sdl.c 14 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /*
  3. * Copyright (c) 2013 Google, Inc
  4. */
  5. #include <errno.h>
  6. #include <unistd.h>
  7. #include <stdbool.h>
  8. #include <sysreset.h>
  9. #include <linux/input.h>
  10. #include <SDL2/SDL.h>
  11. #include <asm/state.h>
  12. /**
  13. * struct buf_info - a data buffer holding audio data
  14. *
  15. * @pos: Current position playing in audio buffer
  16. * @size: Size of data in audio buffer (0=empty)
  17. * @alloced: Allocated size of audio buffer (max size it can hold)
  18. * @data: Audio data
  19. */
  20. struct buf_info {
  21. uint pos;
  22. uint size;
  23. uint alloced;
  24. uint8_t *data;
  25. };
  26. /**
  27. * struct sdl_info - Information about our use of the SDL library
  28. *
  29. * @width: Width of simulated LCD display
  30. * @height: Height of simulated LCD display
  31. * @vis_width: Visible width (may be larger to allow for scaling up)
  32. * @vis_height: Visible height (may be larger to allow for scaling up)
  33. * @depth: Depth of the display in bits per pixel (16 or 32)
  34. * @pitch: Number of bytes per line of the display
  35. * @sample_rate: Current sample rate for audio
  36. * @audio_active: true if audio can be used
  37. * @inited: true if this module is initialised
  38. * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
  39. * @buf: The two available audio buffers. SDL can be reading from one while we
  40. * are setting up the next
  41. * @running: true if audio is running
  42. * @stopping: true if audio will stop once it runs out of data
  43. * @texture: SDL texture to use for U-Boot display contents
  44. * @renderer: SDL renderer to use
  45. * @screen: SDL window to use
  46. * @src_depth: Number of bits per pixel in the source frame buffer (that we read
  47. * from and render to SDL)
  48. */
  49. static struct sdl_info {
  50. int width;
  51. int height;
  52. int vis_width;
  53. int vis_height;
  54. int depth;
  55. int pitch;
  56. uint sample_rate;
  57. bool audio_active;
  58. bool inited;
  59. int cur_buf;
  60. struct buf_info buf[2];
  61. bool running;
  62. bool stopping;
  63. SDL_Texture *texture;
  64. SDL_Renderer *renderer;
  65. SDL_Window *screen;
  66. int src_depth;
  67. } sdl;
  68. static void sandbox_sdl_poll_events(void)
  69. {
  70. /*
  71. * We don't want to include common.h in this file since it uses
  72. * system headers. So add a declation here.
  73. */
  74. extern void reset_cpu(void);
  75. SDL_Event event;
  76. while (SDL_PollEvent(&event)) {
  77. switch (event.type) {
  78. case SDL_QUIT:
  79. puts("LCD window closed - quitting\n");
  80. sysreset_walk(SYSRESET_POWER_OFF);
  81. break;
  82. }
  83. }
  84. }
  85. static int sandbox_sdl_ensure_init(void)
  86. {
  87. if (!sdl.inited) {
  88. if (SDL_Init(0) < 0) {
  89. printf("Unable to initialise SDL: %s\n",
  90. SDL_GetError());
  91. return -EIO;
  92. }
  93. atexit(SDL_Quit);
  94. sdl.inited = true;
  95. }
  96. return 0;
  97. }
  98. int sandbox_sdl_remove_display(void)
  99. {
  100. if (!sdl.renderer) {
  101. printf("SDL renderer does not exist\n");
  102. return -ENOENT;
  103. }
  104. SDL_DestroyTexture(sdl.texture);
  105. SDL_DestroyRenderer(sdl.renderer);
  106. SDL_DestroyWindow(sdl.screen);
  107. sdl.texture = NULL;
  108. sdl.renderer = NULL;
  109. sdl.screen = NULL;
  110. return 0;
  111. }
  112. int sandbox_sdl_init_display(int width, int height, int log2_bpp,
  113. bool double_size)
  114. {
  115. struct sandbox_state *state = state_get_current();
  116. int err;
  117. if (!width || !state->show_lcd)
  118. return 0;
  119. err = sandbox_sdl_ensure_init();
  120. if (err)
  121. return err;
  122. if (sdl.renderer)
  123. sandbox_sdl_remove_display();
  124. if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
  125. printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
  126. return -EPERM;
  127. }
  128. sdl.width = width;
  129. sdl.height = height;
  130. if (double_size) {
  131. sdl.vis_width = sdl.width * 2;
  132. sdl.vis_height = sdl.height * 2;
  133. } else {
  134. sdl.vis_width = sdl.width;
  135. sdl.vis_height = sdl.height;
  136. }
  137. if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
  138. printf("Unable to init hinting: %s", SDL_GetError());
  139. sdl.src_depth = 1 << log2_bpp;
  140. if (log2_bpp != 4 && log2_bpp != 5)
  141. log2_bpp = 5;
  142. sdl.depth = 1 << log2_bpp;
  143. sdl.pitch = sdl.width * sdl.depth / 8;
  144. sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
  145. SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
  146. sdl.vis_height, SDL_WINDOW_RESIZABLE);
  147. if (!sdl.screen) {
  148. printf("Unable to initialise SDL screen: %s\n",
  149. SDL_GetError());
  150. return -EIO;
  151. }
  152. sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
  153. SDL_RENDERER_ACCELERATED |
  154. SDL_RENDERER_PRESENTVSYNC);
  155. if (!sdl.renderer) {
  156. printf("Unable to initialise SDL renderer: %s\n",
  157. SDL_GetError());
  158. return -EIO;
  159. }
  160. sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
  161. SDL_PIXELFORMAT_RGB565 :
  162. SDL_PIXELFORMAT_RGB888,
  163. SDL_TEXTUREACCESS_STREAMING,
  164. width, height);
  165. if (!sdl.texture) {
  166. printf("Unable to initialise SDL texture: %s\n",
  167. SDL_GetError());
  168. return -EBADF;
  169. }
  170. sandbox_sdl_poll_events();
  171. return 0;
  172. }
  173. static int copy_to_texture(void *lcd_base)
  174. {
  175. char *dest;
  176. int pitch, x, y;
  177. int src_pitch;
  178. void *pixels;
  179. char *src;
  180. int ret;
  181. if (sdl.src_depth == sdl.depth) {
  182. SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
  183. return 0;
  184. }
  185. /*
  186. * We only support copying from an 8bpp to a 32bpp texture since the
  187. * other cases are supported directly by the texture.
  188. */
  189. if (sdl.depth != 32 && sdl.src_depth != 8) {
  190. printf("Need depth 32bpp for copy\n");
  191. return -EINVAL;
  192. }
  193. ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
  194. if (ret) {
  195. printf("SDL lock %d: %s\n", ret, SDL_GetError());
  196. return ret;
  197. }
  198. /* Copy the pixels one by one */
  199. src_pitch = sdl.width * sdl.src_depth / 8;
  200. for (y = 0; y < sdl.height; y++) {
  201. char val;
  202. dest = pixels + y * pitch;
  203. src = lcd_base + src_pitch * y;
  204. for (x = 0; x < sdl.width; x++, dest += 4) {
  205. val = *src++;
  206. dest[0] = val;
  207. dest[1] = val;
  208. dest[2] = val;
  209. dest[3] = 0;
  210. }
  211. }
  212. SDL_UnlockTexture(sdl.texture);
  213. return 0;
  214. }
  215. int sandbox_sdl_sync(void *lcd_base)
  216. {
  217. struct SDL_Rect rect;
  218. int ret;
  219. if (!sdl.texture)
  220. return 0;
  221. SDL_RenderClear(sdl.renderer);
  222. ret = copy_to_texture(lcd_base);
  223. if (ret) {
  224. printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
  225. return -EIO;
  226. }
  227. ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
  228. if (ret) {
  229. printf("SDL copy %d: %s\n", ret, SDL_GetError());
  230. return -EIO;
  231. }
  232. /*
  233. * On some machines this does not appear. Draw an empty rectangle which
  234. * seems to fix that.
  235. */
  236. rect.x = 0;
  237. rect.y = 0;
  238. rect.w = 0;
  239. rect.h = 0;
  240. SDL_RenderDrawRect(sdl.renderer, &rect);
  241. SDL_RenderPresent(sdl.renderer);
  242. sandbox_sdl_poll_events();
  243. return 0;
  244. }
  245. static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
  246. [SDL_SCANCODE_ESCAPE] = KEY_ESC,
  247. [SDL_SCANCODE_1] = KEY_1,
  248. [SDL_SCANCODE_2] = KEY_2,
  249. [SDL_SCANCODE_3] = KEY_3,
  250. [SDL_SCANCODE_4] = KEY_4,
  251. [SDL_SCANCODE_5] = KEY_5,
  252. [SDL_SCANCODE_6] = KEY_6,
  253. [SDL_SCANCODE_7] = KEY_7,
  254. [SDL_SCANCODE_8] = KEY_8,
  255. [SDL_SCANCODE_9] = KEY_9,
  256. [SDL_SCANCODE_0] = KEY_0,
  257. [SDL_SCANCODE_MINUS] = KEY_MINUS,
  258. [SDL_SCANCODE_EQUALS] = KEY_EQUAL,
  259. [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE,
  260. [SDL_SCANCODE_TAB] = KEY_TAB,
  261. [SDL_SCANCODE_Q] = KEY_Q,
  262. [SDL_SCANCODE_W] = KEY_W,
  263. [SDL_SCANCODE_E] = KEY_E,
  264. [SDL_SCANCODE_R] = KEY_R,
  265. [SDL_SCANCODE_T] = KEY_T,
  266. [SDL_SCANCODE_Y] = KEY_Y,
  267. [SDL_SCANCODE_U] = KEY_U,
  268. [SDL_SCANCODE_I] = KEY_I,
  269. [SDL_SCANCODE_O] = KEY_O,
  270. [SDL_SCANCODE_P] = KEY_P,
  271. [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE,
  272. [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE,
  273. [SDL_SCANCODE_RETURN] = KEY_ENTER,
  274. [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL,
  275. [SDL_SCANCODE_A] = KEY_A,
  276. [SDL_SCANCODE_S] = KEY_S,
  277. [SDL_SCANCODE_D] = KEY_D,
  278. [SDL_SCANCODE_F] = KEY_F,
  279. [SDL_SCANCODE_G] = KEY_G,
  280. [SDL_SCANCODE_H] = KEY_H,
  281. [SDL_SCANCODE_J] = KEY_J,
  282. [SDL_SCANCODE_K] = KEY_K,
  283. [SDL_SCANCODE_L] = KEY_L,
  284. [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON,
  285. [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE,
  286. [SDL_SCANCODE_GRAVE] = KEY_GRAVE,
  287. [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT,
  288. [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH,
  289. [SDL_SCANCODE_Z] = KEY_Z,
  290. [SDL_SCANCODE_X] = KEY_X,
  291. [SDL_SCANCODE_C] = KEY_C,
  292. [SDL_SCANCODE_V] = KEY_V,
  293. [SDL_SCANCODE_B] = KEY_B,
  294. [SDL_SCANCODE_N] = KEY_N,
  295. [SDL_SCANCODE_M] = KEY_M,
  296. [SDL_SCANCODE_COMMA] = KEY_COMMA,
  297. [SDL_SCANCODE_PERIOD] = KEY_DOT,
  298. [SDL_SCANCODE_SLASH] = KEY_SLASH,
  299. [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT,
  300. [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
  301. [SDL_SCANCODE_LALT] = KEY_LEFTALT,
  302. [SDL_SCANCODE_SPACE] = KEY_SPACE,
  303. [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
  304. [SDL_SCANCODE_F1] = KEY_F1,
  305. [SDL_SCANCODE_F2] = KEY_F2,
  306. [SDL_SCANCODE_F3] = KEY_F3,
  307. [SDL_SCANCODE_F4] = KEY_F4,
  308. [SDL_SCANCODE_F5] = KEY_F5,
  309. [SDL_SCANCODE_F6] = KEY_F6,
  310. [SDL_SCANCODE_F7] = KEY_F7,
  311. [SDL_SCANCODE_F8] = KEY_F8,
  312. [SDL_SCANCODE_F9] = KEY_F9,
  313. [SDL_SCANCODE_F10] = KEY_F10,
  314. [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK,
  315. [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK,
  316. [SDL_SCANCODE_KP_7] = KEY_KP7,
  317. [SDL_SCANCODE_KP_8] = KEY_KP8,
  318. [SDL_SCANCODE_KP_9] = KEY_KP9,
  319. [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
  320. [SDL_SCANCODE_KP_4] = KEY_KP4,
  321. [SDL_SCANCODE_KP_5] = KEY_KP5,
  322. [SDL_SCANCODE_KP_6] = KEY_KP6,
  323. [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS,
  324. [SDL_SCANCODE_KP_1] = KEY_KP1,
  325. [SDL_SCANCODE_KP_2] = KEY_KP2,
  326. [SDL_SCANCODE_KP_3] = KEY_KP3,
  327. [SDL_SCANCODE_KP_0] = KEY_KP0,
  328. [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT,
  329. /* key 84 does not exist linux_input.h */
  330. [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU,
  331. [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND,
  332. [SDL_SCANCODE_F11] = KEY_F11,
  333. [SDL_SCANCODE_F12] = KEY_F12,
  334. [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO,
  335. [SDL_SCANCODE_LANG3] = KEY_KATAKANA,
  336. [SDL_SCANCODE_LANG4] = KEY_HIRAGANA,
  337. [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
  338. [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
  339. [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
  340. /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
  341. [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
  342. [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL,
  343. [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
  344. [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ,
  345. [SDL_SCANCODE_RALT] = KEY_RIGHTALT,
  346. /* KEY_LINEFEED */
  347. [SDL_SCANCODE_HOME] = KEY_HOME,
  348. [SDL_SCANCODE_UP] = KEY_UP,
  349. [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP,
  350. [SDL_SCANCODE_LEFT] = KEY_LEFT,
  351. [SDL_SCANCODE_RIGHT] = KEY_RIGHT,
  352. [SDL_SCANCODE_END] = KEY_END,
  353. [SDL_SCANCODE_DOWN] = KEY_DOWN,
  354. [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
  355. [SDL_SCANCODE_INSERT] = KEY_INSERT,
  356. [SDL_SCANCODE_DELETE] = KEY_DELETE,
  357. /* KEY_MACRO */
  358. [SDL_SCANCODE_MUTE] = KEY_MUTE,
  359. [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN,
  360. [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
  361. [SDL_SCANCODE_POWER] = KEY_POWER,
  362. [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL,
  363. [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS,
  364. [SDL_SCANCODE_PAUSE] = KEY_PAUSE,
  365. /* KEY_SCALE */
  366. [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
  367. [SDL_SCANCODE_LANG1] = KEY_HANGUEL,
  368. [SDL_SCANCODE_LANG2] = KEY_HANJA,
  369. [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN,
  370. [SDL_SCANCODE_LGUI] = KEY_LEFTMETA,
  371. [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA,
  372. [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
  373. };
  374. int sandbox_sdl_scan_keys(int key[], int max_keys)
  375. {
  376. const Uint8 *keystate;
  377. int num_keys;
  378. int i, count;
  379. sandbox_sdl_poll_events();
  380. keystate = SDL_GetKeyboardState(&num_keys);
  381. for (i = count = 0; i < num_keys; i++) {
  382. if (count < max_keys && keystate[i]) {
  383. int keycode = sdl_to_keycode[i];
  384. if (keycode)
  385. key[count++] = keycode;
  386. }
  387. }
  388. return count;
  389. }
  390. int sandbox_sdl_key_pressed(int keycode)
  391. {
  392. int key[8]; /* allow up to 8 keys to be pressed at once */
  393. int count;
  394. int i;
  395. count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
  396. for (i = 0; i < count; i++) {
  397. if (key[i] == keycode)
  398. return 0;
  399. }
  400. return -ENOENT;
  401. }
  402. void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
  403. {
  404. struct buf_info *buf;
  405. int avail;
  406. int i;
  407. for (i = 0; i < 2; i++) {
  408. buf = &sdl.buf[sdl.cur_buf];
  409. avail = buf->size - buf->pos;
  410. if (avail <= 0) {
  411. sdl.cur_buf = 1 - sdl.cur_buf;
  412. continue;
  413. }
  414. if (avail > len)
  415. avail = len;
  416. memcpy(stream, buf->data + buf->pos, avail);
  417. stream += avail;
  418. buf->pos += avail;
  419. len -= avail;
  420. /* Move to next buffer if we are at the end */
  421. if (buf->pos == buf->size)
  422. buf->size = 0;
  423. else
  424. break;
  425. }
  426. memset(stream, 0, len);
  427. sdl.stopping = !!len;
  428. }
  429. int sandbox_sdl_sound_init(int rate, int channels)
  430. {
  431. SDL_AudioSpec wanted, have;
  432. int i;
  433. if (sandbox_sdl_ensure_init())
  434. return -1;
  435. if (sdl.audio_active)
  436. return 0;
  437. /* Set the audio format */
  438. wanted.freq = rate;
  439. wanted.format = AUDIO_S16;
  440. wanted.channels = channels;
  441. wanted.samples = 960; /* Good low-latency value for callback */
  442. wanted.callback = sandbox_sdl_fill_audio;
  443. wanted.userdata = NULL;
  444. for (i = 0; i < 2; i++) {
  445. struct buf_info *buf = &sdl.buf[i];
  446. buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
  447. buf->data = malloc(buf->alloced);
  448. if (!buf->data) {
  449. printf("%s: Out of memory\n", __func__);
  450. if (i == 1)
  451. free(sdl.buf[0].data);
  452. return -1;
  453. }
  454. buf->pos = 0;
  455. buf->size = 0;
  456. }
  457. if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
  458. printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
  459. goto err;
  460. }
  461. /* Open the audio device, forcing the desired format */
  462. if (SDL_OpenAudio(&wanted, &have) < 0) {
  463. printf("Couldn't open audio: %s\n", SDL_GetError());
  464. goto err;
  465. }
  466. if (have.format != wanted.format) {
  467. printf("Couldn't select required audio format\n");
  468. goto err;
  469. }
  470. sdl.audio_active = true;
  471. sdl.sample_rate = wanted.freq;
  472. sdl.cur_buf = 0;
  473. sdl.running = false;
  474. return 0;
  475. err:
  476. for (i = 0; i < 2; i++)
  477. free(sdl.buf[i].data);
  478. return -1;
  479. }
  480. int sandbox_sdl_sound_play(const void *data, uint size)
  481. {
  482. struct buf_info *buf;
  483. if (!sdl.audio_active)
  484. return 0;
  485. buf = &sdl.buf[0];
  486. if (buf->size)
  487. buf = &sdl.buf[1];
  488. while (buf->size)
  489. usleep(1000);
  490. if (size > buf->alloced)
  491. return -E2BIG;
  492. memcpy(buf->data, data, size);
  493. buf->size = size;
  494. buf->pos = 0;
  495. if (!sdl.running) {
  496. SDL_PauseAudio(0);
  497. sdl.running = true;
  498. sdl.stopping = false;
  499. }
  500. return 0;
  501. }
  502. int sandbox_sdl_sound_stop(void)
  503. {
  504. if (sdl.running) {
  505. while (!sdl.stopping)
  506. SDL_Delay(100);
  507. SDL_PauseAudio(1);
  508. sdl.running = 0;
  509. sdl.stopping = false;
  510. }
  511. return 0;
  512. }