fbcon.txt 12 KB

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  1. The Framebuffer Console
  2. =======================
  3. The framebuffer console (fbcon), as its name implies, is a text
  4. console running on top of the framebuffer device. It has the functionality of
  5. any standard text console driver, such as the VGA console, with the added
  6. features that can be attributed to the graphical nature of the framebuffer.
  7. In the x86 architecture, the framebuffer console is optional, and
  8. some even treat it as a toy. For other architectures, it is the only available
  9. display device, text or graphical.
  10. What are the features of fbcon? The framebuffer console supports
  11. high resolutions, varying font types, display rotation, primitive multihead,
  12. etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
  13. made available by the underlying graphics card are also possible.
  14. A. Configuration
  15. The framebuffer console can be enabled by using your favorite kernel
  16. configuration tool. It is under Device Drivers->Graphics Support->Frame
  17. buffer Devices->Console display driver support->Framebuffer Console Support.
  18. Select 'y' to compile support statically or 'm' for module support. The
  19. module will be fbcon.
  20. In order for fbcon to activate, at least one framebuffer driver is
  21. required, so choose from any of the numerous drivers available. For x86
  22. systems, they almost universally have VGA cards, so vga16fb and vesafb will
  23. always be available. However, using a chipset-specific driver will give you
  24. more speed and features, such as the ability to change the video mode
  25. dynamically.
  26. To display the penguin logo, choose any logo available in Graphics
  27. support->Bootup logo.
  28. Also, you will need to select at least one compiled-in font, but if
  29. you don't do anything, the kernel configuration tool will select one for you,
  30. usually an 8x16 font.
  31. GOTCHA: A common bug report is enabling the framebuffer without enabling the
  32. framebuffer console. Depending on the driver, you may get a blanked or
  33. garbled display, but the system still boots to completion. If you are
  34. fortunate to have a driver that does not alter the graphics chip, then you
  35. will still get a VGA console.
  36. B. Loading
  37. Possible scenarios:
  38. 1. Driver and fbcon are compiled statically
  39. Usually, fbcon will automatically take over your console. The notable
  40. exception is vesafb. It needs to be explicitly activated with the
  41. vga= boot option parameter.
  42. 2. Driver is compiled statically, fbcon is compiled as a module
  43. Depending on the driver, you either get a standard console, or a
  44. garbled display, as mentioned above. To get a framebuffer console,
  45. do a 'modprobe fbcon'.
  46. 3. Driver is compiled as a module, fbcon is compiled statically
  47. You get your standard console. Once the driver is loaded with
  48. 'modprobe xxxfb', fbcon automatically takes over the console with
  49. the possible exception of using the fbcon=map:n option. See below.
  50. 4. Driver and fbcon are compiled as a module.
  51. You can load them in any order. Once both are loaded, fbcon will take
  52. over the console.
  53. C. Boot options
  54. The framebuffer console has several, largely unknown, boot options
  55. that can change its behavior.
  56. 1. fbcon=font:<name>
  57. Select the initial font to use. The value 'name' can be any of the
  58. compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
  59. PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
  60. Note, not all drivers can handle font with widths not divisible by 8,
  61. such as vga16fb.
  62. 2. fbcon=scrollback:<value>[k]
  63. The scrollback buffer is memory that is used to preserve display
  64. contents that has already scrolled past your view. This is accessed
  65. by using the Shift-PageUp key combination. The value 'value' is any
  66. integer. It defaults to 32KB. The 'k' suffix is optional, and will
  67. multiply the 'value' by 1024.
  68. 3. fbcon=map:<0123>
  69. This is an interesting option. It tells which driver gets mapped to
  70. which console. The value '0123' is a sequence that gets repeated until
  71. the total length is 64 which is the number of consoles available. In
  72. the above example, it is expanded to 012301230123... and the mapping
  73. will be:
  74. tty | 1 2 3 4 5 6 7 8 9 ...
  75. fb | 0 1 2 3 0 1 2 3 0 ...
  76. ('cat /proc/fb' should tell you what the fb numbers are)
  77. One side effect that may be useful is using a map value that exceeds
  78. the number of loaded fb drivers. For example, if only one driver is
  79. available, fb0, adding fbcon=map:1 tells fbcon not to take over the
  80. console.
  81. Later on, when you want to map the console the to the framebuffer
  82. device, you can use the con2fbmap utility.
  83. 4. fbcon=vc:<n1>-<n2>
  84. This option tells fbcon to take over only a range of consoles as
  85. specified by the values 'n1' and 'n2'. The rest of the consoles
  86. outside the given range will still be controlled by the standard
  87. console driver.
  88. NOTE: For x86 machines, the standard console is the VGA console which
  89. is typically located on the same video card. Thus, the consoles that
  90. are controlled by the VGA console will be garbled.
  91. 4. fbcon=rotate:<n>
  92. This option changes the orientation angle of the console display. The
  93. value 'n' accepts the following:
  94. 0 - normal orientation (0 degree)
  95. 1 - clockwise orientation (90 degrees)
  96. 2 - upside down orientation (180 degrees)
  97. 3 - counterclockwise orientation (270 degrees)
  98. The angle can be changed anytime afterwards by 'echoing' the same
  99. numbers to any one of the 2 attributes found in
  100. /sys/class/graphics/fbcon:
  101. rotate - rotate the display of the active console
  102. rotate_all - rotate the display of all consoles
  103. Console rotation will only become available if Framebuffer Console
  104. Rotation support is compiled in your kernel.
  105. NOTE: This is purely console rotation. Any other applications that
  106. use the framebuffer will remain at their 'normal' orientation.
  107. Actually, the underlying fb driver is totally ignorant of console
  108. rotation.
  109. 5. fbcon=margin:<color>
  110. This option specifies the color of the margins. The margins are the
  111. leftover area at the right and the bottom of the screen that are not
  112. used by text. By default, this area will be black. The 'color' value
  113. is an integer number that depends on the framebuffer driver being used.
  114. 6. fbcon=nodefer
  115. If the kernel is compiled with deferred fbcon takeover support, normally
  116. the framebuffer contents, left in place by the firmware/bootloader, will
  117. be preserved until there actually is some text is output to the console.
  118. This option causes fbcon to bind immediately to the fbdev device.
  119. C. Attaching, Detaching and Unloading
  120. Before going on to how to attach, detach and unload the framebuffer console, an
  121. illustration of the dependencies may help.
  122. The console layer, as with most subsystems, needs a driver that interfaces with
  123. the hardware. Thus, in a VGA console:
  124. console ---> VGA driver ---> hardware.
  125. Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
  126. from the console layer before unloading the driver. The VGA driver cannot be
  127. unloaded if it is still bound to the console layer. (See
  128. Documentation/console/console.txt for more information).
  129. This is more complicated in the case of the framebuffer console (fbcon),
  130. because fbcon is an intermediate layer between the console and the drivers:
  131. console ---> fbcon ---> fbdev drivers ---> hardware
  132. The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
  133. be unloaded if it's bound to the console layer.
  134. So to unload the fbdev drivers, one must first unbind fbcon from the console,
  135. then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
  136. the console layer will automatically unbind framebuffer drivers from
  137. fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
  138. fbcon.
  139. So, how do we unbind fbcon from the console? Part of the answer is in
  140. Documentation/console/console.txt. To summarize:
  141. Echo a value to the bind file that represents the framebuffer console
  142. driver. So assuming vtcon1 represents fbcon, then:
  143. echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
  144. console layer
  145. echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
  146. console layer
  147. If fbcon is detached from the console layer, your boot console driver (which is
  148. usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
  149. restore VGA text mode for you. With the rest, before detaching fbcon, you
  150. must take a few additional steps to make sure that your VGA text mode is
  151. restored properly. The following is one of the several methods that you can do:
  152. 1. Download or install vbetool. This utility is included with most
  153. distributions nowadays, and is usually part of the suspend/resume tool.
  154. 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
  155. to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
  156. 3. Boot into text mode and as root run:
  157. vbetool vbestate save > <vga state file>
  158. The above command saves the register contents of your graphics
  159. hardware to <vga state file>. You need to do this step only once as
  160. the state file can be reused.
  161. 4. If fbcon is compiled as a module, load fbcon by doing:
  162. modprobe fbcon
  163. 5. Now to detach fbcon:
  164. vbetool vbestate restore < <vga state file> && \
  165. echo 0 > /sys/class/vtconsole/vtcon1/bind
  166. 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
  167. you can unload it by 'rmmod fbcon'.
  168. 7. To reattach fbcon:
  169. echo 1 > /sys/class/vtconsole/vtcon1/bind
  170. 8. Once fbcon is unbound, all drivers registered to the system will also
  171. become unbound. This means that fbcon and individual framebuffer drivers
  172. can be unloaded or reloaded at will. Reloading the drivers or fbcon will
  173. automatically bind the console, fbcon and the drivers together. Unloading
  174. all the drivers without unloading fbcon will make it impossible for the
  175. console to bind fbcon.
  176. Notes for vesafb users:
  177. =======================
  178. Unfortunately, if your bootline includes a vga=xxx parameter that sets the
  179. hardware in graphics mode, such as when loading vesafb, vgacon will not load.
  180. Instead, vgacon will replace the default boot console with dummycon, and you
  181. won't get any display after detaching fbcon. Your machine is still alive, so
  182. you can reattach vesafb. However, to reattach vesafb, you need to do one of
  183. the following:
  184. Variation 1:
  185. a. Before detaching fbcon, do
  186. vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
  187. # the file can be reused
  188. b. Detach fbcon as in step 5.
  189. c. Attach fbcon
  190. vbetool vbestate restore < <vesa state file> && \
  191. echo 1 > /sys/class/vtconsole/vtcon1/bind
  192. Variation 2:
  193. a. Before detaching fbcon, do:
  194. echo <ID> > /sys/class/tty/console/bind
  195. vbetool vbemode get
  196. b. Take note of the mode number
  197. b. Detach fbcon as in step 5.
  198. c. Attach fbcon:
  199. vbetool vbemode set <mode number> && \
  200. echo 1 > /sys/class/vtconsole/vtcon1/bind
  201. Samples:
  202. ========
  203. Here are 2 sample bash scripts that you can use to bind or unbind the
  204. framebuffer console driver if you are on an X86 box:
  205. ---------------------------------------------------------------------------
  206. #!/bin/bash
  207. # Unbind fbcon
  208. # Change this to where your actual vgastate file is located
  209. # Or Use VGASTATE=$1 to indicate the state file at runtime
  210. VGASTATE=/tmp/vgastate
  211. # path to vbetool
  212. VBETOOL=/usr/local/bin
  213. for (( i = 0; i < 16; i++))
  214. do
  215. if test -x /sys/class/vtconsole/vtcon$i; then
  216. if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
  217. = 1 ]; then
  218. if test -x $VBETOOL/vbetool; then
  219. echo Unbinding vtcon$i
  220. $VBETOOL/vbetool vbestate restore < $VGASTATE
  221. echo 0 > /sys/class/vtconsole/vtcon$i/bind
  222. fi
  223. fi
  224. fi
  225. done
  226. ---------------------------------------------------------------------------
  227. #!/bin/bash
  228. # Bind fbcon
  229. for (( i = 0; i < 16; i++))
  230. do
  231. if test -x /sys/class/vtconsole/vtcon$i; then
  232. if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
  233. = 1 ]; then
  234. echo Unbinding vtcon$i
  235. echo 1 > /sys/class/vtconsole/vtcon$i/bind
  236. fi
  237. fi
  238. done
  239. ---------------------------------------------------------------------------
  240. --
  241. Antonino Daplas <adaplas@pol.net>