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- /*
- * Copyright (C) 2013 Red Hat
- * Author: Rob Clark <robdclark@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __MSM_GPU_H__
- #define __MSM_GPU_H__
- #include <linux/clk.h>
- #include <linux/regulator/consumer.h>
- #include "msm_drv.h"
- #include "msm_fence.h"
- #include "msm_ringbuffer.h"
- struct msm_gem_submit;
- struct msm_gpu_perfcntr;
- struct msm_gpu_state;
- struct msm_gpu_config {
- const char *ioname;
- const char *irqname;
- uint64_t va_start;
- uint64_t va_end;
- unsigned int nr_rings;
- };
- /* So far, with hardware that I've seen to date, we can have:
- * + zero, one, or two z180 2d cores
- * + a3xx or a2xx 3d core, which share a common CP (the firmware
- * for the CP seems to implement some different PM4 packet types
- * but the basics of cmdstream submission are the same)
- *
- * Which means that the eventual complete "class" hierarchy, once
- * support for all past and present hw is in place, becomes:
- * + msm_gpu
- * + adreno_gpu
- * + a3xx_gpu
- * + a2xx_gpu
- * + z180_gpu
- */
- struct msm_gpu_funcs {
- int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
- int (*hw_init)(struct msm_gpu *gpu);
- int (*pm_suspend)(struct msm_gpu *gpu);
- int (*pm_resume)(struct msm_gpu *gpu);
- void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
- struct msm_file_private *ctx);
- void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
- irqreturn_t (*irq)(struct msm_gpu *irq);
- struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
- void (*recover)(struct msm_gpu *gpu);
- void (*destroy)(struct msm_gpu *gpu);
- #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
- /* show GPU status in debugfs: */
- void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
- struct drm_printer *p);
- /* for generation specific debugfs: */
- int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
- #endif
- int (*gpu_busy)(struct msm_gpu *gpu, uint64_t *value);
- struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
- int (*gpu_state_put)(struct msm_gpu_state *state);
- };
- struct msm_gpu {
- const char *name;
- struct drm_device *dev;
- struct platform_device *pdev;
- const struct msm_gpu_funcs *funcs;
- /* performance counters (hw & sw): */
- spinlock_t perf_lock;
- bool perfcntr_active;
- struct {
- bool active;
- ktime_t time;
- } last_sample;
- uint32_t totaltime, activetime; /* sw counters */
- uint32_t last_cntrs[5]; /* hw counters */
- const struct msm_gpu_perfcntr *perfcntrs;
- uint32_t num_perfcntrs;
- struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
- int nr_rings;
- /* list of GEM active objects: */
- struct list_head active_list;
- /* does gpu need hw_init? */
- bool needs_hw_init;
- /* worker for handling active-list retiring: */
- struct work_struct retire_work;
- void __iomem *mmio;
- int irq;
- struct msm_gem_address_space *aspace;
- /* Power Control: */
- struct regulator *gpu_reg, *gpu_cx;
- struct clk_bulk_data *grp_clks;
- int nr_clocks;
- struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
- uint32_t fast_rate;
- /* Hang and Inactivity Detection:
- */
- #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
- #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
- #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
- struct timer_list hangcheck_timer;
- struct work_struct recover_work;
- struct drm_gem_object *memptrs_bo;
- struct {
- struct devfreq *devfreq;
- u64 busy_cycles;
- ktime_t time;
- } devfreq;
- struct msm_gpu_state *crashstate;
- };
- /* It turns out that all targets use the same ringbuffer size */
- #define MSM_GPU_RINGBUFFER_SZ SZ_32K
- #define MSM_GPU_RINGBUFFER_BLKSIZE 32
- #define MSM_GPU_RB_CNTL_DEFAULT \
- (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
- AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
- static inline bool msm_gpu_active(struct msm_gpu *gpu)
- {
- int i;
- for (i = 0; i < gpu->nr_rings; i++) {
- struct msm_ringbuffer *ring = gpu->rb[i];
- if (ring->seqno > ring->memptrs->fence)
- return true;
- }
- return false;
- }
- /* Perf-Counters:
- * The select_reg and select_val are just there for the benefit of the child
- * class that actually enables the perf counter.. but msm_gpu base class
- * will handle sampling/displaying the counters.
- */
- struct msm_gpu_perfcntr {
- uint32_t select_reg;
- uint32_t sample_reg;
- uint32_t select_val;
- const char *name;
- };
- struct msm_gpu_submitqueue {
- int id;
- u32 flags;
- u32 prio;
- int faults;
- struct list_head node;
- struct kref ref;
- };
- struct msm_gpu_state_bo {
- u64 iova;
- size_t size;
- void *data;
- };
- struct msm_gpu_state {
- struct kref ref;
- struct timespec64 time;
- struct {
- u64 iova;
- u32 fence;
- u32 seqno;
- u32 rptr;
- u32 wptr;
- void *data;
- int data_size;
- } ring[MSM_GPU_MAX_RINGS];
- int nr_registers;
- u32 *registers;
- u32 rbbm_status;
- char *comm;
- char *cmd;
- int nr_bos;
- struct msm_gpu_state_bo *bos;
- };
- static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
- {
- msm_writel(data, gpu->mmio + (reg << 2));
- }
- static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
- {
- return msm_readl(gpu->mmio + (reg << 2));
- }
- static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
- {
- uint32_t val = gpu_read(gpu, reg);
- val &= ~mask;
- gpu_write(gpu, reg, val | or);
- }
- static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
- {
- u64 val;
- /*
- * Why not a readq here? Two reasons: 1) many of the LO registers are
- * not quad word aligned and 2) the GPU hardware designers have a bit
- * of a history of putting registers where they fit, especially in
- * spins. The longer a GPU family goes the higher the chance that
- * we'll get burned. We could do a series of validity checks if we
- * wanted to, but really is a readq() that much better? Nah.
- */
- /*
- * For some lo/hi registers (like perfcounters), the hi value is latched
- * when the lo is read, so make sure to read the lo first to trigger
- * that
- */
- val = (u64) msm_readl(gpu->mmio + (lo << 2));
- val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
- return val;
- }
- static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
- {
- /* Why not a writeq here? Read the screed above */
- msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
- msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
- }
- int msm_gpu_pm_suspend(struct msm_gpu *gpu);
- int msm_gpu_pm_resume(struct msm_gpu *gpu);
- int msm_gpu_hw_init(struct msm_gpu *gpu);
- void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
- void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
- int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
- uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
- void msm_gpu_retire(struct msm_gpu *gpu);
- void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
- struct msm_file_private *ctx);
- int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
- struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
- const char *name, struct msm_gpu_config *config);
- void msm_gpu_cleanup(struct msm_gpu *gpu);
- struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
- void __init adreno_register(void);
- void __exit adreno_unregister(void);
- static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
- {
- if (queue)
- kref_put(&queue->ref, msm_submitqueue_destroy);
- }
- static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
- {
- struct msm_gpu_state *state = NULL;
- mutex_lock(&gpu->dev->struct_mutex);
- if (gpu->crashstate) {
- kref_get(&gpu->crashstate->ref);
- state = gpu->crashstate;
- }
- mutex_unlock(&gpu->dev->struct_mutex);
- return state;
- }
- static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
- {
- mutex_lock(&gpu->dev->struct_mutex);
- if (gpu->crashstate) {
- if (gpu->funcs->gpu_state_put(gpu->crashstate))
- gpu->crashstate = NULL;
- }
- mutex_unlock(&gpu->dev->struct_mutex);
- }
- #endif /* __MSM_GPU_H__ */
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