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- .. SPDX-License-Identifier: GPL-2.0
- .. Copyright 2021-2023 Collabora Ltd.
- ========================
- Exchanging pixel buffers
- ========================
- As originally designed, the Linux graphics subsystem had extremely limited
- support for sharing pixel-buffer allocations between processes, devices, and
- subsystems. Modern systems require extensive integration between all three
- classes; this document details how applications and kernel subsystems should
- approach this sharing for two-dimensional image data.
- It is written with reference to the DRM subsystem for GPU and display devices,
- V4L2 for media devices, and also to Vulkan, EGL and Wayland, for userspace
- support, however any other subsystems should also follow this design and advice.
- Glossary of terms
- =================
- .. glossary::
- image:
- Conceptually a two-dimensional array of pixels. The pixels may be stored
- in one or more memory buffers. Has width and height in pixels, pixel
- format and modifier (implicit or explicit).
- row:
- A span along a single y-axis value, e.g. from co-ordinates (0,100) to
- (200,100).
- scanline:
- Synonym for row.
- column:
- A span along a single x-axis value, e.g. from co-ordinates (100,0) to
- (100,100).
- memory buffer:
- A piece of memory for storing (parts of) pixel data. Has stride and size
- in bytes and at least one handle in some API. May contain one or more
- planes.
- plane:
- A two-dimensional array of some or all of an image's color and alpha
- channel values.
- pixel:
- A picture element. Has a single color value which is defined by one or
- more color channels values, e.g. R, G and B, or Y, Cb and Cr. May also
- have an alpha value as an additional channel.
- pixel data:
- Bytes or bits that represent some or all of the color/alpha channel values
- of a pixel or an image. The data for one pixel may be spread over several
- planes or memory buffers depending on format and modifier.
- color value:
- A tuple of numbers, representing a color. Each element in the tuple is a
- color channel value.
- color channel:
- One of the dimensions in a color model. For example, RGB model has
- channels R, G, and B. Alpha channel is sometimes counted as a color
- channel as well.
- pixel format:
- A description of how pixel data represents the pixel's color and alpha
- values.
- modifier:
- A description of how pixel data is laid out in memory buffers.
- alpha:
- A value that denotes the color coverage in a pixel. Sometimes used for
- translucency instead.
- stride:
- A value that denotes the relationship between pixel-location co-ordinates
- and byte-offset values. Typically used as the byte offset between two
- pixels at the start of vertically-consecutive tiling blocks. For linear
- layouts, the byte offset between two vertically-adjacent pixels. For
- non-linear formats the stride must be computed in a consistent way, which
- usually is done as-if the layout was linear.
- pitch:
- Synonym for stride.
- Formats and modifiers
- =====================
- Each buffer must have an underlying format. This format describes the color
- values provided for each pixel. Although each subsystem has its own format
- descriptions (e.g. V4L2 and fbdev), the ``DRM_FORMAT_*`` tokens should be reused
- wherever possible, as they are the standard descriptions used for interchange.
- These tokens are described in the ``drm_fourcc.h`` file, which is a part of
- DRM's uAPI.
- Each ``DRM_FORMAT_*`` token describes the translation between a pixel
- co-ordinate in an image, and the color values for that pixel contained within
- its memory buffers. The number and type of color channels are described:
- whether they are RGB or YUV, integer or floating-point, the size of each channel
- and their locations within the pixel memory, and the relationship between color
- planes.
- For example, ``DRM_FORMAT_ARGB8888`` describes a format in which each pixel has
- a single 32-bit value in memory. Alpha, red, green, and blue, color channels are
- available at 8-bit precision per channel, ordered respectively from most to
- least significant bits in little-endian storage. ``DRM_FORMAT_*`` is not
- affected by either CPU or device endianness; the byte pattern in memory is
- always as described in the format definition, which is usually little-endian.
- As a more complex example, ``DRM_FORMAT_NV12`` describes a format in which luma
- and chroma YUV samples are stored in separate planes, where the chroma plane is
- stored at half the resolution in both dimensions (i.e. one U/V chroma
- sample is stored for each 2x2 pixel grouping).
- Format modifiers describe a translation mechanism between these per-pixel memory
- samples, and the actual memory storage for the buffer. The most straightforward
- modifier is ``DRM_FORMAT_MOD_LINEAR``, describing a scheme in which each plane
- is laid out row-sequentially, from the top-left to the bottom-right corner.
- This is considered the baseline interchange format, and most convenient for CPU
- access.
- Modern hardware employs much more sophisticated access mechanisms, typically
- making use of tiled access and possibly also compression. For example, the
- ``DRM_FORMAT_MOD_VIVANTE_TILED`` modifier describes memory storage where pixels
- are stored in 4x4 blocks arranged in row-major ordering, i.e. the first tile in
- a plane stores pixels (0,0) to (3,3) inclusive, and the second tile in a plane
- stores pixels (4,0) to (7,3) inclusive.
- Some modifiers may modify the number of planes required for an image; for
- example, the ``I915_FORMAT_MOD_Y_TILED_CCS`` modifier adds a second plane to RGB
- formats in which it stores data about the status of every tile, notably
- including whether the tile is fully populated with pixel data, or can be
- expanded from a single solid color.
- These extended layouts are highly vendor-specific, and even specific to
- particular generations or configurations of devices per-vendor. For this reason,
- support of modifiers must be explicitly enumerated and negotiated by all users
- in order to ensure a compatible and optimal pipeline, as discussed below.
- Dimensions and size
- ===================
- Each pixel buffer must be accompanied by logical pixel dimensions. This refers
- to the number of unique samples which can be extracted from, or stored to, the
- underlying memory storage. For example, even though a 1920x1080
- ``DRM_FORMAT_NV12`` buffer has a luma plane containing 1920x1080 samples for the Y
- component, and 960x540 samples for the U and V components, the overall buffer is
- still described as having dimensions of 1920x1080.
- The in-memory storage of a buffer is not guaranteed to begin immediately at the
- base address of the underlying memory, nor is it guaranteed that the memory
- storage is tightly clipped to either dimension.
- Each plane must therefore be described with an ``offset`` in bytes, which will be
- added to the base address of the memory storage before performing any per-pixel
- calculations. This may be used to combine multiple planes into a single memory
- buffer; for example, ``DRM_FORMAT_NV12`` may be stored in a single memory buffer
- where the luma plane's storage begins immediately at the start of the buffer
- with an offset of 0, and the chroma plane's storage follows within the same buffer
- beginning from the byte offset for that plane.
- Each plane must also have a ``stride`` in bytes, expressing the offset in memory
- between two contiguous row. For example, a ``DRM_FORMAT_MOD_LINEAR`` buffer
- with dimensions of 1000x1000 may have been allocated as if it were 1024x1000, in
- order to allow for aligned access patterns. In this case, the buffer will still
- be described with a width of 1000, however the stride will be ``1024 * bpp``,
- indicating that there are 24 pixels at the positive extreme of the x axis whose
- values are not significant.
- Buffers may also be padded further in the y dimension, simply by allocating a
- larger area than would ordinarily be required. For example, many media decoders
- are not able to natively output buffers of height 1080, but instead require an
- effective height of 1088 pixels. In this case, the buffer continues to be
- described as having a height of 1080, with the memory allocation for each buffer
- being increased to account for the extra padding.
- Enumeration
- ===========
- Every user of pixel buffers must be able to enumerate a set of supported formats
- and modifiers, described together. Within KMS, this is achieved with the
- ``IN_FORMATS`` property on each DRM plane, listing the supported DRM formats, and
- the modifiers supported for each format. In userspace, this is supported through
- the `EGL_EXT_image_dma_buf_import_modifiers`_ extension entrypoints for EGL, the
- `VK_EXT_image_drm_format_modifier`_ extension for Vulkan, and the
- `zwp_linux_dmabuf_v1`_ extension for Wayland.
- Each of these interfaces allows users to query a set of supported
- format+modifier combinations.
- Negotiation
- ===========
- It is the responsibility of userspace to negotiate an acceptable format+modifier
- combination for its usage. This is performed through a simple intersection of
- lists. For example, if a user wants to use Vulkan to render an image to be
- displayed on a KMS plane, it must:
- - query KMS for the ``IN_FORMATS`` property for the given plane
- - query Vulkan for the supported formats for its physical device, making sure
- to pass the ``VkImageUsageFlagBits`` and ``VkImageCreateFlagBits``
- corresponding to the intended rendering use
- - intersect these formats to determine the most appropriate one
- - for this format, intersect the lists of supported modifiers for both KMS and
- Vulkan, to obtain a final list of acceptable modifiers for that format
- This intersection must be performed for all usages. For example, if the user
- also wishes to encode the image to a video stream, it must query the media API
- it intends to use for encoding for the set of modifiers it supports, and
- additionally intersect against this list.
- If the intersection of all lists is an empty list, it is not possible to share
- buffers in this way, and an alternate strategy must be considered (e.g. using
- CPU access routines to copy data between the different uses, with the
- corresponding performance cost).
- The resulting modifier list is unsorted; the order is not significant.
- Allocation
- ==========
- Once userspace has determined an appropriate format, and corresponding list of
- acceptable modifiers, it must allocate the buffer. As there is no universal
- buffer-allocation interface available at either kernel or userspace level, the
- client makes an arbitrary choice of allocation interface such as Vulkan, GBM, or
- a media API.
- Each allocation request must take, at a minimum: the pixel format, a list of
- acceptable modifiers, and the buffer's width and height. Each API may extend
- this set of properties in different ways, such as allowing allocation in more
- than two dimensions, intended usage patterns, etc.
- The component which allocates the buffer will make an arbitrary choice of what
- it considers the 'best' modifier within the acceptable list for the requested
- allocation, any padding required, and further properties of the underlying
- memory buffers such as whether they are stored in system or device-specific
- memory, whether or not they are physically contiguous, and their cache mode.
- These properties of the memory buffer are not visible to userspace, however the
- ``dma-heaps`` API is an effort to address this.
- After allocation, the client must query the allocator to determine the actual
- modifier selected for the buffer, as well as the per-plane offset and stride.
- Allocators are not permitted to vary the format in use, to select a modifier not
- provided within the acceptable list, nor to vary the pixel dimensions other than
- the padding expressed through offset, stride, and size.
- Communicating additional constraints, such as alignment of stride or offset,
- placement within a particular memory area, etc, is out of scope of dma-buf,
- and is not solved by format and modifier tokens.
- Import
- ======
- To use a buffer within a different context, device, or subsystem, the user
- passes these parameters (format, modifier, width, height, and per-plane offset
- and stride) to an importing API.
- Each memory buffer is referred to by a buffer handle, which may be unique or
- duplicated within an image. For example, a ``DRM_FORMAT_NV12`` buffer may have
- the luma and chroma buffers combined into a single memory buffer by use of the
- per-plane offset parameters, or they may be completely separate allocations in
- memory. For this reason, each import and allocation API must provide a separate
- handle for each plane.
- Each kernel subsystem has its own types and interfaces for buffer management.
- DRM uses GEM buffer objects (BOs), V4L2 has its own references, etc. These types
- are not portable between contexts, processes, devices, or subsystems.
- To address this, ``dma-buf`` handles are used as the universal interchange for
- buffers. Subsystem-specific operations are used to export native buffer handles
- to a ``dma-buf`` file descriptor, and to import those file descriptors into a
- native buffer handle. dma-buf file descriptors can be transferred between
- contexts, processes, devices, and subsystems.
- For example, a Wayland media player may use V4L2 to decode a video frame into a
- ``DRM_FORMAT_NV12`` buffer. This will result in two memory planes (luma and
- chroma) being dequeued by the user from V4L2. These planes are then exported to
- one dma-buf file descriptor per plane, these descriptors are then sent along
- with the metadata (format, modifier, width, height, per-plane offset and stride)
- to the Wayland server. The Wayland server will then import these file
- descriptors as an EGLImage for use through EGL/OpenGL (ES), a VkImage for use
- through Vulkan, or a KMS framebuffer object; each of these import operations
- will take the same metadata and convert the dma-buf file descriptors into their
- native buffer handles.
- Having a non-empty intersection of supported modifiers does not guarantee that
- import will succeed into all consumers; they may have constraints beyond those
- implied by modifiers which must be satisfied.
- Implicit modifiers
- ==================
- The concept of modifiers post-dates all of the subsystems mentioned above. As
- such, it has been retrofitted into all of these APIs, and in order to ensure
- backwards compatibility, support is needed for drivers and userspace which do
- not (yet) support modifiers.
- As an example, GBM is used to allocate buffers to be shared between EGL for
- rendering and KMS for display. It has two entrypoints for allocating buffers:
- ``gbm_bo_create`` which only takes the format, width, height, and a usage token,
- and ``gbm_bo_create_with_modifiers`` which extends this with a list of modifiers.
- In the latter case, the allocation is as discussed above, being provided with a
- list of acceptable modifiers that the implementation can choose from (or fail if
- it is not possible to allocate within those constraints). In the former case
- where modifiers are not provided, the GBM implementation must make its own
- choice as to what is likely to be the 'best' layout. Such a choice is entirely
- implementation-specific: some will internally use tiled layouts which are not
- CPU-accessible if the implementation decides that is a good idea through
- whatever heuristic. It is the implementation's responsibility to ensure that
- this choice is appropriate.
- To support this case where the layout is not known because there is no awareness
- of modifiers, a special ``DRM_FORMAT_MOD_INVALID`` token has been defined. This
- pseudo-modifier declares that the layout is not known, and that the driver
- should use its own logic to determine what the underlying layout may be.
- .. note::
- ``DRM_FORMAT_MOD_INVALID`` is a non-zero value. The modifier value zero is
- ``DRM_FORMAT_MOD_LINEAR``, which is an explicit guarantee that the image
- has the linear layout. Care and attention should be taken to ensure that
- zero as a default value is not mixed up with either no modifier or the linear
- modifier. Also note that in some APIs the invalid modifier value is specified
- with an out-of-band flag, like in ``DRM_IOCTL_MODE_ADDFB2``.
- There are four cases where this token may be used:
- - during enumeration, an interface may return ``DRM_FORMAT_MOD_INVALID``, either
- as the sole member of a modifier list to declare that explicit modifiers are
- not supported, or as part of a larger list to declare that implicit modifiers
- may be used
- - during allocation, a user may supply ``DRM_FORMAT_MOD_INVALID``, either as the
- sole member of a modifier list (equivalent to not supplying a modifier list
- at all) to declare that explicit modifiers are not supported and must not be
- used, or as part of a larger list to declare that an allocation using implicit
- modifiers is acceptable
- - in a post-allocation query, an implementation may return
- ``DRM_FORMAT_MOD_INVALID`` as the modifier of the allocated buffer to declare
- that the underlying layout is implementation-defined and that an explicit
- modifier description is not available; per the above rules, this may only be
- returned when the user has included ``DRM_FORMAT_MOD_INVALID`` as part of the
- list of acceptable modifiers, or not provided a list
- - when importing a buffer, the user may supply ``DRM_FORMAT_MOD_INVALID`` as the
- buffer modifier (or not supply a modifier) to indicate that the modifier is
- unknown for whatever reason; this is only acceptable when the buffer has
- not been allocated with an explicit modifier
- It follows from this that for any single buffer, the complete chain of operations
- formed by the producer and all the consumers must be either fully implicit or fully
- explicit. For example, if a user wishes to allocate a buffer for use between
- GPU, display, and media, but the media API does not support modifiers, then the
- user **must not** allocate the buffer with explicit modifiers and attempt to
- import the buffer into the media API with no modifier, but either perform the
- allocation using implicit modifiers, or allocate the buffer for media use
- separately and copy between the two buffers.
- As one exception to the above, allocations may be 'upgraded' from implicit
- to explicit modifiers. For example, if the buffer is allocated with
- ``gbm_bo_create`` (taking no modifiers), the user may then query the modifier with
- ``gbm_bo_get_modifier`` and then use this modifier as an explicit modifier token
- if a valid modifier is returned.
- When allocating buffers for exchange between different users and modifiers are
- not available, implementations are strongly encouraged to use
- ``DRM_FORMAT_MOD_LINEAR`` for their allocation, as this is the universal baseline
- for exchange. However, it is not guaranteed that this will result in the correct
- interpretation of buffer content, as implicit modifier operation may still be
- subject to driver-specific heuristics.
- Any new users - userspace programs and protocols, kernel subsystems, etc -
- wishing to exchange buffers must offer interoperability through dma-buf file
- descriptors for memory planes, DRM format tokens to describe the format, DRM
- format modifiers to describe the layout in memory, at least width and height for
- dimensions, and at least offset and stride for each memory plane.
- .. _zwp_linux_dmabuf_v1: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/unstable/linux-dmabuf/linux-dmabuf-unstable-v1.xml
- .. _VK_EXT_image_drm_format_modifier: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_image_drm_format_modifier.html
- .. _EGL_EXT_image_dma_buf_import_modifiers: https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import_modifiers.txt
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