analog.c 20 KB

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  1. /*
  2. * Copyright (c) 1996-2001 Vojtech Pavlik
  3. */
  4. /*
  5. * Analog joystick and gamepad driver for Linux
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation; either version 2 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, write to the Free Software
  20. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  21. */
  22. #include <linux/delay.h>
  23. #include <linux/kernel.h>
  24. #include <linux/module.h>
  25. #include <linux/slab.h>
  26. #include <linux/bitops.h>
  27. #include <linux/init.h>
  28. #include <linux/input.h>
  29. #include <linux/gameport.h>
  30. #include <linux/jiffies.h>
  31. #include <linux/timex.h>
  32. #include <linux/timekeeping.h>
  33. #define DRIVER_DESC "Analog joystick and gamepad driver"
  34. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  35. MODULE_DESCRIPTION(DRIVER_DESC);
  36. MODULE_LICENSE("GPL");
  37. static bool use_ktime = true;
  38. module_param(use_ktime, bool, 0400);
  39. MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
  40. /*
  41. * Option parsing.
  42. */
  43. #define ANALOG_PORTS 16
  44. static char *js[ANALOG_PORTS];
  45. static unsigned int js_nargs;
  46. static int analog_options[ANALOG_PORTS];
  47. module_param_array_named(map, js, charp, &js_nargs, 0);
  48. MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  49. /*
  50. * Times, feature definitions.
  51. */
  52. #define ANALOG_RUDDER 0x00004
  53. #define ANALOG_THROTTLE 0x00008
  54. #define ANALOG_AXES_STD 0x0000f
  55. #define ANALOG_BTNS_STD 0x000f0
  56. #define ANALOG_BTNS_CHF 0x00100
  57. #define ANALOG_HAT1_CHF 0x00200
  58. #define ANALOG_HAT2_CHF 0x00400
  59. #define ANALOG_HAT_FCS 0x00800
  60. #define ANALOG_HATS_ALL 0x00e00
  61. #define ANALOG_BTN_TL 0x01000
  62. #define ANALOG_BTN_TR 0x02000
  63. #define ANALOG_BTN_TL2 0x04000
  64. #define ANALOG_BTN_TR2 0x08000
  65. #define ANALOG_BTNS_TLR 0x03000
  66. #define ANALOG_BTNS_TLR2 0x0c000
  67. #define ANALOG_BTNS_GAMEPAD 0x0f000
  68. #define ANALOG_HBTN_CHF 0x10000
  69. #define ANALOG_ANY_CHF 0x10700
  70. #define ANALOG_SAITEK 0x20000
  71. #define ANALOG_EXTENSIONS 0x7ff00
  72. #define ANALOG_GAMEPAD 0x80000
  73. #define ANALOG_MAX_TIME 3 /* 3 ms */
  74. #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
  75. #define ANALOG_SAITEK_DELAY 200 /* 200 us */
  76. #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
  77. #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
  78. #define ANALOG_INIT_RETRIES 8 /* 8 times */
  79. #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
  80. #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
  81. #define ANALOG_MAX_NAME_LENGTH 128
  82. #define ANALOG_MAX_PHYS_LENGTH 32
  83. static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  84. static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  85. static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
  86. static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
  87. static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
  88. static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
  89. BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
  90. static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
  91. struct analog {
  92. struct input_dev *dev;
  93. int mask;
  94. short *buttons;
  95. char name[ANALOG_MAX_NAME_LENGTH];
  96. char phys[ANALOG_MAX_PHYS_LENGTH];
  97. };
  98. struct analog_port {
  99. struct gameport *gameport;
  100. struct analog analog[2];
  101. unsigned char mask;
  102. char saitek;
  103. char cooked;
  104. int bads;
  105. int reads;
  106. int speed;
  107. int loop;
  108. int fuzz;
  109. int axes[4];
  110. int buttons;
  111. int initial[4];
  112. int axtime;
  113. };
  114. /*
  115. * Time macros.
  116. */
  117. #ifdef __i386__
  118. #include <linux/i8253.h>
  119. #define GET_TIME(x) do { if (boot_cpu_has(X86_FEATURE_TSC)) x = (unsigned int)rdtsc(); else x = get_time_pit(); } while (0)
  120. #define DELTA(x,y) (boot_cpu_has(X86_FEATURE_TSC) ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
  121. #define TIME_NAME (boot_cpu_has(X86_FEATURE_TSC)?"TSC":"PIT")
  122. static unsigned int get_time_pit(void)
  123. {
  124. unsigned long flags;
  125. unsigned int count;
  126. raw_spin_lock_irqsave(&i8253_lock, flags);
  127. outb_p(0x00, 0x43);
  128. count = inb_p(0x40);
  129. count |= inb_p(0x40) << 8;
  130. raw_spin_unlock_irqrestore(&i8253_lock, flags);
  131. return count;
  132. }
  133. #elif defined(__x86_64__)
  134. #define GET_TIME(x) do { x = (unsigned int)rdtsc(); } while (0)
  135. #define DELTA(x,y) ((y)-(x))
  136. #define TIME_NAME "TSC"
  137. #elif defined(__alpha__) || defined(CONFIG_ARM) || defined(CONFIG_ARM64) || defined(CONFIG_PPC) || defined(CONFIG_RISCV)
  138. #define GET_TIME(x) do { x = get_cycles(); } while (0)
  139. #define DELTA(x,y) ((y)-(x))
  140. #define TIME_NAME "get_cycles"
  141. #else
  142. #define FAKE_TIME
  143. static unsigned long analog_faketime = 0;
  144. #define GET_TIME(x) do { x = analog_faketime++; } while(0)
  145. #define DELTA(x,y) ((y)-(x))
  146. #define TIME_NAME "Unreliable"
  147. #warning Precise timer not defined for this architecture.
  148. #endif
  149. static inline u64 get_time(void)
  150. {
  151. if (use_ktime) {
  152. return ktime_get_ns();
  153. } else {
  154. unsigned int x;
  155. GET_TIME(x);
  156. return x;
  157. }
  158. }
  159. static inline unsigned int delta(u64 x, u64 y)
  160. {
  161. if (use_ktime)
  162. return y - x;
  163. else
  164. return DELTA((unsigned int)x, (unsigned int)y);
  165. }
  166. /*
  167. * analog_decode() decodes analog joystick data and reports input events.
  168. */
  169. static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
  170. {
  171. struct input_dev *dev = analog->dev;
  172. int i, j;
  173. if (analog->mask & ANALOG_HAT_FCS)
  174. for (i = 0; i < 4; i++)
  175. if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
  176. buttons |= 1 << (i + 14);
  177. break;
  178. }
  179. for (i = j = 0; i < 6; i++)
  180. if (analog->mask & (0x10 << i))
  181. input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
  182. if (analog->mask & ANALOG_HBTN_CHF)
  183. for (i = 0; i < 4; i++)
  184. input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
  185. if (analog->mask & ANALOG_BTN_TL)
  186. input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
  187. if (analog->mask & ANALOG_BTN_TR)
  188. input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
  189. if (analog->mask & ANALOG_BTN_TL2)
  190. input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
  191. if (analog->mask & ANALOG_BTN_TR2)
  192. input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
  193. for (i = j = 0; i < 4; i++)
  194. if (analog->mask & (1 << i))
  195. input_report_abs(dev, analog_axes[j++], axes[i]);
  196. for (i = j = 0; i < 3; i++)
  197. if (analog->mask & analog_exts[i]) {
  198. input_report_abs(dev, analog_hats[j++],
  199. ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
  200. input_report_abs(dev, analog_hats[j++],
  201. ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
  202. }
  203. input_sync(dev);
  204. }
  205. /*
  206. * analog_cooked_read() reads analog joystick data.
  207. */
  208. static int analog_cooked_read(struct analog_port *port)
  209. {
  210. struct gameport *gameport = port->gameport;
  211. u64 time[4], start, loop, now;
  212. unsigned int loopout, timeout;
  213. unsigned char data[4], this, last;
  214. unsigned long flags;
  215. int i, j;
  216. loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
  217. timeout = ANALOG_MAX_TIME * port->speed;
  218. local_irq_save(flags);
  219. gameport_trigger(gameport);
  220. now = get_time();
  221. local_irq_restore(flags);
  222. start = now;
  223. this = port->mask;
  224. i = 0;
  225. do {
  226. loop = now;
  227. last = this;
  228. local_irq_disable();
  229. this = gameport_read(gameport) & port->mask;
  230. now = get_time();
  231. local_irq_restore(flags);
  232. if ((last ^ this) && (delta(loop, now) < loopout)) {
  233. data[i] = last ^ this;
  234. time[i] = now;
  235. i++;
  236. }
  237. } while (this && (i < 4) && (delta(start, now) < timeout));
  238. this <<= 4;
  239. for (--i; i >= 0; i--) {
  240. this |= data[i];
  241. for (j = 0; j < 4; j++)
  242. if (data[i] & (1 << j))
  243. port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
  244. }
  245. return -(this != port->mask);
  246. }
  247. static int analog_button_read(struct analog_port *port, char saitek, char chf)
  248. {
  249. unsigned char u;
  250. int t = 1, i = 0;
  251. int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
  252. u = gameport_read(port->gameport);
  253. if (!chf) {
  254. port->buttons = (~u >> 4) & 0xf;
  255. return 0;
  256. }
  257. port->buttons = 0;
  258. while ((~u & 0xf0) && (i < 16) && t) {
  259. port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
  260. if (!saitek) return 0;
  261. udelay(ANALOG_SAITEK_DELAY);
  262. t = strobe;
  263. gameport_trigger(port->gameport);
  264. while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
  265. i++;
  266. }
  267. return -(!t || (i == 16));
  268. }
  269. /*
  270. * analog_poll() repeatedly polls the Analog joysticks.
  271. */
  272. static void analog_poll(struct gameport *gameport)
  273. {
  274. struct analog_port *port = gameport_get_drvdata(gameport);
  275. int i;
  276. char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
  277. char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
  278. if (port->cooked) {
  279. port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
  280. if (chf)
  281. port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
  282. port->reads++;
  283. } else {
  284. if (!port->axtime--) {
  285. port->bads -= analog_cooked_read(port);
  286. port->bads -= analog_button_read(port, saitek, chf);
  287. port->reads++;
  288. port->axtime = ANALOG_AXIS_TIME - 1;
  289. } else {
  290. if (!saitek)
  291. analog_button_read(port, saitek, chf);
  292. }
  293. }
  294. for (i = 0; i < 2; i++)
  295. if (port->analog[i].mask)
  296. analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
  297. }
  298. /*
  299. * analog_open() is a callback from the input open routine.
  300. */
  301. static int analog_open(struct input_dev *dev)
  302. {
  303. struct analog_port *port = input_get_drvdata(dev);
  304. gameport_start_polling(port->gameport);
  305. return 0;
  306. }
  307. /*
  308. * analog_close() is a callback from the input close routine.
  309. */
  310. static void analog_close(struct input_dev *dev)
  311. {
  312. struct analog_port *port = input_get_drvdata(dev);
  313. gameport_stop_polling(port->gameport);
  314. }
  315. /*
  316. * analog_calibrate_timer() calibrates the timer and computes loop
  317. * and timeout values for a joystick port.
  318. */
  319. static void analog_calibrate_timer(struct analog_port *port)
  320. {
  321. struct gameport *gameport = port->gameport;
  322. unsigned int i, t, tx;
  323. u64 t1, t2, t3;
  324. unsigned long flags;
  325. if (use_ktime) {
  326. port->speed = 1000000;
  327. } else {
  328. local_irq_save(flags);
  329. t1 = get_time();
  330. #ifdef FAKE_TIME
  331. analog_faketime += 830;
  332. #endif
  333. mdelay(1);
  334. t2 = get_time();
  335. t3 = get_time();
  336. local_irq_restore(flags);
  337. port->speed = delta(t1, t2) - delta(t2, t3);
  338. }
  339. tx = ~0;
  340. for (i = 0; i < 50; i++) {
  341. local_irq_save(flags);
  342. t1 = get_time();
  343. for (t = 0; t < 50; t++) {
  344. gameport_read(gameport);
  345. t2 = get_time();
  346. }
  347. t3 = get_time();
  348. local_irq_restore(flags);
  349. udelay(i);
  350. t = delta(t1, t2) - delta(t2, t3);
  351. if (t < tx) tx = t;
  352. }
  353. port->loop = tx / 50;
  354. }
  355. /*
  356. * analog_name() constructs a name for an analog joystick.
  357. */
  358. static void analog_name(struct analog *analog)
  359. {
  360. snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
  361. hweight8(analog->mask & ANALOG_AXES_STD),
  362. hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
  363. hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
  364. if (analog->mask & ANALOG_HATS_ALL)
  365. snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
  366. analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
  367. if (analog->mask & ANALOG_HAT_FCS)
  368. strlcat(analog->name, " FCS", sizeof(analog->name));
  369. if (analog->mask & ANALOG_ANY_CHF)
  370. strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
  371. sizeof(analog->name));
  372. strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
  373. sizeof(analog->name));
  374. }
  375. /*
  376. * analog_init_device()
  377. */
  378. static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
  379. {
  380. struct input_dev *input_dev;
  381. int i, j, t, v, w, x, y, z;
  382. int error;
  383. analog_name(analog);
  384. snprintf(analog->phys, sizeof(analog->phys),
  385. "%s/input%d", port->gameport->phys, index);
  386. analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
  387. analog->dev = input_dev = input_allocate_device();
  388. if (!input_dev)
  389. return -ENOMEM;
  390. input_dev->name = analog->name;
  391. input_dev->phys = analog->phys;
  392. input_dev->id.bustype = BUS_GAMEPORT;
  393. input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
  394. input_dev->id.product = analog->mask >> 4;
  395. input_dev->id.version = 0x0100;
  396. input_dev->dev.parent = &port->gameport->dev;
  397. input_set_drvdata(input_dev, port);
  398. input_dev->open = analog_open;
  399. input_dev->close = analog_close;
  400. input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
  401. for (i = j = 0; i < 4; i++)
  402. if (analog->mask & (1 << i)) {
  403. t = analog_axes[j];
  404. x = port->axes[i];
  405. y = (port->axes[0] + port->axes[1]) >> 1;
  406. z = y - port->axes[i];
  407. z = z > 0 ? z : -z;
  408. v = (x >> 3);
  409. w = (x >> 3);
  410. if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
  411. x = y;
  412. if (analog->mask & ANALOG_SAITEK) {
  413. if (i == 2) x = port->axes[i];
  414. v = x - (x >> 2);
  415. w = (x >> 4);
  416. }
  417. input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
  418. j++;
  419. }
  420. for (i = j = 0; i < 3; i++)
  421. if (analog->mask & analog_exts[i])
  422. for (x = 0; x < 2; x++) {
  423. t = analog_hats[j++];
  424. input_set_abs_params(input_dev, t, -1, 1, 0, 0);
  425. }
  426. for (i = j = 0; i < 4; i++)
  427. if (analog->mask & (0x10 << i))
  428. set_bit(analog->buttons[j++], input_dev->keybit);
  429. if (analog->mask & ANALOG_BTNS_CHF)
  430. for (i = 0; i < 2; i++)
  431. set_bit(analog->buttons[j++], input_dev->keybit);
  432. if (analog->mask & ANALOG_HBTN_CHF)
  433. for (i = 0; i < 4; i++)
  434. set_bit(analog->buttons[j++], input_dev->keybit);
  435. for (i = 0; i < 4; i++)
  436. if (analog->mask & (ANALOG_BTN_TL << i))
  437. set_bit(analog_pads[i], input_dev->keybit);
  438. analog_decode(analog, port->axes, port->initial, port->buttons);
  439. error = input_register_device(analog->dev);
  440. if (error) {
  441. input_free_device(analog->dev);
  442. return error;
  443. }
  444. return 0;
  445. }
  446. /*
  447. * analog_init_devices() sets up device-specific values and registers the input devices.
  448. */
  449. static int analog_init_masks(struct analog_port *port)
  450. {
  451. int i;
  452. struct analog *analog = port->analog;
  453. int max[4];
  454. if (!port->mask)
  455. return -1;
  456. if ((port->mask & 3) != 3 && port->mask != 0xc) {
  457. printk(KERN_WARNING "analog.c: Unknown joystick device found "
  458. "(data=%#x, %s), probably not analog joystick.\n",
  459. port->mask, port->gameport->phys);
  460. return -1;
  461. }
  462. i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
  463. analog[0].mask = i & 0xfffff;
  464. analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
  465. | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
  466. | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
  467. analog[0].mask &= ~(ANALOG_HAT2_CHF)
  468. | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
  469. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
  470. | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
  471. | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
  472. | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
  473. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
  474. | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
  475. & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
  476. analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
  477. analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
  478. : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
  479. if (port->cooked) {
  480. for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
  481. if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
  482. if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
  483. if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
  484. if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
  485. if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
  486. gameport_calibrate(port->gameport, port->axes, max);
  487. }
  488. for (i = 0; i < 4; i++)
  489. port->initial[i] = port->axes[i];
  490. return -!(analog[0].mask || analog[1].mask);
  491. }
  492. static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
  493. {
  494. int i, t, u, v;
  495. port->gameport = gameport;
  496. gameport_set_drvdata(gameport, port);
  497. if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
  498. analog_calibrate_timer(port);
  499. gameport_trigger(gameport);
  500. t = gameport_read(gameport);
  501. msleep(ANALOG_MAX_TIME);
  502. port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
  503. port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
  504. for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
  505. if (!analog_cooked_read(port))
  506. break;
  507. msleep(ANALOG_MAX_TIME);
  508. }
  509. u = v = 0;
  510. msleep(ANALOG_MAX_TIME);
  511. t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
  512. gameport_trigger(gameport);
  513. while ((gameport_read(port->gameport) & port->mask) && (u < t))
  514. u++;
  515. udelay(ANALOG_SAITEK_DELAY);
  516. t = gameport_time(gameport, ANALOG_SAITEK_TIME);
  517. gameport_trigger(gameport);
  518. while ((gameport_read(port->gameport) & port->mask) && (v < t))
  519. v++;
  520. if (v < (u >> 1)) { /* FIXME - more than one port */
  521. analog_options[0] |= /* FIXME - more than one port */
  522. ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
  523. return 0;
  524. }
  525. gameport_close(gameport);
  526. }
  527. if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
  528. for (i = 0; i < ANALOG_INIT_RETRIES; i++)
  529. if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
  530. break;
  531. for (i = 0; i < 4; i++)
  532. if (port->axes[i] != -1)
  533. port->mask |= 1 << i;
  534. port->fuzz = gameport->fuzz;
  535. port->cooked = 1;
  536. return 0;
  537. }
  538. return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  539. }
  540. static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
  541. {
  542. struct analog_port *port;
  543. int i;
  544. int err;
  545. if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
  546. return - ENOMEM;
  547. err = analog_init_port(gameport, drv, port);
  548. if (err)
  549. goto fail1;
  550. err = analog_init_masks(port);
  551. if (err)
  552. goto fail2;
  553. gameport_set_poll_handler(gameport, analog_poll);
  554. gameport_set_poll_interval(gameport, 10);
  555. for (i = 0; i < 2; i++)
  556. if (port->analog[i].mask) {
  557. err = analog_init_device(port, port->analog + i, i);
  558. if (err)
  559. goto fail3;
  560. }
  561. return 0;
  562. fail3: while (--i >= 0)
  563. if (port->analog[i].mask)
  564. input_unregister_device(port->analog[i].dev);
  565. fail2: gameport_close(gameport);
  566. fail1: gameport_set_drvdata(gameport, NULL);
  567. kfree(port);
  568. return err;
  569. }
  570. static void analog_disconnect(struct gameport *gameport)
  571. {
  572. struct analog_port *port = gameport_get_drvdata(gameport);
  573. int i;
  574. for (i = 0; i < 2; i++)
  575. if (port->analog[i].mask)
  576. input_unregister_device(port->analog[i].dev);
  577. gameport_close(gameport);
  578. gameport_set_drvdata(gameport, NULL);
  579. printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
  580. port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
  581. port->gameport->phys);
  582. kfree(port);
  583. }
  584. struct analog_types {
  585. char *name;
  586. int value;
  587. };
  588. static struct analog_types analog_types[] = {
  589. { "none", 0x00000000 },
  590. { "auto", 0x000000ff },
  591. { "2btn", 0x0000003f },
  592. { "y-joy", 0x0cc00033 },
  593. { "y-pad", 0x8cc80033 },
  594. { "fcs", 0x000008f7 },
  595. { "chf", 0x000002ff },
  596. { "fullchf", 0x000007ff },
  597. { "gamepad", 0x000830f3 },
  598. { "gamepad8", 0x0008f0f3 },
  599. { NULL, 0 }
  600. };
  601. static void analog_parse_options(void)
  602. {
  603. int i, j;
  604. char *end;
  605. for (i = 0; i < js_nargs; i++) {
  606. for (j = 0; analog_types[j].name; j++)
  607. if (!strcmp(analog_types[j].name, js[i])) {
  608. analog_options[i] = analog_types[j].value;
  609. break;
  610. }
  611. if (analog_types[j].name) continue;
  612. analog_options[i] = simple_strtoul(js[i], &end, 0);
  613. if (end != js[i]) continue;
  614. analog_options[i] = 0xff;
  615. if (!strlen(js[i])) continue;
  616. printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
  617. }
  618. for (; i < ANALOG_PORTS; i++)
  619. analog_options[i] = 0xff;
  620. }
  621. /*
  622. * The gameport device structure.
  623. */
  624. static struct gameport_driver analog_drv = {
  625. .driver = {
  626. .name = "analog",
  627. },
  628. .description = DRIVER_DESC,
  629. .connect = analog_connect,
  630. .disconnect = analog_disconnect,
  631. };
  632. static int __init analog_init(void)
  633. {
  634. analog_parse_options();
  635. return gameport_register_driver(&analog_drv);
  636. }
  637. static void __exit analog_exit(void)
  638. {
  639. gameport_unregister_driver(&analog_drv);
  640. }
  641. module_init(analog_init);
  642. module_exit(analog_exit);