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
  1302. input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
  1303. input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
  1304. input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
  1305. input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
  1306. input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
  1307. input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
  1308. input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
  1309. input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
  1310. input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
  1311. input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
  1312. input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
  1313. input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
  1314. input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
  1315. input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
  1316. input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
  1317. input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
  1318. input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
  1319. input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
  1320. input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
  1321. input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
  1322. input_sync(input);
  1323. }
  1324. /*
  1325. * The size for this message payload is 56.
  1326. * The known values are:
  1327. * Offset| Type | Mapped to |Meaning
  1328. * -------+-------+-----------+--------------------------
  1329. * 4-7 | u32 | -- | sequence number
  1330. * 8-15 | u64 | see below | buttons
  1331. * 16-17 | s16 | ABS_HAT0X | left-pad X value
  1332. * 18-19 | s16 | ABS_HAT0Y | left-pad Y value
  1333. * 20-21 | s16 | ABS_HAT1X | right-pad X value
  1334. * 22-23 | s16 | ABS_HAT1Y | right-pad Y value
  1335. * 24-25 | s16 | IMU ABS_X | accelerometer X value
  1336. * 26-27 | s16 | IMU ABS_Z | accelerometer Y value
  1337. * 28-29 | s16 | IMU ABS_Y | accelerometer Z value
  1338. * 30-31 | s16 | IMU ABS_RX | gyro X value
  1339. * 32-33 | s16 | IMU ABS_RZ | gyro Y value
  1340. * 34-35 | s16 | IMU ABS_RY | gyro Z value
  1341. * 36-37 | s16 | -- | quaternion W value
  1342. * 38-39 | s16 | -- | quaternion X value
  1343. * 40-41 | s16 | -- | quaternion Y value
  1344. * 42-43 | s16 | -- | quaternion Z value
  1345. * 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated)
  1346. * 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated)
  1347. * 48-49 | s16 | ABS_X | left joystick X
  1348. * 50-51 | s16 | ABS_Y | left joystick Y
  1349. * 52-53 | s16 | ABS_RX | right joystick X
  1350. * 54-55 | s16 | ABS_RY | right joystick Y
  1351. * 56-57 | u16 | -- | left pad pressure
  1352. * 58-59 | u16 | -- | right pad pressure
  1353. *
  1354. * The buttons are:
  1355. * Bit | Mapped to | Description
  1356. * ------+------------+--------------------------------
  1357. * 8.0 | BTN_TR2 | right trigger fully pressed
  1358. * 8.1 | BTN_TL2 | left trigger fully pressed
  1359. * 8.2 | BTN_TR | right shoulder
  1360. * 8.3 | BTN_TL | left shoulder
  1361. * 8.4 | BTN_Y | button Y
  1362. * 8.5 | BTN_B | button B
  1363. * 8.6 | BTN_X | button X
  1364. * 8.7 | BTN_A | button A
  1365. * 9.0 | BTN_DPAD_UP | left-pad up
  1366. * 9.1 | BTN_DPAD_RIGHT | left-pad right
  1367. * 9.2 | BTN_DPAD_LEFT | left-pad left
  1368. * 9.3 | BTN_DPAD_DOWN | left-pad down
  1369. * 9.4 | BTN_SELECT | menu left
  1370. * 9.5 | BTN_MODE | steam logo
  1371. * 9.6 | BTN_START | menu right
  1372. * 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button
  1373. * 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
  1374. * 10.1 | BTN_THUMB | left pad pressed
  1375. * 10.2 | BTN_THUMB2 | right pad pressed
  1376. * 10.3 | -- | left pad touched
  1377. * 10.4 | -- | right pad touched
  1378. * 10.5 | -- | unknown
  1379. * 10.6 | BTN_THUMBL | left joystick clicked
  1380. * 10.7 | -- | unknown
  1381. * 11.0 | -- | unknown
  1382. * 11.1 | -- | unknown
  1383. * 11.2 | BTN_THUMBR | right joystick clicked
  1384. * 11.3 | -- | unknown
  1385. * 11.4 | -- | unknown
  1386. * 11.5 | -- | unknown
  1387. * 11.6 | -- | unknown
  1388. * 11.7 | -- | unknown
  1389. * 12.0 | -- | unknown
  1390. * 12.1 | -- | unknown
  1391. * 12.2 | -- | unknown
  1392. * 12.3 | -- | unknown
  1393. * 12.4 | -- | unknown
  1394. * 12.5 | -- | unknown
  1395. * 12.6 | -- | unknown
  1396. * 12.7 | -- | unknown
  1397. * 13.0 | -- | unknown
  1398. * 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
  1399. * 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
  1400. * 13.3 | -- | unknown
  1401. * 13.4 | -- | unknown
  1402. * 13.5 | -- | unknown
  1403. * 13.6 | -- | left joystick touched
  1404. * 13.7 | -- | right joystick touched
  1405. * 14.0 | -- | unknown
  1406. * 14.1 | -- | unknown
  1407. * 14.2 | BTN_BASE | quick access button
  1408. * 14.3 | -- | unknown
  1409. * 14.4 | -- | unknown
  1410. * 14.5 | -- | unknown
  1411. * 14.6 | -- | unknown
  1412. * 14.7 | -- | unknown
  1413. * 15.0 | -- | unknown
  1414. * 15.1 | -- | unknown
  1415. * 15.2 | -- | unknown
  1416. * 15.3 | -- | unknown
  1417. * 15.4 | -- | unknown
  1418. * 15.5 | -- | unknown
  1419. * 15.6 | -- | unknown
  1420. * 15.7 | -- | unknown
  1421. */
  1422. static void steam_do_deck_input_event(struct steam_device *steam,
  1423. struct input_dev *input, u8 *data)
  1424. {
  1425. u8 b8, b9, b10, b11, b13, b14;
  1426. bool lpad_touched, rpad_touched;
  1427. b8 = data[8];
  1428. b9 = data[9];
  1429. b10 = data[10];
  1430. b11 = data[11];
  1431. b13 = data[13];
  1432. b14 = data[14];
  1433. if (!(b9 & BIT(6)) && steam->did_mode_switch) {
  1434. steam->did_mode_switch = false;
  1435. cancel_delayed_work(&steam->mode_switch);
  1436. } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
  1437. steam->did_mode_switch = true;
  1438. schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
  1439. }
  1440. if (!steam->gamepad_mode && lizard_mode)
  1441. return;
  1442. lpad_touched = b10 & BIT(3);
  1443. rpad_touched = b10 & BIT(4);
  1444. if (lpad_touched) {
  1445. input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
  1446. input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
  1447. } else {
  1448. input_report_abs(input, ABS_HAT0X, 0);
  1449. input_report_abs(input, ABS_HAT0Y, 0);
  1450. }
  1451. if (rpad_touched) {
  1452. input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
  1453. input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
  1454. } else {
  1455. input_report_abs(input, ABS_HAT1X, 0);
  1456. input_report_abs(input, ABS_HAT1Y, 0);
  1457. }
  1458. input_report_abs(input, ABS_X, steam_le16(data + 48));
  1459. input_report_abs(input, ABS_Y, -steam_le16(data + 50));
  1460. input_report_abs(input, ABS_RX, steam_le16(data + 52));
  1461. input_report_abs(input, ABS_RY, -steam_le16(data + 54));
  1462. input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
  1463. input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
  1464. input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
  1465. input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
  1466. input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
  1467. input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
  1468. input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
  1469. input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
  1470. input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
  1471. input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
  1472. input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
  1473. input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
  1474. input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
  1475. input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
  1476. input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
  1477. input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
  1478. input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
  1479. input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
  1480. input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
  1481. input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
  1482. input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
  1483. input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
  1484. input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
  1485. input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
  1486. input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
  1487. input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
  1488. input_sync(input);
  1489. }
  1490. static void steam_do_deck_sensors_event(struct steam_device *steam,
  1491. struct input_dev *sensors, u8 *data)
  1492. {
  1493. /*
  1494. * The deck input report is received every 4 ms on average,
  1495. * with a jitter of +/- 4 ms even though the USB descriptor claims
  1496. * that it uses 1 kHz.
  1497. * Since the HID report does not include a sensor timestamp,
  1498. * use a fixed increment here.
  1499. */
  1500. steam->sensor_timestamp_us += 4000;
  1501. if (!steam->gamepad_mode && lizard_mode)
  1502. return;
  1503. input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
  1504. input_report_abs(sensors, ABS_X, steam_le16(data + 24));
  1505. input_report_abs(sensors, ABS_Z, -steam_le16(data + 26));
  1506. input_report_abs(sensors, ABS_Y, steam_le16(data + 28));
  1507. input_report_abs(sensors, ABS_RX, steam_le16(data + 30));
  1508. input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32));
  1509. input_report_abs(sensors, ABS_RY, steam_le16(data + 34));
  1510. input_sync(sensors);
  1511. }
  1512. /*
  1513. * The size for this message payload is 11.
  1514. * The known values are:
  1515. * Offset| Type | Meaning
  1516. * -------+-------+---------------------------
  1517. * 4-7 | u32 | sequence number
  1518. * 8-11 | -- | always 0
  1519. * 12-13 | u16 | voltage (mV)
  1520. * 14 | u8 | battery percent
  1521. */
  1522. static void steam_do_battery_event(struct steam_device *steam,
  1523. struct power_supply *battery, u8 *data)
  1524. {
  1525. unsigned long flags;
  1526. s16 volts = steam_le16(data + 12);
  1527. u8 batt = data[14];
  1528. /* Creating the battery may have failed */
  1529. rcu_read_lock();
  1530. battery = rcu_dereference(steam->battery);
  1531. if (likely(battery)) {
  1532. spin_lock_irqsave(&steam->lock, flags);
  1533. steam->voltage = volts;
  1534. steam->battery_charge = batt;
  1535. spin_unlock_irqrestore(&steam->lock, flags);
  1536. power_supply_changed(battery);
  1537. }
  1538. rcu_read_unlock();
  1539. }
  1540. static int steam_raw_event(struct hid_device *hdev,
  1541. struct hid_report *report, u8 *data,
  1542. int size)
  1543. {
  1544. struct steam_device *steam = hid_get_drvdata(hdev);
  1545. struct input_dev *input;
  1546. struct input_dev *sensors;
  1547. struct power_supply *battery;
  1548. if (!steam)
  1549. return 0;
  1550. if (steam->client_opened)
  1551. hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
  1552. data, size, 0);
  1553. /*
  1554. * All messages are size=64, all values little-endian.
  1555. * The format is:
  1556. * Offset| Meaning
  1557. * -------+--------------------------------------------
  1558. * 0-1 | always 0x01, 0x00, maybe protocol version?
  1559. * 2 | type of message
  1560. * 3 | length of the real payload (not checked)
  1561. * 4-n | payload data, depends on the type
  1562. *
  1563. * There are these known types of message:
  1564. * 0x01: input data (60 bytes)
  1565. * 0x03: wireless connect/disconnect (1 byte)
  1566. * 0x04: battery status (11 bytes)
  1567. * 0x09: Steam Deck input data (56 bytes)
  1568. */
  1569. if (size != 64 || data[0] != 1 || data[1] != 0)
  1570. return 0;
  1571. switch (data[2]) {
  1572. case ID_CONTROLLER_STATE:
  1573. if (steam->client_opened)
  1574. return 0;
  1575. rcu_read_lock();
  1576. input = rcu_dereference(steam->input);
  1577. if (likely(input))
  1578. steam_do_input_event(steam, input, data);
  1579. rcu_read_unlock();
  1580. break;
  1581. case ID_CONTROLLER_DECK_STATE:
  1582. if (steam->client_opened)
  1583. return 0;
  1584. rcu_read_lock();
  1585. input = rcu_dereference(steam->input);
  1586. if (likely(input))
  1587. steam_do_deck_input_event(steam, input, data);
  1588. sensors = rcu_dereference(steam->sensors);
  1589. if (likely(sensors))
  1590. steam_do_deck_sensors_event(steam, sensors, data);
  1591. rcu_read_unlock();
  1592. break;
  1593. case ID_CONTROLLER_WIRELESS:
  1594. /*
  1595. * The payload of this event is a single byte:
  1596. * 0x01: disconnected.
  1597. * 0x02: connected.
  1598. */
  1599. switch (data[4]) {
  1600. case 0x01:
  1601. steam_do_connect_event(steam, false);
  1602. break;
  1603. case 0x02:
  1604. steam_do_connect_event(steam, true);
  1605. break;
  1606. }
  1607. break;
  1608. case ID_CONTROLLER_STATUS:
  1609. if (steam->quirks & STEAM_QUIRK_WIRELESS) {
  1610. rcu_read_lock();
  1611. battery = rcu_dereference(steam->battery);
  1612. if (likely(battery)) {
  1613. steam_do_battery_event(steam, battery, data);
  1614. } else {
  1615. dbg_hid(
  1616. "%s: battery data without connect event\n",
  1617. __func__);
  1618. steam_do_connect_event(steam, true);
  1619. }
  1620. rcu_read_unlock();
  1621. }
  1622. break;
  1623. }
  1624. return 0;
  1625. }
  1626. static int steam_param_set_lizard_mode(const char *val,
  1627. const struct kernel_param *kp)
  1628. {
  1629. struct steam_device *steam;
  1630. int ret;
  1631. ret = param_set_bool(val, kp);
  1632. if (ret)
  1633. return ret;
  1634. mutex_lock(&steam_devices_lock);
  1635. list_for_each_entry(steam, &steam_devices, list) {
  1636. if (!steam->client_opened)
  1637. steam_set_lizard_mode(steam, lizard_mode);
  1638. }
  1639. mutex_unlock(&steam_devices_lock);
  1640. return 0;
  1641. }
  1642. static const struct kernel_param_ops steam_lizard_mode_ops = {
  1643. .set = steam_param_set_lizard_mode,
  1644. .get = param_get_bool,
  1645. };
  1646. module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
  1647. MODULE_PARM_DESC(lizard_mode,
  1648. "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
  1649. static const struct hid_device_id steam_controllers[] = {
  1650. { /* Wired Steam Controller */
  1651. HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
  1652. USB_DEVICE_ID_STEAM_CONTROLLER)
  1653. },
  1654. { /* Wireless Steam Controller */
  1655. HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
  1656. USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
  1657. .driver_data = STEAM_QUIRK_WIRELESS
  1658. },
  1659. { /* Steam Deck */
  1660. HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
  1661. USB_DEVICE_ID_STEAM_DECK),
  1662. .driver_data = STEAM_QUIRK_DECK
  1663. },
  1664. {}
  1665. };
  1666. MODULE_DEVICE_TABLE(hid, steam_controllers);
  1667. static struct hid_driver steam_controller_driver = {
  1668. .name = "hid-steam",
  1669. .id_table = steam_controllers,
  1670. .probe = steam_probe,
  1671. .remove = steam_remove,
  1672. .raw_event = steam_raw_event,
  1673. };
  1674. module_hid_driver(steam_controller_driver);