coding-style.rst 36 KB

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  1. .. _codingstyle:
  2. Linux kernel coding style
  3. =========================
  4. This is a short document describing the preferred coding style for the
  5. linux kernel. Coding style is very personal, and I won't **force** my
  6. views on anybody, but this is what goes for anything that I have to be
  7. able to maintain, and I'd prefer it for most other things too. Please
  8. at least consider the points made here.
  9. First off, I'd suggest printing out a copy of the GNU coding standards,
  10. and NOT read it. Burn them, it's a great symbolic gesture.
  11. Anyway, here goes:
  12. 1) Indentation
  13. --------------
  14. Tabs are 8 characters, and thus indentations are also 8 characters.
  15. There are heretic movements that try to make indentations 4 (or even 2!)
  16. characters deep, and that is akin to trying to define the value of PI to
  17. be 3.
  18. Rationale: The whole idea behind indentation is to clearly define where
  19. a block of control starts and ends. Especially when you've been looking
  20. at your screen for 20 straight hours, you'll find it a lot easier to see
  21. how the indentation works if you have large indentations.
  22. Now, some people will claim that having 8-character indentations makes
  23. the code move too far to the right, and makes it hard to read on a
  24. 80-character terminal screen. The answer to that is that if you need
  25. more than 3 levels of indentation, you're screwed anyway, and should fix
  26. your program.
  27. In short, 8-char indents make things easier to read, and have the added
  28. benefit of warning you when you're nesting your functions too deep.
  29. Heed that warning.
  30. The preferred way to ease multiple indentation levels in a switch statement is
  31. to align the ``switch`` and its subordinate ``case`` labels in the same column
  32. instead of ``double-indenting`` the ``case`` labels. E.g.:
  33. .. code-block:: c
  34. switch (suffix) {
  35. case 'G':
  36. case 'g':
  37. mem <<= 30;
  38. break;
  39. case 'M':
  40. case 'm':
  41. mem <<= 20;
  42. break;
  43. case 'K':
  44. case 'k':
  45. mem <<= 10;
  46. /* fall through */
  47. default:
  48. break;
  49. }
  50. Don't put multiple statements on a single line unless you have
  51. something to hide:
  52. .. code-block:: c
  53. if (condition) do_this;
  54. do_something_everytime;
  55. Don't put multiple assignments on a single line either. Kernel coding style
  56. is super simple. Avoid tricky expressions.
  57. Outside of comments, documentation and except in Kconfig, spaces are never
  58. used for indentation, and the above example is deliberately broken.
  59. Get a decent editor and don't leave whitespace at the end of lines.
  60. 2) Breaking long lines and strings
  61. ----------------------------------
  62. Coding style is all about readability and maintainability using commonly
  63. available tools.
  64. The limit on the length of lines is 80 columns and this is a strongly
  65. preferred limit.
  66. Statements longer than 80 columns will be broken into sensible chunks, unless
  67. exceeding 80 columns significantly increases readability and does not hide
  68. information. Descendants are always substantially shorter than the parent and
  69. are placed substantially to the right. The same applies to function headers
  70. with a long argument list. However, never break user-visible strings such as
  71. printk messages, because that breaks the ability to grep for them.
  72. 3) Placing Braces and Spaces
  73. ----------------------------
  74. The other issue that always comes up in C styling is the placement of
  75. braces. Unlike the indent size, there are few technical reasons to
  76. choose one placement strategy over the other, but the preferred way, as
  77. shown to us by the prophets Kernighan and Ritchie, is to put the opening
  78. brace last on the line, and put the closing brace first, thusly:
  79. .. code-block:: c
  80. if (x is true) {
  81. we do y
  82. }
  83. This applies to all non-function statement blocks (if, switch, for,
  84. while, do). E.g.:
  85. .. code-block:: c
  86. switch (action) {
  87. case KOBJ_ADD:
  88. return "add";
  89. case KOBJ_REMOVE:
  90. return "remove";
  91. case KOBJ_CHANGE:
  92. return "change";
  93. default:
  94. return NULL;
  95. }
  96. However, there is one special case, namely functions: they have the
  97. opening brace at the beginning of the next line, thus:
  98. .. code-block:: c
  99. int function(int x)
  100. {
  101. body of function
  102. }
  103. Heretic people all over the world have claimed that this inconsistency
  104. is ... well ... inconsistent, but all right-thinking people know that
  105. (a) K&R are **right** and (b) K&R are right. Besides, functions are
  106. special anyway (you can't nest them in C).
  107. Note that the closing brace is empty on a line of its own, **except** in
  108. the cases where it is followed by a continuation of the same statement,
  109. ie a ``while`` in a do-statement or an ``else`` in an if-statement, like
  110. this:
  111. .. code-block:: c
  112. do {
  113. body of do-loop
  114. } while (condition);
  115. and
  116. .. code-block:: c
  117. if (x == y) {
  118. ..
  119. } else if (x > y) {
  120. ...
  121. } else {
  122. ....
  123. }
  124. Rationale: K&R.
  125. Also, note that this brace-placement also minimizes the number of empty
  126. (or almost empty) lines, without any loss of readability. Thus, as the
  127. supply of new-lines on your screen is not a renewable resource (think
  128. 25-line terminal screens here), you have more empty lines to put
  129. comments on.
  130. Do not unnecessarily use braces where a single statement will do.
  131. .. code-block:: c
  132. if (condition)
  133. action();
  134. and
  135. .. code-block:: none
  136. if (condition)
  137. do_this();
  138. else
  139. do_that();
  140. This does not apply if only one branch of a conditional statement is a single
  141. statement; in the latter case use braces in both branches:
  142. .. code-block:: c
  143. if (condition) {
  144. do_this();
  145. do_that();
  146. } else {
  147. otherwise();
  148. }
  149. Also, use braces when a loop contains more than a single simple statement:
  150. .. code-block:: c
  151. while (condition) {
  152. if (test)
  153. do_something();
  154. }
  155. 3.1) Spaces
  156. ***********
  157. Linux kernel style for use of spaces depends (mostly) on
  158. function-versus-keyword usage. Use a space after (most) keywords. The
  159. notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
  160. somewhat like functions (and are usually used with parentheses in Linux,
  161. although they are not required in the language, as in: ``sizeof info`` after
  162. ``struct fileinfo info;`` is declared).
  163. So use a space after these keywords::
  164. if, switch, case, for, do, while
  165. but not with sizeof, typeof, alignof, or __attribute__. E.g.,
  166. .. code-block:: c
  167. s = sizeof(struct file);
  168. Do not add spaces around (inside) parenthesized expressions. This example is
  169. **bad**:
  170. .. code-block:: c
  171. s = sizeof( struct file );
  172. When declaring pointer data or a function that returns a pointer type, the
  173. preferred use of ``*`` is adjacent to the data name or function name and not
  174. adjacent to the type name. Examples:
  175. .. code-block:: c
  176. char *linux_banner;
  177. unsigned long long memparse(char *ptr, char **retptr);
  178. char *match_strdup(substring_t *s);
  179. Use one space around (on each side of) most binary and ternary operators,
  180. such as any of these::
  181. = + - < > * / % | & ^ <= >= == != ? :
  182. but no space after unary operators::
  183. & * + - ~ ! sizeof typeof alignof __attribute__ defined
  184. no space before the postfix increment & decrement unary operators::
  185. ++ --
  186. no space after the prefix increment & decrement unary operators::
  187. ++ --
  188. and no space around the ``.`` and ``->`` structure member operators.
  189. Do not leave trailing whitespace at the ends of lines. Some editors with
  190. ``smart`` indentation will insert whitespace at the beginning of new lines as
  191. appropriate, so you can start typing the next line of code right away.
  192. However, some such editors do not remove the whitespace if you end up not
  193. putting a line of code there, such as if you leave a blank line. As a result,
  194. you end up with lines containing trailing whitespace.
  195. Git will warn you about patches that introduce trailing whitespace, and can
  196. optionally strip the trailing whitespace for you; however, if applying a series
  197. of patches, this may make later patches in the series fail by changing their
  198. context lines.
  199. 4) Naming
  200. ---------
  201. C is a Spartan language, and so should your naming be. Unlike Modula-2
  202. and Pascal programmers, C programmers do not use cute names like
  203. ThisVariableIsATemporaryCounter. A C programmer would call that
  204. variable ``tmp``, which is much easier to write, and not the least more
  205. difficult to understand.
  206. HOWEVER, while mixed-case names are frowned upon, descriptive names for
  207. global variables are a must. To call a global function ``foo`` is a
  208. shooting offense.
  209. GLOBAL variables (to be used only if you **really** need them) need to
  210. have descriptive names, as do global functions. If you have a function
  211. that counts the number of active users, you should call that
  212. ``count_active_users()`` or similar, you should **not** call it ``cntusr()``.
  213. Encoding the type of a function into the name (so-called Hungarian
  214. notation) is brain damaged - the compiler knows the types anyway and can
  215. check those, and it only confuses the programmer. No wonder MicroSoft
  216. makes buggy programs.
  217. LOCAL variable names should be short, and to the point. If you have
  218. some random integer loop counter, it should probably be called ``i``.
  219. Calling it ``loop_counter`` is non-productive, if there is no chance of it
  220. being mis-understood. Similarly, ``tmp`` can be just about any type of
  221. variable that is used to hold a temporary value.
  222. If you are afraid to mix up your local variable names, you have another
  223. problem, which is called the function-growth-hormone-imbalance syndrome.
  224. See chapter 6 (Functions).
  225. 5) Typedefs
  226. -----------
  227. Please don't use things like ``vps_t``.
  228. It's a **mistake** to use typedef for structures and pointers. When you see a
  229. .. code-block:: c
  230. vps_t a;
  231. in the source, what does it mean?
  232. In contrast, if it says
  233. .. code-block:: c
  234. struct virtual_container *a;
  235. you can actually tell what ``a`` is.
  236. Lots of people think that typedefs ``help readability``. Not so. They are
  237. useful only for:
  238. (a) totally opaque objects (where the typedef is actively used to **hide**
  239. what the object is).
  240. Example: ``pte_t`` etc. opaque objects that you can only access using
  241. the proper accessor functions.
  242. .. note::
  243. Opaqueness and ``accessor functions`` are not good in themselves.
  244. The reason we have them for things like pte_t etc. is that there
  245. really is absolutely **zero** portably accessible information there.
  246. (b) Clear integer types, where the abstraction **helps** avoid confusion
  247. whether it is ``int`` or ``long``.
  248. u8/u16/u32 are perfectly fine typedefs, although they fit into
  249. category (d) better than here.
  250. .. note::
  251. Again - there needs to be a **reason** for this. If something is
  252. ``unsigned long``, then there's no reason to do
  253. typedef unsigned long myflags_t;
  254. but if there is a clear reason for why it under certain circumstances
  255. might be an ``unsigned int`` and under other configurations might be
  256. ``unsigned long``, then by all means go ahead and use a typedef.
  257. (c) when you use sparse to literally create a **new** type for
  258. type-checking.
  259. (d) New types which are identical to standard C99 types, in certain
  260. exceptional circumstances.
  261. Although it would only take a short amount of time for the eyes and
  262. brain to become accustomed to the standard types like ``uint32_t``,
  263. some people object to their use anyway.
  264. Therefore, the Linux-specific ``u8/u16/u32/u64`` types and their
  265. signed equivalents which are identical to standard types are
  266. permitted -- although they are not mandatory in new code of your
  267. own.
  268. When editing existing code which already uses one or the other set
  269. of types, you should conform to the existing choices in that code.
  270. (e) Types safe for use in userspace.
  271. In certain structures which are visible to userspace, we cannot
  272. require C99 types and cannot use the ``u32`` form above. Thus, we
  273. use __u32 and similar types in all structures which are shared
  274. with userspace.
  275. Maybe there are other cases too, but the rule should basically be to NEVER
  276. EVER use a typedef unless you can clearly match one of those rules.
  277. In general, a pointer, or a struct that has elements that can reasonably
  278. be directly accessed should **never** be a typedef.
  279. 6) Functions
  280. ------------
  281. Functions should be short and sweet, and do just one thing. They should
  282. fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
  283. as we all know), and do one thing and do that well.
  284. The maximum length of a function is inversely proportional to the
  285. complexity and indentation level of that function. So, if you have a
  286. conceptually simple function that is just one long (but simple)
  287. case-statement, where you have to do lots of small things for a lot of
  288. different cases, it's OK to have a longer function.
  289. However, if you have a complex function, and you suspect that a
  290. less-than-gifted first-year high-school student might not even
  291. understand what the function is all about, you should adhere to the
  292. maximum limits all the more closely. Use helper functions with
  293. descriptive names (you can ask the compiler to in-line them if you think
  294. it's performance-critical, and it will probably do a better job of it
  295. than you would have done).
  296. Another measure of the function is the number of local variables. They
  297. shouldn't exceed 5-10, or you're doing something wrong. Re-think the
  298. function, and split it into smaller pieces. A human brain can
  299. generally easily keep track of about 7 different things, anything more
  300. and it gets confused. You know you're brilliant, but maybe you'd like
  301. to understand what you did 2 weeks from now.
  302. In source files, separate functions with one blank line. If the function is
  303. exported, the **EXPORT** macro for it should follow immediately after the
  304. closing function brace line. E.g.:
  305. .. code-block:: c
  306. int system_is_up(void)
  307. {
  308. return system_state == SYSTEM_RUNNING;
  309. }
  310. EXPORT_SYMBOL(system_is_up);
  311. In function prototypes, include parameter names with their data types.
  312. Although this is not required by the C language, it is preferred in Linux
  313. because it is a simple way to add valuable information for the reader.
  314. 7) Centralized exiting of functions
  315. -----------------------------------
  316. Albeit deprecated by some people, the equivalent of the goto statement is
  317. used frequently by compilers in form of the unconditional jump instruction.
  318. The goto statement comes in handy when a function exits from multiple
  319. locations and some common work such as cleanup has to be done. If there is no
  320. cleanup needed then just return directly.
  321. Choose label names which say what the goto does or why the goto exists. An
  322. example of a good name could be ``out_free_buffer:`` if the goto frees ``buffer``.
  323. Avoid using GW-BASIC names like ``err1:`` and ``err2:``, as you would have to
  324. renumber them if you ever add or remove exit paths, and they make correctness
  325. difficult to verify anyway.
  326. The rationale for using gotos is:
  327. - unconditional statements are easier to understand and follow
  328. - nesting is reduced
  329. - errors by not updating individual exit points when making
  330. modifications are prevented
  331. - saves the compiler work to optimize redundant code away ;)
  332. .. code-block:: c
  333. int fun(int a)
  334. {
  335. int result = 0;
  336. char *buffer;
  337. buffer = kmalloc(SIZE, GFP_KERNEL);
  338. if (!buffer)
  339. return -ENOMEM;
  340. if (condition1) {
  341. while (loop1) {
  342. ...
  343. }
  344. result = 1;
  345. goto out_free_buffer;
  346. }
  347. ...
  348. out_free_buffer:
  349. kfree(buffer);
  350. return result;
  351. }
  352. A common type of bug to be aware of is ``one err bugs`` which look like this:
  353. .. code-block:: c
  354. err:
  355. kfree(foo->bar);
  356. kfree(foo);
  357. return ret;
  358. The bug in this code is that on some exit paths ``foo`` is NULL. Normally the
  359. fix for this is to split it up into two error labels ``err_free_bar:`` and
  360. ``err_free_foo:``:
  361. .. code-block:: c
  362. err_free_bar:
  363. kfree(foo->bar);
  364. err_free_foo:
  365. kfree(foo);
  366. return ret;
  367. Ideally you should simulate errors to test all exit paths.
  368. 8) Commenting
  369. -------------
  370. Comments are good, but there is also a danger of over-commenting. NEVER
  371. try to explain HOW your code works in a comment: it's much better to
  372. write the code so that the **working** is obvious, and it's a waste of
  373. time to explain badly written code.
  374. Generally, you want your comments to tell WHAT your code does, not HOW.
  375. Also, try to avoid putting comments inside a function body: if the
  376. function is so complex that you need to separately comment parts of it,
  377. you should probably go back to chapter 6 for a while. You can make
  378. small comments to note or warn about something particularly clever (or
  379. ugly), but try to avoid excess. Instead, put the comments at the head
  380. of the function, telling people what it does, and possibly WHY it does
  381. it.
  382. When commenting the kernel API functions, please use the kernel-doc format.
  383. See the files at :ref:`Documentation/doc-guide/ <doc_guide>` and
  384. ``scripts/kernel-doc`` for details.
  385. The preferred style for long (multi-line) comments is:
  386. .. code-block:: c
  387. /*
  388. * This is the preferred style for multi-line
  389. * comments in the Linux kernel source code.
  390. * Please use it consistently.
  391. *
  392. * Description: A column of asterisks on the left side,
  393. * with beginning and ending almost-blank lines.
  394. */
  395. For files in net/ and drivers/net/ the preferred style for long (multi-line)
  396. comments is a little different.
  397. .. code-block:: c
  398. /* The preferred comment style for files in net/ and drivers/net
  399. * looks like this.
  400. *
  401. * It is nearly the same as the generally preferred comment style,
  402. * but there is no initial almost-blank line.
  403. */
  404. It's also important to comment data, whether they are basic types or derived
  405. types. To this end, use just one data declaration per line (no commas for
  406. multiple data declarations). This leaves you room for a small comment on each
  407. item, explaining its use.
  408. 9) You've made a mess of it
  409. ---------------------------
  410. That's OK, we all do. You've probably been told by your long-time Unix
  411. user helper that ``GNU emacs`` automatically formats the C sources for
  412. you, and you've noticed that yes, it does do that, but the defaults it
  413. uses are less than desirable (in fact, they are worse than random
  414. typing - an infinite number of monkeys typing into GNU emacs would never
  415. make a good program).
  416. So, you can either get rid of GNU emacs, or change it to use saner
  417. values. To do the latter, you can stick the following in your .emacs file:
  418. .. code-block:: none
  419. (defun c-lineup-arglist-tabs-only (ignored)
  420. "Line up argument lists by tabs, not spaces"
  421. (let* ((anchor (c-langelem-pos c-syntactic-element))
  422. (column (c-langelem-2nd-pos c-syntactic-element))
  423. (offset (- (1+ column) anchor))
  424. (steps (floor offset c-basic-offset)))
  425. (* (max steps 1)
  426. c-basic-offset)))
  427. (add-hook 'c-mode-common-hook
  428. (lambda ()
  429. ;; Add kernel style
  430. (c-add-style
  431. "linux-tabs-only"
  432. '("linux" (c-offsets-alist
  433. (arglist-cont-nonempty
  434. c-lineup-gcc-asm-reg
  435. c-lineup-arglist-tabs-only))))))
  436. (add-hook 'c-mode-hook
  437. (lambda ()
  438. (let ((filename (buffer-file-name)))
  439. ;; Enable kernel mode for the appropriate files
  440. (when (and filename
  441. (string-match (expand-file-name "~/src/linux-trees")
  442. filename))
  443. (setq indent-tabs-mode t)
  444. (setq show-trailing-whitespace t)
  445. (c-set-style "linux-tabs-only")))))
  446. This will make emacs go better with the kernel coding style for C
  447. files below ``~/src/linux-trees``.
  448. But even if you fail in getting emacs to do sane formatting, not
  449. everything is lost: use ``indent``.
  450. Now, again, GNU indent has the same brain-dead settings that GNU emacs
  451. has, which is why you need to give it a few command line options.
  452. However, that's not too bad, because even the makers of GNU indent
  453. recognize the authority of K&R (the GNU people aren't evil, they are
  454. just severely misguided in this matter), so you just give indent the
  455. options ``-kr -i8`` (stands for ``K&R, 8 character indents``), or use
  456. ``scripts/Lindent``, which indents in the latest style.
  457. ``indent`` has a lot of options, and especially when it comes to comment
  458. re-formatting you may want to take a look at the man page. But
  459. remember: ``indent`` is not a fix for bad programming.
  460. Note that you can also use the ``clang-format`` tool to help you with
  461. these rules, to quickly re-format parts of your code automatically,
  462. and to review full files in order to spot coding style mistakes,
  463. typos and possible improvements. It is also handy for sorting ``#includes``,
  464. for aligning variables/macros, for reflowing text and other similar tasks.
  465. See the file :ref:`Documentation/process/clang-format.rst <clangformat>`
  466. for more details.
  467. 10) Kconfig configuration files
  468. -------------------------------
  469. For all of the Kconfig* configuration files throughout the source tree,
  470. the indentation is somewhat different. Lines under a ``config`` definition
  471. are indented with one tab, while help text is indented an additional two
  472. spaces. Example::
  473. config AUDIT
  474. bool "Auditing support"
  475. depends on NET
  476. help
  477. Enable auditing infrastructure that can be used with another
  478. kernel subsystem, such as SELinux (which requires this for
  479. logging of avc messages output). Does not do system-call
  480. auditing without CONFIG_AUDITSYSCALL.
  481. Seriously dangerous features (such as write support for certain
  482. filesystems) should advertise this prominently in their prompt string::
  483. config ADFS_FS_RW
  484. bool "ADFS write support (DANGEROUS)"
  485. depends on ADFS_FS
  486. ...
  487. For full documentation on the configuration files, see the file
  488. Documentation/kbuild/kconfig-language.txt.
  489. 11) Data structures
  490. -------------------
  491. Data structures that have visibility outside the single-threaded
  492. environment they are created and destroyed in should always have
  493. reference counts. In the kernel, garbage collection doesn't exist (and
  494. outside the kernel garbage collection is slow and inefficient), which
  495. means that you absolutely **have** to reference count all your uses.
  496. Reference counting means that you can avoid locking, and allows multiple
  497. users to have access to the data structure in parallel - and not having
  498. to worry about the structure suddenly going away from under them just
  499. because they slept or did something else for a while.
  500. Note that locking is **not** a replacement for reference counting.
  501. Locking is used to keep data structures coherent, while reference
  502. counting is a memory management technique. Usually both are needed, and
  503. they are not to be confused with each other.
  504. Many data structures can indeed have two levels of reference counting,
  505. when there are users of different ``classes``. The subclass count counts
  506. the number of subclass users, and decrements the global count just once
  507. when the subclass count goes to zero.
  508. Examples of this kind of ``multi-level-reference-counting`` can be found in
  509. memory management (``struct mm_struct``: mm_users and mm_count), and in
  510. filesystem code (``struct super_block``: s_count and s_active).
  511. Remember: if another thread can find your data structure, and you don't
  512. have a reference count on it, you almost certainly have a bug.
  513. 12) Macros, Enums and RTL
  514. -------------------------
  515. Names of macros defining constants and labels in enums are capitalized.
  516. .. code-block:: c
  517. #define CONSTANT 0x12345
  518. Enums are preferred when defining several related constants.
  519. CAPITALIZED macro names are appreciated but macros resembling functions
  520. may be named in lower case.
  521. Generally, inline functions are preferable to macros resembling functions.
  522. Macros with multiple statements should be enclosed in a do - while block:
  523. .. code-block:: c
  524. #define macrofun(a, b, c) \
  525. do { \
  526. if (a == 5) \
  527. do_this(b, c); \
  528. } while (0)
  529. Things to avoid when using macros:
  530. 1) macros that affect control flow:
  531. .. code-block:: c
  532. #define FOO(x) \
  533. do { \
  534. if (blah(x) < 0) \
  535. return -EBUGGERED; \
  536. } while (0)
  537. is a **very** bad idea. It looks like a function call but exits the ``calling``
  538. function; don't break the internal parsers of those who will read the code.
  539. 2) macros that depend on having a local variable with a magic name:
  540. .. code-block:: c
  541. #define FOO(val) bar(index, val)
  542. might look like a good thing, but it's confusing as hell when one reads the
  543. code and it's prone to breakage from seemingly innocent changes.
  544. 3) macros with arguments that are used as l-values: FOO(x) = y; will
  545. bite you if somebody e.g. turns FOO into an inline function.
  546. 4) forgetting about precedence: macros defining constants using expressions
  547. must enclose the expression in parentheses. Beware of similar issues with
  548. macros using parameters.
  549. .. code-block:: c
  550. #define CONSTANT 0x4000
  551. #define CONSTEXP (CONSTANT | 3)
  552. 5) namespace collisions when defining local variables in macros resembling
  553. functions:
  554. .. code-block:: c
  555. #define FOO(x) \
  556. ({ \
  557. typeof(x) ret; \
  558. ret = calc_ret(x); \
  559. (ret); \
  560. })
  561. ret is a common name for a local variable - __foo_ret is less likely
  562. to collide with an existing variable.
  563. The cpp manual deals with macros exhaustively. The gcc internals manual also
  564. covers RTL which is used frequently with assembly language in the kernel.
  565. 13) Printing kernel messages
  566. ----------------------------
  567. Kernel developers like to be seen as literate. Do mind the spelling
  568. of kernel messages to make a good impression. Do not use crippled
  569. words like ``dont``; use ``do not`` or ``don't`` instead. Make the messages
  570. concise, clear, and unambiguous.
  571. Kernel messages do not have to be terminated with a period.
  572. Printing numbers in parentheses (%d) adds no value and should be avoided.
  573. There are a number of driver model diagnostic macros in <linux/device.h>
  574. which you should use to make sure messages are matched to the right device
  575. and driver, and are tagged with the right level: dev_err(), dev_warn(),
  576. dev_info(), and so forth. For messages that aren't associated with a
  577. particular device, <linux/printk.h> defines pr_notice(), pr_info(),
  578. pr_warn(), pr_err(), etc.
  579. Coming up with good debugging messages can be quite a challenge; and once
  580. you have them, they can be a huge help for remote troubleshooting. However
  581. debug message printing is handled differently than printing other non-debug
  582. messages. While the other pr_XXX() functions print unconditionally,
  583. pr_debug() does not; it is compiled out by default, unless either DEBUG is
  584. defined or CONFIG_DYNAMIC_DEBUG is set. That is true for dev_dbg() also,
  585. and a related convention uses VERBOSE_DEBUG to add dev_vdbg() messages to
  586. the ones already enabled by DEBUG.
  587. Many subsystems have Kconfig debug options to turn on -DDEBUG in the
  588. corresponding Makefile; in other cases specific files #define DEBUG. And
  589. when a debug message should be unconditionally printed, such as if it is
  590. already inside a debug-related #ifdef section, printk(KERN_DEBUG ...) can be
  591. used.
  592. 14) Allocating memory
  593. ---------------------
  594. The kernel provides the following general purpose memory allocators:
  595. kmalloc(), kzalloc(), kmalloc_array(), kcalloc(), vmalloc(), and
  596. vzalloc(). Please refer to the API documentation for further information
  597. about them.
  598. The preferred form for passing a size of a struct is the following:
  599. .. code-block:: c
  600. p = kmalloc(sizeof(*p), ...);
  601. The alternative form where struct name is spelled out hurts readability and
  602. introduces an opportunity for a bug when the pointer variable type is changed
  603. but the corresponding sizeof that is passed to a memory allocator is not.
  604. Casting the return value which is a void pointer is redundant. The conversion
  605. from void pointer to any other pointer type is guaranteed by the C programming
  606. language.
  607. The preferred form for allocating an array is the following:
  608. .. code-block:: c
  609. p = kmalloc_array(n, sizeof(...), ...);
  610. The preferred form for allocating a zeroed array is the following:
  611. .. code-block:: c
  612. p = kcalloc(n, sizeof(...), ...);
  613. Both forms check for overflow on the allocation size n * sizeof(...),
  614. and return NULL if that occurred.
  615. 15) The inline disease
  616. ----------------------
  617. There appears to be a common misperception that gcc has a magic "make me
  618. faster" speedup option called ``inline``. While the use of inlines can be
  619. appropriate (for example as a means of replacing macros, see Chapter 12), it
  620. very often is not. Abundant use of the inline keyword leads to a much bigger
  621. kernel, which in turn slows the system as a whole down, due to a bigger
  622. icache footprint for the CPU and simply because there is less memory
  623. available for the pagecache. Just think about it; a pagecache miss causes a
  624. disk seek, which easily takes 5 milliseconds. There are a LOT of cpu cycles
  625. that can go into these 5 milliseconds.
  626. A reasonable rule of thumb is to not put inline at functions that have more
  627. than 3 lines of code in them. An exception to this rule are the cases where
  628. a parameter is known to be a compiletime constant, and as a result of this
  629. constantness you *know* the compiler will be able to optimize most of your
  630. function away at compile time. For a good example of this later case, see
  631. the kmalloc() inline function.
  632. Often people argue that adding inline to functions that are static and used
  633. only once is always a win since there is no space tradeoff. While this is
  634. technically correct, gcc is capable of inlining these automatically without
  635. help, and the maintenance issue of removing the inline when a second user
  636. appears outweighs the potential value of the hint that tells gcc to do
  637. something it would have done anyway.
  638. 16) Function return values and names
  639. ------------------------------------
  640. Functions can return values of many different kinds, and one of the
  641. most common is a value indicating whether the function succeeded or
  642. failed. Such a value can be represented as an error-code integer
  643. (-Exxx = failure, 0 = success) or a ``succeeded`` boolean (0 = failure,
  644. non-zero = success).
  645. Mixing up these two sorts of representations is a fertile source of
  646. difficult-to-find bugs. If the C language included a strong distinction
  647. between integers and booleans then the compiler would find these mistakes
  648. for us... but it doesn't. To help prevent such bugs, always follow this
  649. convention::
  650. If the name of a function is an action or an imperative command,
  651. the function should return an error-code integer. If the name
  652. is a predicate, the function should return a "succeeded" boolean.
  653. For example, ``add work`` is a command, and the add_work() function returns 0
  654. for success or -EBUSY for failure. In the same way, ``PCI device present`` is
  655. a predicate, and the pci_dev_present() function returns 1 if it succeeds in
  656. finding a matching device or 0 if it doesn't.
  657. All EXPORTed functions must respect this convention, and so should all
  658. public functions. Private (static) functions need not, but it is
  659. recommended that they do.
  660. Functions whose return value is the actual result of a computation, rather
  661. than an indication of whether the computation succeeded, are not subject to
  662. this rule. Generally they indicate failure by returning some out-of-range
  663. result. Typical examples would be functions that return pointers; they use
  664. NULL or the ERR_PTR mechanism to report failure.
  665. 17) Don't re-invent the kernel macros
  666. -------------------------------------
  667. The header file include/linux/kernel.h contains a number of macros that
  668. you should use, rather than explicitly coding some variant of them yourself.
  669. For example, if you need to calculate the length of an array, take advantage
  670. of the macro
  671. .. code-block:: c
  672. #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
  673. Similarly, if you need to calculate the size of some structure member, use
  674. .. code-block:: c
  675. #define FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))
  676. There are also min() and max() macros that do strict type checking if you
  677. need them. Feel free to peruse that header file to see what else is already
  678. defined that you shouldn't reproduce in your code.
  679. 18) Editor modelines and other cruft
  680. ------------------------------------
  681. Some editors can interpret configuration information embedded in source files,
  682. indicated with special markers. For example, emacs interprets lines marked
  683. like this:
  684. .. code-block:: c
  685. -*- mode: c -*-
  686. Or like this:
  687. .. code-block:: c
  688. /*
  689. Local Variables:
  690. compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c"
  691. End:
  692. */
  693. Vim interprets markers that look like this:
  694. .. code-block:: c
  695. /* vim:set sw=8 noet */
  696. Do not include any of these in source files. People have their own personal
  697. editor configurations, and your source files should not override them. This
  698. includes markers for indentation and mode configuration. People may use their
  699. own custom mode, or may have some other magic method for making indentation
  700. work correctly.
  701. 19) Inline assembly
  702. -------------------
  703. In architecture-specific code, you may need to use inline assembly to interface
  704. with CPU or platform functionality. Don't hesitate to do so when necessary.
  705. However, don't use inline assembly gratuitously when C can do the job. You can
  706. and should poke hardware from C when possible.
  707. Consider writing simple helper functions that wrap common bits of inline
  708. assembly, rather than repeatedly writing them with slight variations. Remember
  709. that inline assembly can use C parameters.
  710. Large, non-trivial assembly functions should go in .S files, with corresponding
  711. C prototypes defined in C header files. The C prototypes for assembly
  712. functions should use ``asmlinkage``.
  713. You may need to mark your asm statement as volatile, to prevent GCC from
  714. removing it if GCC doesn't notice any side effects. You don't always need to
  715. do so, though, and doing so unnecessarily can limit optimization.
  716. When writing a single inline assembly statement containing multiple
  717. instructions, put each instruction on a separate line in a separate quoted
  718. string, and end each string except the last with ``\n\t`` to properly indent
  719. the next instruction in the assembly output:
  720. .. code-block:: c
  721. asm ("magic %reg1, #42\n\t"
  722. "more_magic %reg2, %reg3"
  723. : /* outputs */ : /* inputs */ : /* clobbers */);
  724. 20) Conditional Compilation
  725. ---------------------------
  726. Wherever possible, don't use preprocessor conditionals (#if, #ifdef) in .c
  727. files; doing so makes code harder to read and logic harder to follow. Instead,
  728. use such conditionals in a header file defining functions for use in those .c
  729. files, providing no-op stub versions in the #else case, and then call those
  730. functions unconditionally from .c files. The compiler will avoid generating
  731. any code for the stub calls, producing identical results, but the logic will
  732. remain easy to follow.
  733. Prefer to compile out entire functions, rather than portions of functions or
  734. portions of expressions. Rather than putting an ifdef in an expression, factor
  735. out part or all of the expression into a separate helper function and apply the
  736. conditional to that function.
  737. If you have a function or variable which may potentially go unused in a
  738. particular configuration, and the compiler would warn about its definition
  739. going unused, mark the definition as __maybe_unused rather than wrapping it in
  740. a preprocessor conditional. (However, if a function or variable *always* goes
  741. unused, delete it.)
  742. Within code, where possible, use the IS_ENABLED macro to convert a Kconfig
  743. symbol into a C boolean expression, and use it in a normal C conditional:
  744. .. code-block:: c
  745. if (IS_ENABLED(CONFIG_SOMETHING)) {
  746. ...
  747. }
  748. The compiler will constant-fold the conditional away, and include or exclude
  749. the block of code just as with an #ifdef, so this will not add any runtime
  750. overhead. However, this approach still allows the C compiler to see the code
  751. inside the block, and check it for correctness (syntax, types, symbol
  752. references, etc). Thus, you still have to use an #ifdef if the code inside the
  753. block references symbols that will not exist if the condition is not met.
  754. At the end of any non-trivial #if or #ifdef block (more than a few lines),
  755. place a comment after the #endif on the same line, noting the conditional
  756. expression used. For instance:
  757. .. code-block:: c
  758. #ifdef CONFIG_SOMETHING
  759. ...
  760. #endif /* CONFIG_SOMETHING */
  761. Appendix I) References
  762. ----------------------
  763. The C Programming Language, Second Edition
  764. by Brian W. Kernighan and Dennis M. Ritchie.
  765. Prentice Hall, Inc., 1988.
  766. ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
  767. The Practice of Programming
  768. by Brian W. Kernighan and Rob Pike.
  769. Addison-Wesley, Inc., 1999.
  770. ISBN 0-201-61586-X.
  771. GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
  772. gcc internals and indent, all available from http://www.gnu.org/manual/
  773. WG14 is the international standardization working group for the programming
  774. language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
  775. Kernel process/coding-style.rst, by greg@kroah.com at OLS 2002:
  776. http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/