state.xml.h 26 KB

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  1. #ifndef STATE_XML
  2. #define STATE_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - state.xml ( 26087 bytes, from 2017-12-18 16:51:59)
  9. - common.xml ( 35468 bytes, from 2018-01-22 13:48:54)
  10. - common_3d.xml ( 14615 bytes, from 2017-12-18 16:51:59)
  11. - state_hi.xml ( 30232 bytes, from 2018-02-15 15:48:01)
  12. - copyright.xml ( 1597 bytes, from 2016-12-08 16:37:56)
  13. - state_2d.xml ( 51552 bytes, from 2016-12-08 16:37:56)
  14. - state_3d.xml ( 79992 bytes, from 2017-12-18 16:51:59)
  15. - state_blt.xml ( 13405 bytes, from 2017-12-18 16:51:59)
  16. - state_vg.xml ( 5975 bytes, from 2016-12-08 16:37:56)
  17. Copyright (C) 2012-2017 by the following authors:
  18. - Wladimir J. van der Laan <laanwj@gmail.com>
  19. - Christian Gmeiner <christian.gmeiner@gmail.com>
  20. - Lucas Stach <l.stach@pengutronix.de>
  21. - Russell King <rmk@arm.linux.org.uk>
  22. Permission is hereby granted, free of charge, to any person obtaining a
  23. copy of this software and associated documentation files (the "Software"),
  24. to deal in the Software without restriction, including without limitation
  25. the rights to use, copy, modify, merge, publish, distribute, sub license,
  26. and/or sell copies of the Software, and to permit persons to whom the
  27. Software is furnished to do so, subject to the following conditions:
  28. The above copyright notice and this permission notice (including the
  29. next paragraph) shall be included in all copies or substantial portions
  30. of the Software.
  31. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  32. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  33. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  34. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  35. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  36. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  37. DEALINGS IN THE SOFTWARE.
  38. */
  39. #define VARYING_COMPONENT_USE_UNUSED 0x00000000
  40. #define VARYING_COMPONENT_USE_USED 0x00000001
  41. #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
  42. #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
  43. #define FE_DATA_TYPE_BYTE 0x00000000
  44. #define FE_DATA_TYPE_UNSIGNED_BYTE 0x00000001
  45. #define FE_DATA_TYPE_SHORT 0x00000002
  46. #define FE_DATA_TYPE_UNSIGNED_SHORT 0x00000003
  47. #define FE_DATA_TYPE_INT 0x00000004
  48. #define FE_DATA_TYPE_UNSIGNED_INT 0x00000005
  49. #define FE_DATA_TYPE_FLOAT 0x00000008
  50. #define FE_DATA_TYPE_HALF_FLOAT 0x00000009
  51. #define FE_DATA_TYPE_FIXED 0x0000000b
  52. #define FE_DATA_TYPE_INT_10_10_10_2 0x0000000c
  53. #define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
  54. #define FE_DATA_TYPE_BYTE_I 0x0000000e
  55. #define FE_DATA_TYPE_SHORT_I 0x0000000f
  56. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
  57. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
  58. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
  59. #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK 0x00ff0000
  60. #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT 16
  61. #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
  62. #define VIVS_FE 0x00000000
  63. #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
  64. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
  65. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
  66. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
  67. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
  68. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
  69. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
  70. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
  71. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
  72. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
  73. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
  74. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
  75. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
  76. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
  77. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
  78. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
  79. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
  80. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
  81. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
  82. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
  83. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
  84. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
  85. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
  86. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
  87. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
  88. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
  89. #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
  90. #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
  91. #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
  92. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
  93. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
  94. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
  95. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
  96. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
  97. #define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART 0x00000100
  98. #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
  99. #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
  100. #define VIVS_FE_COMMAND_ADDRESS 0x00000654
  101. #define VIVS_FE_COMMAND_CONTROL 0x00000658
  102. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
  103. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
  104. #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
  105. #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
  106. #define VIVS_FE_DMA_STATUS 0x0000065c
  107. #define VIVS_FE_DMA_DEBUG_STATE 0x00000660
  108. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
  109. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
  110. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
  111. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
  112. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
  113. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
  114. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
  115. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
  116. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
  117. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
  118. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
  119. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
  120. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
  121. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
  122. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
  123. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
  124. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
  125. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
  126. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
  127. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
  128. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
  129. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
  130. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
  131. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
  132. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
  133. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
  134. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
  135. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
  136. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
  137. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
  138. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
  139. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
  140. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
  141. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
  142. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
  143. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
  144. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
  145. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
  146. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
  147. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
  148. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
  149. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
  150. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
  151. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
  152. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
  153. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
  154. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
  155. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
  156. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
  157. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
  158. #define VIVS_FE_DMA_ADDRESS 0x00000664
  159. #define VIVS_FE_DMA_LOW 0x00000668
  160. #define VIVS_FE_DMA_HIGH 0x0000066c
  161. #define VIVS_FE_AUTO_FLUSH 0x00000670
  162. #define VIVS_FE_PRIMITIVE_RESTART_INDEX 0x00000674
  163. #define VIVS_FE_UNK00678 0x00000678
  164. #define VIVS_FE_UNK0067C 0x0000067c
  165. #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
  166. #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
  167. #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
  168. #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
  169. #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
  170. #define VIVS_FE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0))
  171. #define VIVS_FE_GENERIC_ATTRIB__ESIZE 0x00000004
  172. #define VIVS_FE_GENERIC_ATTRIB__LEN 0x00000010
  173. #define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0) (0x000006c0 + 0x4*(i0))
  174. #define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0) (0x00000700 + 0x4*(i0))
  175. #define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0) (0x00000740 + 0x4*(i0))
  176. #define VIVS_FE_GENERIC_ATTRIB_SCALE(i0) (0x00000780 + 0x4*(i0))
  177. #define VIVS_FE_HALTI5_UNK007C4 0x000007c4
  178. #define VIVS_FE_HALTI5_UNK007D0(i0) (0x000007d0 + 0x4*(i0))
  179. #define VIVS_FE_HALTI5_UNK007D0__ESIZE 0x00000004
  180. #define VIVS_FE_HALTI5_UNK007D0__LEN 0x00000002
  181. #define VIVS_FE_HALTI5_UNK007D8 0x000007d8
  182. #define VIVS_FE_DESC_START 0x000007dc
  183. #define VIVS_FE_DESC_END 0x000007e0
  184. #define VIVS_FE_DESC_AVAIL 0x000007e4
  185. #define VIVS_FE_DESC_AVAIL_COUNT__MASK 0x0000007f
  186. #define VIVS_FE_DESC_AVAIL_COUNT__SHIFT 0
  187. #define VIVS_FE_DESC_AVAIL_COUNT(x) (((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)
  188. #define VIVS_FE_FENCE_WAIT_DATA_LOW 0x000007e8
  189. #define VIVS_FE_FENCE_WAIT_DATA_HIGH 0x000007f4
  190. #define VIVS_FE_ROBUSTNESS_UNK007F8 0x000007f8
  191. #define VIVS_GL 0x00000000
  192. #define VIVS_GL_PIPE_SELECT 0x00003800
  193. #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
  194. #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
  195. #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
  196. #define VIVS_GL_EVENT 0x00003804
  197. #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
  198. #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
  199. #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
  200. #define VIVS_GL_EVENT_FROM_FE 0x00000020
  201. #define VIVS_GL_EVENT_FROM_PE 0x00000040
  202. #define VIVS_GL_EVENT_FROM_BLT 0x00000080
  203. #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
  204. #define VIVS_GL_EVENT_SOURCE__SHIFT 8
  205. #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
  206. #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
  207. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
  208. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
  209. #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
  210. #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
  211. #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
  212. #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
  213. #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK 0x30000000
  214. #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT 28
  215. #define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)
  216. #define VIVS_GL_FLUSH_CACHE 0x0000380c
  217. #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
  218. #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
  219. #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
  220. #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
  221. #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
  222. #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
  223. #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
  224. #define VIVS_GL_FLUSH_CACHE_UNK10 0x00000400
  225. #define VIVS_GL_FLUSH_CACHE_UNK11 0x00000800
  226. #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12 0x00001000
  227. #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13 0x00002000
  228. #define VIVS_GL_FLUSH_MMU 0x00003810
  229. #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
  230. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
  231. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
  232. #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
  233. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
  234. #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
  235. #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
  236. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
  237. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
  238. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
  239. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
  240. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
  241. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
  242. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
  243. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
  244. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
  245. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
  246. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
  247. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
  248. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
  249. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
  250. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
  251. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
  252. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
  253. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
  254. #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
  255. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
  256. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
  257. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
  258. #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
  259. #define VIVS_GL_OCCLUSION_QUERY_ADDR 0x00003824
  260. #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
  261. #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
  262. #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
  263. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
  264. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
  265. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
  266. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
  267. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
  268. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
  269. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
  270. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
  271. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
  272. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
  273. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
  274. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
  275. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
  276. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
  277. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
  278. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
  279. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
  280. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
  281. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
  282. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
  283. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
  284. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
  285. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
  286. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
  287. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
  288. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
  289. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
  290. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
  291. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
  292. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
  293. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
  294. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
  295. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
  296. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
  297. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
  298. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
  299. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
  300. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
  301. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
  302. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
  303. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
  304. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
  305. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
  306. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
  307. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
  308. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
  309. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
  310. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
  311. #define VIVS_GL_UNK0382C 0x0000382c
  312. #define VIVS_GL_OCCLUSION_QUERY_CONTROL 0x00003830
  313. #define VIVS_GL_UNK03834 0x00003834
  314. #define VIVS_GL_UNK03838 0x00003838
  315. #define VIVS_GL_API_MODE 0x0000384c
  316. #define VIVS_GL_API_MODE_OPENGL 0x00000000
  317. #define VIVS_GL_API_MODE_OPENVG 0x00000001
  318. #define VIVS_GL_API_MODE_OPENCL 0x00000002
  319. #define VIVS_GL_CONTEXT_POINTER 0x00003850
  320. #define VIVS_GL_UNK03854 0x00003854
  321. #define VIVS_GL_BUG_FIXES 0x00003860
  322. #define VIVS_GL_FENCE_OUT_ADDRESS 0x00003868
  323. #define VIVS_GL_FENCE_OUT_DATA_LOW 0x0000386c
  324. #define VIVS_GL_HALTI5_UNK03884 0x00003884
  325. #define VIVS_GL_HALTI5_SH_SPECIALS 0x00003888
  326. #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK 0x0000007f
  327. #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT 0
  328. #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
  329. #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK 0x00007f00
  330. #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT 8
  331. #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
  332. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK 0x007f0000
  333. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT 16
  334. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
  335. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK 0xff000000
  336. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT 24
  337. #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)
  338. #define VIVS_GL_GS_UNK0388C 0x0000388c
  339. #define VIVS_GL_FENCE_OUT_DATA_HIGH 0x00003898
  340. #define VIVS_GL_SHADER_INDEX 0x0000389c
  341. #define VIVS_GL_GS_UNK038A0(i0) (0x000038a0 + 0x4*(i0))
  342. #define VIVS_GL_GS_UNK038A0__ESIZE 0x00000004
  343. #define VIVS_GL_GS_UNK038A0__LEN 0x00000008
  344. #define VIVS_GL_HALTI5_UNK038C0(i0) (0x000038c0 + 0x4*(i0))
  345. #define VIVS_GL_HALTI5_UNK038C0__ESIZE 0x00000004
  346. #define VIVS_GL_HALTI5_UNK038C0__LEN 0x00000010
  347. #define VIVS_GL_SECURITY_UNK3900 0x00003900
  348. #define VIVS_GL_SECURITY_UNK3904 0x00003904
  349. #define VIVS_GL_UNK03A00 0x00003a00
  350. #define VIVS_GL_UNK03A04 0x00003a04
  351. #define VIVS_GL_UNK03A08 0x00003a08
  352. #define VIVS_GL_UNK03A0C 0x00003a0c
  353. #define VIVS_GL_UNK03A10 0x00003a10
  354. #define VIVS_GL_STALL_TOKEN 0x00003c00
  355. #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
  356. #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
  357. #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
  358. #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
  359. #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
  360. #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
  361. #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
  362. #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
  363. #define VIVS_NFE 0x00000000
  364. #define VIVS_NFE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
  365. #define VIVS_NFE_VERTEX_STREAMS__ESIZE 0x00000004
  366. #define VIVS_NFE_VERTEX_STREAMS__LEN 0x00000010
  367. #define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00014600 + 0x4*(i0))
  368. #define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0) (0x00014640 + 0x4*(i0))
  369. #define VIVS_NFE_VERTEX_STREAMS_UNK14680(i0) (0x00014680 + 0x4*(i0))
  370. #define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0) (0x000146c0 + 0x4*(i0))
  371. #define VIVS_NFE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0))
  372. #define VIVS_NFE_GENERIC_ATTRIB__ESIZE 0x00000004
  373. #define VIVS_NFE_GENERIC_ATTRIB__LEN 0x00000020
  374. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0) (0x00017800 + 0x4*(i0))
  375. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK 0x0000000f
  376. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT 0
  377. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
  378. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK 0x00000030
  379. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT 4
  380. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
  381. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK 0x00000700
  382. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT 8
  383. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
  384. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK 0x00003000
  385. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT 12
  386. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
  387. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK 0x0000c000
  388. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT 14
  389. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF 0x00000000
  390. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON 0x00008000
  391. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK 0x00ff0000
  392. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT 16
  393. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)
  394. #define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0) (0x00017880 + 0x4*(i0))
  395. #define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0) (0x00017900 + 0x4*(i0))
  396. #define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0) (0x00017980 + 0x4*(i0))
  397. #define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0) (0x00017a00 + 0x4*(i0))
  398. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0) (0x00017a80 + 0x4*(i0))
  399. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK 0x000000ff
  400. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT 0
  401. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
  402. #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE 0x00000800
  403. #define VIVS_DUMMY 0x00000000
  404. #define VIVS_DUMMY_DUMMY 0x0003fffc
  405. #endif /* STATE_XML */